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Merge pull request #12963 from peppy/fix-settings-panel-hide-animation
Fix settings panel hide animation looking wrong when a sub-panel is visible when hidden
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commit
cb850e07f7
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -49,8 +50,6 @@ namespace osu.Game.Overlays
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private readonly bool showSidebar;
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private readonly bool showSidebar;
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protected Box Background;
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protected SettingsPanel(bool showSidebar)
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protected SettingsPanel(bool showSidebar)
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{
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{
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this.showSidebar = showSidebar;
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this.showSidebar = showSidebar;
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@ -63,13 +62,13 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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InternalChild = ContentContainer = new Container
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InternalChild = ContentContainer = new NonMaskedContent
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{
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{
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Width = WIDTH,
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Width = WIDTH,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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Background = new Box
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new Box
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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@ -165,7 +164,7 @@ namespace osu.Game.Overlays
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{
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{
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base.PopOut();
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base.PopOut();
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ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
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ContentContainer.MoveToX(-WIDTH + ExpandedPosition, TRANSITION_LENGTH, Easing.OutQuint);
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Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
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Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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@ -191,6 +190,12 @@ namespace osu.Game.Overlays
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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}
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private class NonMaskedContent : Container<Drawable>
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{
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// masking breaks the pan-out transform with nested sub-settings panels.
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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}
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public class SettingsSectionsContainer : SectionsContainer<SettingsSection>
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public class SettingsSectionsContainer : SectionsContainer<SettingsSection>
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{
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{
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public SearchContainer<SettingsSection> SearchContainer;
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public SearchContainer<SettingsSection> SearchContainer;
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