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Merge pull request #20586 from ekrctb/time-based-selection

Use hit object time for timeline drag selection instead of relying on blueprint
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Dean Herbert 2022-10-11 13:20:15 +09:00 committed by GitHub
commit cb21126623
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 165 additions and 148 deletions

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@ -29,16 +29,18 @@ namespace osu.Game.Tests.Visual.Editing
private TimelineBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<TimelineBlueprintContainer>().First();
private Vector2 getPosition(HitObject hitObject) =>
blueprintContainer.SelectionBlueprints.First(s => s.Item == hitObject).ScreenSpaceDrawQuad.Centre;
private Vector2 getMiddlePosition(HitObject hitObject1, HitObject hitObject2) =>
(getPosition(hitObject1) + getPosition(hitObject2)) / 2;
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.Item == targetFunc())
.ChildrenOfType<TimelineHitObjectBlueprint>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
var hitObject = targetFunc();
InputManager.MoveMouseTo(getPosition(hitObject));
});
}
@ -262,6 +264,56 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
[Test]
public void TestBasicDragSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 500, Position = new Vector2(100) },
new HitCircle { StartTime = 1000, Position = new Vector2(200) },
new HitCircle { StartTime = 1500, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to select", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[2], addedObjects[3])));
assertSelectionIs(new[] { addedObjects[1], addedObjects[2] });
AddStep("drag to deselect", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[1], addedObjects[2])));
assertSelectionIs(new[] { addedObjects[1] });
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(new[] { addedObjects[1] });
}
[Test]
public void TestFastDragSelection()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 20000, Position = new Vector2(100) },
new HitCircle { StartTime = 31000, Position = new Vector2(200) },
new HitCircle { StartTime = 60000, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
AddStep("move mouse", () => InputManager.MoveMouseTo(getMiddlePosition(addedObjects[0], addedObjects[1])));
AddStep("mouse down", () => InputManager.PressButton(MouseButton.Left));
AddStep("start drag", () => InputManager.MoveMouseTo(getPosition(addedObjects[1])));
AddStep("jump editor clock", () => EditorClock.Seek(30000));
AddStep("jump editor clock", () => EditorClock.Seek(60000));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
assertSelectionIs(addedObjects.Skip(1));
AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count);
}
private void assertSelectionIs(IEnumerable<HitObject> hitObjects)
=> AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects));
}

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@ -3,7 +3,6 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
@ -13,11 +12,9 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
@ -61,25 +58,31 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
case NotifyCollectionChangedAction.Add:
foreach (object o in args.NewItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
{
if (blueprintMap.TryGetValue((T)o, out var blueprint))
blueprint.Select();
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (object o in args.OldItems)
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
{
if (blueprintMap.TryGetValue((T)o, out var blueprint))
blueprint.Deselect();
}
break;
}
};
SelectionHandler = CreateSelectionHandler();
SelectionHandler.DeselectAll = deselectAll;
SelectionHandler.DeselectAll = DeselectAll;
SelectionHandler.SelectedItems.BindTo(SelectedItems);
AddRangeInternal(new[]
{
DragBox = CreateDragBox(selectBlueprintsFromDragRectangle),
DragBox = CreateDragBox(),
SelectionHandler,
SelectionBlueprints = CreateSelectionBlueprintContainer(),
SelectionHandler.CreateProxy(),
@ -101,7 +104,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
[CanBeNull]
protected virtual SelectionBlueprint<T> CreateBlueprintFor(T item) => null;
protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);
protected virtual DragBox CreateDragBox() => new DragBox();
/// <summary>
/// Whether this component is in a state where items outside a drag selection should be deselected. If false, selection will only be added to.
@ -142,7 +145,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (endClickSelection(e) || ClickedBlueprint != null)
return true;
deselectAll();
DeselectAll();
return true;
}
@ -183,13 +186,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
return true;
}
if (DragBox.HandleDrag(e))
{
DragBox.Show();
return true;
}
return false;
DragBox.HandleDrag(e);
DragBox.Show();
return true;
}
protected override void OnDrag(DragEvent e)
@ -198,7 +197,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
return;
if (DragBox.State == Visibility.Visible)
{
DragBox.HandleDrag(e);
UpdateSelectionFromDragBox();
}
moveCurrentSelection(e);
}
@ -214,8 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
changeHandler?.EndChange();
}
if (DragBox.State == Visibility.Visible)
DragBox.Hide();
DragBox.Hide();
}
/// <summary>
@ -233,7 +234,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (!SelectionHandler.SelectedBlueprints.Any())
return false;
deselectAll();
DeselectAll();
return true;
}
@ -380,44 +381,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
/// <summary>
/// Select all masks in a given rectangle selection area.
/// Select all blueprints in a selection area specified by <see cref="DragBox"/>.
/// </summary>
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
private void selectBlueprintsFromDragRectangle(RectangleF rect)
protected virtual void UpdateSelectionFromDragBox()
{
var quad = DragBox.Box.ScreenSpaceDrawQuad;
foreach (var blueprint in SelectionBlueprints)
{
// only run when utmost necessary to avoid unnecessary rect computations.
bool isValidForSelection() => blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint);
if (blueprint.IsSelected && !AllowDeselectionDuringDrag)
continue;
switch (blueprint.State)
{
case SelectionState.NotSelected:
if (isValidForSelection())
blueprint.Select();
break;
case SelectionState.Selected:
if (AllowDeselectionDuringDrag && !isValidForSelection())
blueprint.Deselect();
break;
}
bool shouldBeSelected = blueprint.IsAlive && blueprint.IsPresent && quad.Contains(blueprint.ScreenSpaceSelectionPoint);
if (blueprint.IsSelected != shouldBeSelected)
blueprint.ToggleSelection();
}
}
/// <summary>
/// Selects all <see cref="SelectionBlueprint{T}"/>s.
/// Select all currently-present items.
/// </summary>
protected virtual void SelectAll()
{
// Scheduled to allow the change in lifetime to take place.
Schedule(() => SelectionBlueprints.ToList().ForEach(m => m.Select()));
}
protected abstract void SelectAll();
/// <summary>
/// Deselects all selected <see cref="SelectionBlueprint{T}"/>s.
/// Deselect all selected items.
/// </summary>
private void deselectAll() => SelectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
protected void DeselectAll() => SelectedItems.Clear();
protected virtual void OnBlueprintSelected(SelectionBlueprint<T> blueprint)
{

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@ -83,6 +83,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
{
base.TransferBlueprintFor(hitObject, drawableObject);

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@ -8,7 +8,6 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
@ -21,18 +20,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public class DragBox : CompositeDrawable, IStateful<Visibility>
{
protected readonly Action<RectangleF> PerformSelection;
protected Drawable Box;
public Drawable Box { get; private set; }
/// <summary>
/// Creates a new <see cref="DragBox"/>.
/// </summary>
/// <param name="performSelection">A delegate that performs drag selection.</param>
public DragBox(Action<RectangleF> performSelection)
public DragBox()
{
PerformSelection = performSelection;
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
@ -46,30 +40,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected virtual Drawable CreateBox() => new BoxWithBorders();
private RectangleF? dragRectangle;
/// <summary>
/// Handle a forwarded mouse event.
/// </summary>
/// <param name="e">The mouse event.</param>
/// <returns>Whether the event should be handled and blocking.</returns>
public virtual bool HandleDrag(MouseButtonEvent e)
public virtual void HandleDrag(MouseButtonEvent e)
{
var dragPosition = e.ScreenSpaceMousePosition;
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
var rec = dragQuad.AABBFloat;
dragRectangle = rec;
var topLeft = ToLocalSpace(rec.TopLeft);
var bottomRight = ToLocalSpace(rec.BottomRight);
Box.Position = topLeft;
Box.Size = bottomRight - topLeft;
return true;
Box.Position = Vector2.ComponentMin(e.MouseDownPosition, e.MousePosition);
Box.Size = Vector2.ComponentMax(e.MouseDownPosition, e.MousePosition) - Box.Position;
}
private Visibility state;
@ -87,19 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
protected override void Update()
{
base.Update();
if (dragRectangle != null)
PerformSelection?.Invoke(dragRectangle.Value);
}
public override void Hide()
{
State = Visibility.Hidden;
dragRectangle = null;
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;

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@ -66,8 +66,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
=> blueprints.OrderBy(b => b.Item.StartTime);
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
{
if (!base.ApplySnapResult(blueprints, result))
@ -133,8 +131,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override void SelectAll()
{
Composer.Playfield.KeepAllAlive();
base.SelectAll();
SelectedItems.AddRange(Beatmap.HitObjects.Except(SelectedItems).ToArray());
}
protected override void OnBlueprintSelected(SelectionBlueprint<HitObject> blueprint)

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@ -305,7 +305,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected void DeleteSelected()
{
DeleteItems(selectedBlueprints.Select(b => b.Item));
DeleteItems(SelectedItems.ToArray());
}
#endregion

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@ -304,10 +304,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary>
public double VisibleRange => editorClock.TrackLength / Zoom;
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) =>
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
public double TimeAtPosition(float x)
{
return x / Content.DrawWidth * editorClock.TrackLength;
}
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * editorClock.TrackLength;
public float PositionAtTime(double time)
{
return (float)(time / editorClock.TrackLength * Content.DrawWidth);
}
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
double time = TimeAtPosition(Content.ToLocalSpace(screenSpacePosition).X);
return new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(time));
}
}
}

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@ -3,7 +3,6 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -13,7 +12,6 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
@ -65,7 +63,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void LoadComplete()
{
base.LoadComplete();
DragBox.Alpha = 0;
placement = Beatmap.PlacementObject.GetBoundCopy();
placement.ValueChanged += placementChanged;
@ -93,6 +90,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
protected override bool OnDragStart(DragStartEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMouseDownPosition))
return false;
return base.OnDragStart(e);
}
protected override void OnDrag(DragEvent e)
{
handleScrollViaDrag(e);
@ -169,7 +174,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
};
}
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
protected sealed override DragBox CreateDragBox() => new TimelineDragBox();
protected override void UpdateSelectionFromDragBox()
{
var dragBox = (TimelineDragBox)DragBox;
double minTime = dragBox.MinTime;
double maxTime = dragBox.MaxTime;
SelectedItems.RemoveAll(hitObject => !shouldBeSelected(hitObject));
foreach (var hitObject in Beatmap.HitObjects.Except(SelectedItems).Where(shouldBeSelected))
{
Composer.Playfield.SetKeepAlive(hitObject, true);
SelectedItems.Add(hitObject);
}
bool shouldBeSelected(HitObject hitObject)
{
double midTime = (hitObject.StartTime + hitObject.GetEndTime()) / 2;
return minTime <= midTime && midTime <= maxTime;
}
}
private void handleScrollViaDrag(DragEvent e)
{

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@ -6,76 +6,44 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineDragBox : DragBox
{
// the following values hold the start and end X positions of the drag box in the timeline's local space,
// but with zoom unapplied in order to be able to compensate for positional changes
// while the timeline is being zoomed in/out.
private float? selectionStart;
private float selectionEnd;
public double MinTime { get; private set; }
public double MaxTime { get; private set; }
private double? startTime;
[Resolved]
private Timeline timeline { get; set; }
public TimelineDragBox(Action<RectangleF> performSelect)
: base(performSelect)
{
}
protected override Drawable CreateBox() => new Box
{
RelativeSizeAxes = Axes.Y,
Alpha = 0.3f
};
public override bool HandleDrag(MouseButtonEvent e)
public override void HandleDrag(MouseButtonEvent e)
{
// The dragbox should only be active if the mouseDownPosition.Y is within this drawable's bounds.
float localY = ToLocalSpace(e.ScreenSpaceMouseDownPosition).Y;
if (DrawRectangle.Top > localY || DrawRectangle.Bottom < localY)
return false;
startTime ??= timeline.TimeAtPosition(e.MouseDownPosition.X);
double endTime = timeline.TimeAtPosition(e.MousePosition.X);
selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom;
MinTime = Math.Min(startTime.Value, endTime);
MaxTime = Math.Max(startTime.Value, endTime);
// only calculate end when a transition is not in progress to avoid bouncing.
if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom))
selectionEnd = e.MousePosition.X / timeline.CurrentZoom;
updateDragBoxPosition();
return true;
}
private void updateDragBoxPosition()
{
if (selectionStart == null)
return;
float rescaledStart = selectionStart.Value * timeline.CurrentZoom;
float rescaledEnd = selectionEnd * timeline.CurrentZoom;
Box.X = Math.Min(rescaledStart, rescaledEnd);
Box.Width = Math.Abs(rescaledStart - rescaledEnd);
var boxScreenRect = Box.ScreenSpaceDrawQuad.AABBFloat;
// we don't care about where the hitobjects are vertically. in cases like stacking display, they may be outside the box without this adjustment.
boxScreenRect.Y -= boxScreenRect.Height;
boxScreenRect.Height *= 2;
PerformSelection?.Invoke(boxScreenRect);
Box.X = timeline.PositionAtTime(MinTime);
Box.Width = timeline.PositionAtTime(MaxTime) - Box.X;
}
public override void Hide()
{
base.Hide();
selectionStart = null;
startTime = null;
}
}
}

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@ -352,6 +352,8 @@ namespace osu.Game.Screens.Edit
var updates = batchPendingUpdates.ToArray();
batchPendingUpdates.Clear();
foreach (var h in deletes) SelectedHitObjects.Remove(h);
foreach (var h in deletes) HitObjectRemoved?.Invoke(h);
foreach (var h in inserts) HitObjectAdded?.Invoke(h);
foreach (var h in updates) HitObjectUpdated?.Invoke(h);

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@ -117,6 +117,11 @@ namespace osu.Game.Skinning.Editor
return false;
}
protected override void SelectAll()
{
SelectedItems.AddRange(targetComponents.SelectMany(list => list).Except(SelectedItems).ToArray());
}
/// <summary>
/// Move the current selection spatially by the specified delta, in screen coordinates (ie. the same coordinates as the blueprints).
/// </summary>