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Merge branch 'master' into sudden-death-feat

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Plextora 2025-02-16 19:43:55 -05:00 committed by GitHub
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500 changed files with 15694 additions and 3736 deletions

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@ -9,7 +9,7 @@
] ]
}, },
"nvika": { "nvika": {
"version": "3.0.0", "version": "4.0.0",
"commands": [ "commands": [
"nvika" "nvika"
] ]

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@ -114,10 +114,7 @@ jobs:
dotnet-version: "8.0.x" dotnet-version: "8.0.x"
- name: Install .NET workloads - name: Install .NET workloads
# since windows image 20241113.3.0, not specifying a version here run: dotnet workload install android
# installs the .NET 7 version of android workload for very unknown reasons.
# revisit once we upgrade to .NET 9, it's probably fixed there.
run: dotnet workload install android --version (dotnet --version)
- name: Compile - name: Compile
run: dotnet build -c Debug osu.Android.slnf run: dotnet build -c Debug osu.Android.slnf

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="deploymentTargetSelector">
<selectionStates>
<SelectionState runConfigName="osu.Android">
<option name="selectionMode" value="DROPDOWN" />
</SelectionState>
</selectionStates>
</component>
</project>

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@ -51,8 +51,11 @@ dotnet_diagnostic.IDE1006.severity = warning
# Too many noisy warnings for parsing/formatting numbers # Too many noisy warnings for parsing/formatting numbers
dotnet_diagnostic.CA1305.severity = none dotnet_diagnostic.CA1305.severity = none
# messagepack complains about "osu" not being title cased due to reserved words
dotnet_diagnostic.CS8981.severity = none
# CA1507: Use nameof to express symbol names # CA1507: Use nameof to express symbol names
# Flaggs serialization name attributes # Flags serialization name attributes
dotnet_diagnostic.CA1507.severity = suggestion dotnet_diagnostic.CA1507.severity = suggestion
# CA1806: Do not ignore method results # CA1806: Do not ignore method results

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@ -37,7 +37,7 @@ You can also generally download a version for your current device from the [osu!
If your platform is unsupported or not listed above, there is still a chance you can run the release or manually build it by following the instructions below. If your platform is unsupported or not listed above, there is still a chance you can run the release or manually build it by following the instructions below.
**For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores in early 2024. **For iOS/iPadOS users**: The iOS testflight link fills up very fast (Apple has a hard limit of 10,000 users). We reset it occasionally. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements. Our goal is to get the game on mobile app stores very soon so we don't have to live with this limitation.
## Developing a custom ruleset ## Developing a custom ruleset

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects
public Vector2 Position { get; set; } public Vector2 Position { get; set; }
public float X => Position.X; public float X
public float Y => Position.Y; {
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
} }
} }

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -14,7 +14,16 @@ namespace osu.Game.Rulesets.Pippidon.Objects
public Vector2 Position { get; set; } public Vector2 Position { get; set; }
public float X => Position.X; public float X
public float Y => Position.Y; {
get => Position.X;
set => Position = new Vector2(value, Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(X, value);
}
} }
} }

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile> <GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1220.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2025.204.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged. <!-- Fody does not handle Android build well, and warns when unchanged.

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@ -1,34 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Android.Content.PM;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
}

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@ -13,7 +13,6 @@ using Android.Graphics;
using Android.OS; using Android.OS;
using Android.Views; using Android.Views;
using osu.Framework.Android; using osu.Framework.Android;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Database; using osu.Game.Database;
using Debug = System.Diagnostics.Debug; using Debug = System.Diagnostics.Debug;
using Uri = Android.Net.Uri; using Uri = Android.Net.Uri;
@ -50,9 +49,25 @@ namespace osu.Android
/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks> /// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified; public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
private OsuGameAndroid game = null!; public new bool IsTablet { get; private set; }
protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this); private readonly OsuGameAndroid game;
private bool gameCreated;
protected override Framework.Game CreateGame()
{
if (gameCreated)
throw new InvalidOperationException("Framework tried to create a game twice.");
gameCreated = true;
return game;
}
public OsuGameActivity()
{
game = new OsuGameAndroid(this);
}
protected override void OnCreate(Bundle? savedInstanceState) protected override void OnCreate(Bundle? savedInstanceState)
{ {
@ -76,9 +91,9 @@ namespace osu.Android
WindowManager.DefaultDisplay.GetSize(displaySize); WindowManager.DefaultDisplay.GetSize(displaySize);
#pragma warning restore CA1422 #pragma warning restore CA1422
float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density; float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
bool isTablet = smallestWidthDp >= 600f; IsTablet = smallestWidthDp >= 600f;
RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape; RequestedOrientation = DefaultOrientation = IsTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android. // Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
// The assembly files are not available as files either after native AOT. // The assembly files are not available as files either after native AOT.
@ -95,25 +110,38 @@ namespace osu.Android
private void handleIntent(Intent? intent) private void handleIntent(Intent? intent)
{ {
switch (intent?.Action) if (intent == null)
return;
switch (intent.Action)
{ {
case Intent.ActionDefault: case Intent.ActionDefault:
if (intent.Scheme == ContentResolver.SchemeContent) if (intent.Scheme == ContentResolver.SchemeContent)
handleImportFromUris(intent.Data.AsNonNull()); {
if (intent.Data != null)
handleImportFromUris(intent.Data);
}
else if (osu_url_schemes.Contains(intent.Scheme)) else if (osu_url_schemes.Contains(intent.Scheme))
game.HandleLink(intent.DataString); {
if (intent.DataString != null)
game.HandleLink(intent.DataString);
}
break; break;
case Intent.ActionSend: case Intent.ActionSend:
case Intent.ActionSendMultiple: case Intent.ActionSendMultiple:
{ {
if (intent.ClipData == null)
break;
var uris = new List<Uri>(); var uris = new List<Uri>();
for (int i = 0; i < intent.ClipData?.ItemCount; i++) for (int i = 0; i < intent.ClipData.ItemCount; i++)
{ {
var content = intent.ClipData?.GetItemAt(i); var item = intent.ClipData.GetItemAt(i);
if (content != null) if (item?.Uri != null)
uris.Add(content.Uri.AsNonNull()); uris.Add(item.Uri);
} }
handleImportFromUris(uris.ToArray()); handleImportFromUris(uris.ToArray());

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@ -3,13 +3,16 @@
using System; using System;
using Android.App; using Android.App;
using Android.Content.PM;
using Microsoft.Maui.Devices; using Microsoft.Maui.Devices;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game; using osu.Game;
using osu.Game.Screens;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Game.Utils; using osu.Game.Utils;
using osuTK;
namespace osu.Android namespace osu.Android
{ {
@ -18,6 +21,8 @@ namespace osu.Android
[Cached] [Cached]
private readonly OsuGameActivity gameActivity; private readonly OsuGameActivity gameActivity;
protected override Vector2 ScalingContainerTargetDrawSize => new Vector2(1024, 1024 * DrawHeight / DrawWidth);
public OsuGameAndroid(OsuGameActivity activity) public OsuGameAndroid(OsuGameActivity activity)
: base(null) : base(null)
{ {
@ -71,7 +76,35 @@ namespace osu.Android
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
LoadComponentAsync(new GameplayScreenRotationLocker(), Add); UserPlayingState.BindValueChanged(_ => updateOrientation());
}
protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
{
base.ScreenChanged(current, newScreen);
if (newScreen != null)
updateOrientation();
}
private void updateOrientation()
{
var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, gameActivity.IsTablet);
switch (orientation)
{
case MobileUtils.Orientation.Locked:
gameActivity.RequestedOrientation = ScreenOrientation.Locked;
break;
case MobileUtils.Orientation.Portrait:
gameActivity.RequestedOrientation = ScreenOrientation.Portrait;
break;
case MobileUtils.Orientation.Default:
gameActivity.RequestedOrientation = gameActivity.DefaultOrientation;
break;
}
} }
public override void SetHost(GameHost host) public override void SetHost(GameHost host)

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@ -51,12 +51,9 @@ namespace osu.Desktop
[Resolved] [Resolved]
private LocalUserStatisticsProvider statisticsProvider { get; set; } = null!; private LocalUserStatisticsProvider statisticsProvider { get; set; } = null!;
[Resolved] private IBindable<DiscordRichPresenceMode> privacyMode = null!;
private OsuConfigManager config { get; set; } = null!; private IBindable<UserStatus> userStatus = null!;
private IBindable<UserActivity?> userActivity = null!;
private readonly IBindable<UserStatus?> status = new Bindable<UserStatus?>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly Bindable<DiscordRichPresenceMode> privacyMode = new Bindable<DiscordRichPresenceMode>();
private readonly RichPresence presence = new RichPresence private readonly RichPresence presence = new RichPresence
{ {
@ -71,8 +68,12 @@ namespace osu.Desktop
private IBindable<APIUser>? user; private IBindable<APIUser>? user;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OsuConfigManager config, SessionStatics session)
{ {
privacyMode = config.GetBindable<DiscordRichPresenceMode>(OsuSetting.DiscordRichPresence);
userStatus = config.GetBindable<UserStatus>(OsuSetting.UserOnlineStatus);
userActivity = session.GetBindable<UserActivity?>(Static.UserOnlineActivity);
client = new DiscordRpcClient(client_id) client = new DiscordRpcClient(client_id)
{ {
// SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation // SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation
@ -81,7 +82,7 @@ namespace osu.Desktop
}; };
client.OnReady += onReady; client.OnReady += onReady;
client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network);
try try
{ {
@ -105,21 +106,11 @@ namespace osu.Desktop
{ {
base.LoadComplete(); base.LoadComplete();
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
user = api.LocalUser.GetBoundCopy(); user = api.LocalUser.GetBoundCopy();
user.BindValueChanged(u =>
{
status.UnbindBindings();
status.BindTo(u.NewValue.Status);
activity.UnbindBindings();
activity.BindTo(u.NewValue.Activity);
}, true);
ruleset.BindValueChanged(_ => schedulePresenceUpdate()); ruleset.BindValueChanged(_ => schedulePresenceUpdate());
status.BindValueChanged(_ => schedulePresenceUpdate()); userStatus.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => schedulePresenceUpdate()); userActivity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => schedulePresenceUpdate()); privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated; multiplayerClient.RoomUpdated += onRoomUpdated;
@ -151,13 +142,13 @@ namespace osu.Desktop
if (!client.IsInitialized) if (!client.IsInitialized)
return; return;
if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off) if (!api.IsLoggedIn || userStatus.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off)
{ {
client.ClearPresence(); client.ClearPresence();
return; return;
} }
bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || userStatus.Value == UserStatus.DoNotDisturb;
updatePresence(hideIdentifiableInformation); updatePresence(hideIdentifiableInformation);
client.SetPresence(presence); client.SetPresence(presence);
@ -170,19 +161,19 @@ namespace osu.Desktop
return; return;
// user activity // user activity
if (activity.Value != null) if (userActivity.Value != null)
{ {
presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation)); presence.State = clampLength(userActivity.Value.GetStatus(hideIdentifiableInformation));
presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); presence.Details = clampLength(userActivity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty);
if (activity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0) if (userActivity.Value.GetBeatmapID(hideIdentifiableInformation) is int beatmapId && beatmapId > 0)
{ {
presence.Buttons = new[] presence.Buttons = new[]
{ {
new Button new Button
{ {
Label = "View beatmap", Label = "View beatmap",
Url = $@"{api.WebsiteRootUrl}/beatmaps/{beatmapId}?mode={ruleset.Value.ShortName}" Url = $@"{api.Endpoints.WebsiteUrl}/beatmaps/{beatmapId}?mode={ruleset.Value.ShortName}"
} }
}; };
} }

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@ -67,7 +67,12 @@ namespace osu.Desktop
{ {
try try
{ {
stableInstallPath = getStableInstallPathFromRegistry(); stableInstallPath = getStableInstallPathFromRegistry("osustable.File.osz");
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = getStableInstallPathFromRegistry("osu!");
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath)) if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath; return stableInstallPath;
@ -89,9 +94,9 @@ namespace osu.Desktop
} }
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
private string? getStableInstallPathFromRegistry() private string? getStableInstallPathFromRegistry(string progId)
{ {
using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu!")) using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey(progId))
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
} }
@ -134,7 +139,6 @@ namespace osu.Desktop
if (iconStream != null) if (iconStream != null)
host.Window.SetIconFromStream(iconStream); host.Window.SetIconFromStream(iconStream);
host.Window.CursorState |= CursorState.Hidden;
host.Window.Title = Name; host.Window.Title = Name;
} }

View File

@ -30,8 +30,6 @@ namespace osu.Desktop.Security
private partial class ElevatedPrivilegesNotification : SimpleNotification private partial class ElevatedPrivilegesNotification : SimpleNotification
{ {
public override bool IsImportant => true;
public ElevatedPrivilegesNotification() public ElevatedPrivilegesNotification()
{ {
Text = $"Running osu! as {(RuntimeInfo.IsUnix ? "root" : "administrator")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user."; Text = $"Running osu! as {(RuntimeInfo.IsUnix ? "root" : "administrator")} does not improve performance, may break integrations and poses a security risk. Please run the game as a normal user.";

View File

@ -17,6 +17,7 @@ namespace osu.Desktop.Windows
public static class WindowsAssociationManager public static class WindowsAssociationManager
{ {
private const string software_classes = @"Software\Classes"; private const string software_classes = @"Software\Classes";
private const string software_registered_applications = @"Software\RegisteredApplications";
/// <summary> /// <summary>
/// Sub key for setting the icon. /// Sub key for setting the icon.
@ -36,7 +37,11 @@ namespace osu.Desktop.Windows
/// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit,
/// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key.
/// </summary> /// </summary>
private const string program_id_prefix = "osu.File"; private const string program_id_file_prefix = "osu.File";
private const string program_id_protocol_prefix = "osu.Uri";
private static readonly ApplicationCapability application_capability = new ApplicationCapability(@"osu", @"Software\ppy\osu\Capabilities", "osu!(lazer)");
private static readonly FileAssociation[] file_associations = private static readonly FileAssociation[] file_associations =
{ {
@ -56,14 +61,13 @@ namespace osu.Desktop.Windows
/// Installs file and URI associations. /// Installs file and URI associations.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Call <see cref="UpdateDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised. /// Call <see cref="LocaliseDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// </remarks> /// </remarks>
public static void InstallAssociations() public static void InstallAssociations()
{ {
try try
{ {
updateAssociations(); updateAssociations();
updateDescriptions(null); // write default descriptions in case `UpdateDescriptions()` is not called.
NotifyShellUpdate(); NotifyShellUpdate();
} }
catch (Exception e) catch (Exception e)
@ -76,17 +80,13 @@ namespace osu.Desktop.Windows
/// Updates associations with latest definitions. /// Updates associations with latest definitions.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Call <see cref="UpdateDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised. /// Call <see cref="LocaliseDescriptions"/> in a timely fashion to keep descriptions up-to-date and localised.
/// </remarks> /// </remarks>
public static void UpdateAssociations() public static void UpdateAssociations()
{ {
try try
{ {
updateAssociations(); updateAssociations();
// TODO: Remove once UpdateDescriptions() is called as specified in the xmldoc.
updateDescriptions(null); // always write default descriptions, in case of updating from an older version in which file associations were not implemented/installed
NotifyShellUpdate(); NotifyShellUpdate();
} }
catch (Exception e) catch (Exception e)
@ -95,11 +95,19 @@ namespace osu.Desktop.Windows
} }
} }
public static void UpdateDescriptions(LocalisationManager localisationManager) // TODO: call this sometime.
public static void LocaliseDescriptions(LocalisationManager localisationManager)
{ {
try try
{ {
updateDescriptions(localisationManager); application_capability.LocaliseDescription(localisationManager);
foreach (var association in file_associations)
association.LocaliseDescription(localisationManager);
foreach (var association in uri_associations)
association.LocaliseDescription(localisationManager);
NotifyShellUpdate(); NotifyShellUpdate();
} }
catch (Exception e) catch (Exception e)
@ -112,6 +120,8 @@ namespace osu.Desktop.Windows
{ {
try try
{ {
application_capability.Uninstall();
foreach (var association in file_associations) foreach (var association in file_associations)
association.Uninstall(); association.Uninstall();
@ -133,22 +143,16 @@ namespace osu.Desktop.Windows
/// </summary> /// </summary>
private static void updateAssociations() private static void updateAssociations()
{ {
application_capability.Install();
foreach (var association in file_associations) foreach (var association in file_associations)
association.Install(); association.Install();
foreach (var association in uri_associations) foreach (var association in uri_associations)
association.Install(); association.Install();
}
private static void updateDescriptions(LocalisationManager? localisation) application_capability.RegisterFileAssociations(file_associations);
{ application_capability.RegisterUriAssociations(uri_associations);
foreach (var association in file_associations)
association.UpdateDescription(getLocalisedString(association.Description));
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
} }
#region Native interop #region Native interop
@ -174,9 +178,87 @@ namespace osu.Desktop.Windows
#endregion #endregion
private record FileAssociation(string Extension, LocalisableString Description, string IconPath) private class ApplicationCapability
{ {
private string programId => $@"{program_id_prefix}{Extension}"; private string uniqueName { get; }
private string capabilityPath { get; }
private LocalisableString description { get; }
public ApplicationCapability(string uniqueName, string capabilityPath, LocalisableString description)
{
this.uniqueName = uniqueName;
this.capabilityPath = capabilityPath;
this.description = description;
}
/// <summary>
/// Registers an application capability according to <see href="https://learn.microsoft.com/en-us/windows/win32/shell/default-programs#registering-an-application-for-use-with-default-programs">
/// Registering an Application for Use with Default Programs</see>.
/// </summary>
public void Install()
{
using (var capability = Registry.CurrentUser.CreateSubKey(capabilityPath))
{
capability.SetValue(@"ApplicationDescription", description.ToString());
}
using (var registeredApplications = Registry.CurrentUser.OpenSubKey(software_registered_applications, true))
registeredApplications?.SetValue(uniqueName, capabilityPath);
}
public void RegisterFileAssociations(FileAssociation[] associations)
{
using var capability = Registry.CurrentUser.OpenSubKey(capabilityPath, true);
if (capability == null) return;
using var fileAssociations = capability.CreateSubKey(@"FileAssociations");
foreach (var association in associations)
fileAssociations.SetValue(association.Extension, association.ProgramId);
}
public void RegisterUriAssociations(UriAssociation[] associations)
{
using var capability = Registry.CurrentUser.OpenSubKey(capabilityPath, true);
if (capability == null) return;
using var urlAssociations = capability.CreateSubKey(@"UrlAssociations");
foreach (var association in associations)
urlAssociations.SetValue(association.Protocol, association.ProgramId);
}
public void LocaliseDescription(LocalisationManager localisationManager)
{
using (var capability = Registry.CurrentUser.OpenSubKey(capabilityPath, true))
{
capability?.SetValue(@"ApplicationDescription", localisationManager.GetLocalisedString(description));
}
}
public void Uninstall()
{
using (var registeredApplications = Registry.CurrentUser.OpenSubKey(software_registered_applications, true))
registeredApplications?.DeleteValue(uniqueName, throwOnMissingValue: false);
Registry.CurrentUser.DeleteSubKeyTree(capabilityPath, throwOnMissingSubKey: false);
}
}
private class FileAssociation
{
public string ProgramId => $@"{program_id_file_prefix}{Extension}";
public string Extension { get; }
private LocalisableString description { get; }
private string iconPath { get; }
public FileAssociation(string extension, LocalisableString description, string iconPath)
{
Extension = extension;
this.description = description;
this.iconPath = iconPath;
}
/// <summary> /// <summary>
/// Installs a file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// Installs a file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key
@ -187,10 +269,12 @@ namespace osu.Desktop.Windows
if (classes == null) return; if (classes == null) return;
// register a program id for the given extension // register a program id for the given extension
using (var programKey = classes.CreateSubKey(programId)) using (var programKey = classes.CreateSubKey(ProgramId))
{ {
programKey.SetValue(null, description.ToString());
using (var defaultIconKey = programKey.CreateSubKey(default_icon)) using (var defaultIconKey = programKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, IconPath); defaultIconKey.SetValue(null, iconPath);
using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND))
openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1"""); openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1""");
@ -198,23 +282,25 @@ namespace osu.Desktop.Windows
using (var extensionKey = classes.CreateSubKey(Extension)) using (var extensionKey = classes.CreateSubKey(Extension))
{ {
// set ourselves as the default program // Clear out our existing default ProgramID. Default programs in Windows are handled internally by Explorer,
extensionKey.SetValue(null, programId); // so having it here is just confusing and may override user preferences.
if (extensionKey.GetValue(null) is string s && s == ProgramId)
extensionKey.SetValue(null, string.Empty);
// add to the open with dialog // add to the open with dialog
// https://learn.microsoft.com/en-us/windows/win32/shell/how-to-include-an-application-on-the-open-with-dialog-box // https://learn.microsoft.com/en-us/windows/win32/shell/how-to-include-an-application-on-the-open-with-dialog-box
using (var openWithKey = extensionKey.CreateSubKey(@"OpenWithProgIds")) using (var openWithKey = extensionKey.CreateSubKey(@"OpenWithProgIds"))
openWithKey.SetValue(programId, string.Empty); openWithKey.SetValue(ProgramId, string.Empty);
} }
} }
public void UpdateDescription(string description) public void LocaliseDescription(LocalisationManager localisationManager)
{ {
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return; if (classes == null) return;
using (var programKey = classes.OpenSubKey(programId, true)) using (var programKey = classes.OpenSubKey(ProgramId, true))
programKey?.SetValue(null, description); programKey?.SetValue(null, localisationManager.GetLocalisedString(description));
} }
/// <summary> /// <summary>
@ -227,26 +313,34 @@ namespace osu.Desktop.Windows
using (var extensionKey = classes.OpenSubKey(Extension, true)) using (var extensionKey = classes.OpenSubKey(Extension, true))
{ {
// clear our default association so that Explorer doesn't show the raw programId to users
// the null/(Default) entry is used for both ProdID association and as a fallback friendly name, for legacy reasons
if (extensionKey?.GetValue(null) is string s && s == programId)
extensionKey.SetValue(null, string.Empty);
using (var openWithKey = extensionKey?.CreateSubKey(@"OpenWithProgIds")) using (var openWithKey = extensionKey?.CreateSubKey(@"OpenWithProgIds"))
openWithKey?.DeleteValue(programId, throwOnMissingValue: false); openWithKey?.DeleteValue(ProgramId, throwOnMissingValue: false);
} }
classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false); classes.DeleteSubKeyTree(ProgramId, throwOnMissingSubKey: false);
} }
} }
private record UriAssociation(string Protocol, LocalisableString Description, string IconPath) private class UriAssociation
{ {
/// <summary> /// <summary>
/// "The <c>URL Protocol</c> string value indicates that this key declares a custom pluggable protocol handler." /// "The <c>URL Protocol</c> string value indicates that this key declares a custom pluggable protocol handler."
/// See https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). /// See https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85).
/// </summary> /// </summary>
public const string URL_PROTOCOL = @"URL Protocol"; private const string url_protocol = @"URL Protocol";
public string Protocol { get; }
private LocalisableString description { get; }
private string iconPath { get; }
public UriAssociation(string protocol, LocalisableString description, string iconPath)
{
Protocol = protocol;
this.description = description;
this.iconPath = iconPath;
}
public string ProgramId => $@"{program_id_protocol_prefix}.{Protocol}";
/// <summary> /// <summary>
/// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85).
@ -258,29 +352,38 @@ namespace osu.Desktop.Windows
using (var protocolKey = classes.CreateSubKey(Protocol)) using (var protocolKey = classes.CreateSubKey(Protocol))
{ {
protocolKey.SetValue(URL_PROTOCOL, string.Empty); protocolKey.SetValue(null, $@"URL:{description}");
protocolKey.SetValue(url_protocol, string.Empty);
using (var defaultIconKey = protocolKey.CreateSubKey(default_icon)) // clear out old data
defaultIconKey.SetValue(null, IconPath); protocolKey.DeleteSubKeyTree(default_icon, throwOnMissingSubKey: false);
protocolKey.DeleteSubKeyTree(@"Shell", throwOnMissingSubKey: false);
}
using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) // register a program id for the given protocol
using (var programKey = classes.CreateSubKey(ProgramId))
{
using (var defaultIconKey = programKey.CreateSubKey(default_icon))
defaultIconKey.SetValue(null, iconPath);
using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND))
openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1"""); openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1""");
} }
} }
public void UpdateDescription(string description) public void LocaliseDescription(LocalisationManager localisationManager)
{ {
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
if (classes == null) return; if (classes == null) return;
using (var protocolKey = classes.OpenSubKey(Protocol, true)) using (var protocolKey = classes.OpenSubKey(Protocol, true))
protocolKey?.SetValue(null, $@"URL:{description}"); protocolKey?.SetValue(null, $@"URL:{localisationManager.GetLocalisedString(description)}");
} }
public void Uninstall() public void Uninstall()
{ {
using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true);
classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); classes?.DeleteSubKeyTree(ProgramId, throwOnMissingSubKey: false);
} }
} }
} }

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@ -24,9 +24,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" /> <ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="8.0.1" /> <PackageReference Include="System.IO.Packaging" Version="9.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" /> <PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.915" /> <PackageReference Include="Velopack" Version="0.0.1053" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Resources"> <ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" /> <EmbeddedResource Include="lazer.ico" />

View File

@ -9,7 +9,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" /> <PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
<PackageReference Include="nunit" Version="3.14.0" /> <PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -12,7 +12,6 @@ using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -71,11 +70,11 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
contentContainer.Playfield.HitObjectContainer.Add(hitObject); contentContainer.Playfield.HitObjectContainer.Add(hitObject);
} }
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint) protected override void UpdatePlacementTimeAndPosition()
{ {
var result = base.SnapForBlueprint(blueprint); var position = InputManager.CurrentState.Mouse.Position;
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP; double time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(position) / TIME_SNAP) * TIME_SNAP;
return result; CurrentBlueprint.UpdateTimeAndPosition(position, time);
} }
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{ {
public partial class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene public partial class TestSceneJuiceStreamSelectionBlueprint : CatchSelectionBlueprintTestScene
{ {
private JuiceStream hitObject; private JuiceStream hitObject = null!;
private readonly ManualClock manualClock = new ManualClock(); private readonly ManualClock manualClock = new ManualClock();
@ -193,6 +191,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
addVertexCheckStep(1, 0, times[0], positions[0]); addVertexCheckStep(1, 0, times[0], positions[0]);
} }
[Test]
public void TestDeletingSecondVertexDeletesEntireJuiceStream()
{
double[] times = { 100, 400 };
float[] positions = { 100, 150 };
addBlueprintStep(times, positions);
addDeleteVertexSteps(times[1], positions[1]);
AddAssert("juice stream deleted", () => EditorBeatmap.HitObjects, () => Is.Empty);
}
[Test] [Test]
public void TestVertexResampling() public void TestVertexResampling()
{ {

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -14,6 +14,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty; using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Catch.Edit; using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Edit.Setup;
using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Catch.Replays;
@ -228,7 +229,7 @@ namespace osu.Game.Rulesets.Catch
public override IEnumerable<Drawable> CreateEditorSetupSections() => public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[ [
new MetadataSection(), new MetadataSection(),
new DifficultySection(), new CatchDifficultySection(),
new FillFlowContainer new FillFlowContainer
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,

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@ -7,6 +7,7 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints namespace osu.Game.Rulesets.Catch.Edit.Blueprints
@ -59,11 +60,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e); return base.OnMouseDown(e);
} }
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
base.UpdateTimeAndPosition(result); var result = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
if (!(result.Time is double time)) return; base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
if (!(result.Time is double time)) return result;
switch (PlacementActive) switch (PlacementActive)
{ {
@ -78,6 +81,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
HitObject.StartTime = Math.Min(placementStartTime, placementEndTime); HitObject.StartTime = Math.Min(placementStartTime, placementEndTime);
HitObject.EndTime = Math.Max(placementStartTime, placementEndTime); HitObject.EndTime = Math.Max(placementStartTime, placementEndTime);
return result;
} }
} }
} }

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@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{ {
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint public abstract partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
where THitObject : CatchHitObject, new() where THitObject : CatchHitObject, new()
{ {
protected new THitObject HitObject => (THitObject)base.HitObject; protected new THitObject HitObject => (THitObject)base.HitObject;
@ -19,7 +19,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
[Resolved] [Resolved]
private Playfield playfield { get; set; } = null!; private Playfield playfield { get; set; } = null!;
public CatchPlacementBlueprint() [Resolved]
protected CatchHitObjectComposer? Composer { get; private set; }
protected CatchPlacementBlueprint()
: base(new THitObject()) : base(new THitObject())
{ {
} }

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
})); }));
} }
public void UpdateHitObjectFromPath(JuiceStream hitObject) public virtual void UpdateHitObjectFromPath(JuiceStream hitObject)
{ {
// The SV setting may need to be changed for the current path. // The SV setting may need to be changed for the current path.
var svBindable = hitObject.SliderVelocityMultiplierBindable; var svBindable = hitObject.SliderVelocityMultiplierBindable;

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@ -138,5 +138,13 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
EditorBeatmap?.EndChange(); EditorBeatmap?.EndChange();
} }
public override void UpdateHitObjectFromPath(JuiceStream hitObject)
{
base.UpdateHitObjectFromPath(hitObject);
if (hitObject.Path.ControlPoints.Count <= 1 || !hitObject.Path.HasValidLength)
EditorBeatmap?.Remove(hitObject);
}
} }
} }

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@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components; using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints namespace osu.Game.Rulesets.Catch.Edit.Blueprints
@ -41,11 +42,20 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return true; return true;
} }
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
base.UpdateTimeAndPosition(result); var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X; HitObject.X = ToLocalSpace(result.ScreenSpacePosition).X;
return result;
} }
} }
} }

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@ -83,15 +83,22 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
return base.OnMouseDown(e); return base.OnMouseDown(e);
} }
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
var gridSnapResult = Composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
gridSnapResult.ScreenSpacePosition.X = screenSpacePosition.X;
var distanceSnapResult = Composer?.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
switch (PlacementActive) switch (PlacementActive)
{ {
case PlacementState.Waiting: case PlacementState.Waiting:
if (!(result.Time is double snappedTime)) return;
HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X; HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X;
HitObject.StartTime = snappedTime; if (result.Time is double snappedTime)
HitObject.StartTime = snappedTime;
break; break;
case PlacementState.Active: case PlacementState.Active:
@ -100,28 +107,21 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
break; break;
default: default:
return; return result;
} }
// Make sure the up-to-date position is used for outlines. // Make sure the up-to-date position is used for outlines.
Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject); Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition; editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition;
updateHitObjectFromPath(); if (lastEditablePathId != editablePath.PathId)
} editablePath.UpdateHitObjectFromPath(HitObject);
lastEditablePathId = editablePath.PathId;
private void updateHitObjectFromPath()
{
if (lastEditablePathId == editablePath.PathId)
return;
editablePath.UpdateHitObjectFromPath(HitObject);
ApplyDefaultsToHitObject(); ApplyDefaultsToHitObject();
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject); scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject); nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
return result;
lastEditablePathId = editablePath.PathId;
} }
private double positionToTime(float relativeYPosition) private double positionToTime(float relativeYPosition)

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@ -1,16 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints; using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit namespace osu.Game.Rulesets.Catch.Edit
{ {
public partial class CatchBlueprintContainer : ComposeBlueprintContainer public partial class CatchBlueprintContainer : ComposeBlueprintContainer
{ {
public new CatchHitObjectComposer Composer => (CatchHitObjectComposer)base.Composer;
public CatchBlueprintContainer(CatchHitObjectComposer composer) public CatchBlueprintContainer(CatchHitObjectComposer composer)
: base(composer) : base(composer)
{ {
@ -36,5 +42,28 @@ namespace osu.Game.Rulesets.Catch.Edit
} }
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield); protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var gridSnapResult = Composer.FindSnappedPositionAndTime(movePosition);
gridSnapResult.ScreenSpacePosition.X = movePosition.X;
var distanceSnapResult = Composer.TryDistanceSnap(gridSnapResult.ScreenSpacePosition);
var result = distanceSnapResult != null && Vector2.Distance(gridSnapResult.ScreenSpacePosition, distanceSnapResult.ScreenSpacePosition) < CatchHitObjectComposer.DISTANCE_SNAP_RADIUS
? distanceSnapResult
: gridSnapResult;
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
} }
} }

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Edit
// //
// The implementation below is probably correct but should be checked if/when exposed via controls. // The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime()); float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime);
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX; float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX); float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);

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@ -18,15 +18,15 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Catch.Edit namespace osu.Game.Rulesets.Catch.Edit
{ {
[Cached]
public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction> public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
{ {
private const float distance_snap_radius = 50; public const float DISTANCE_SNAP_RADIUS = 50;
private CatchDistanceSnapGrid distanceSnapGrid = null!; private CatchDistanceSnapGrid distanceSnapGrid = null!;
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Catch.Edit
protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider); protected override Drawable CreateHitObjectInspector() => new CatchHitObjectInspector(DistanceSnapProvider);
protected override IEnumerable<TernaryButton> CreateTernaryButtons() protected override IEnumerable<Drawable> CreateTernaryButtons()
=> base.CreateTernaryButtons() => base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons()); .Concat(DistanceSnapProvider.CreateTernaryButtons());
@ -136,22 +136,12 @@ namespace osu.Game.Rulesets.Catch.Edit
DistanceSnapProvider.HandleToggleViaKey(key); DistanceSnapProvider.HandleToggleViaKey(key);
} }
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) public SnapResult? TryDistanceSnap(Vector2 screenSpacePosition)
{ {
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType); if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(screenSpacePosition) is SnapResult snapResult)
return snapResult;
result.ScreenSpacePosition.X = screenSpacePosition.X; return null;
if (snapType.HasFlag(SnapType.RelativeGrids))
{
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
{
result = snapResult;
}
}
return result;
} }
private PalpableCatchHitObject? getLastSnappableHitObject(double time) private PalpableCatchHitObject? getLastSnappableHitObject(double time)

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@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Screens.Edit.Setup;
namespace osu.Game.Rulesets.Catch.Edit.Setup
{
public partial class CatchDifficultySection : SetupSection
{
private FormSliderBar<float> circleSizeSlider { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> approachRateSlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
circleSizeSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsCs,
HintText = EditorSetupStrings.CircleSizeDescription,
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
healthDrainSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
approachRateSlider = new FormSliderBar<float>
{
Caption = BeatmapsetsStrings.ShowStatsAr,
HintText = EditorSetupStrings.ApproachRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.ApproachRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new FormSliderBar<double>
{
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new FormSliderBar<double>
{
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
foreach (var item in Children.OfType<FormSliderBar<float>>())
item.Current.ValueChanged += _ => updateValues();
foreach (var item in Children.OfType<FormSliderBar<double>>())
item.Current.ValueChanged += _ => updateValues();
}
private void updateValues()
{
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = circleSizeSlider.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.ApproachRate = approachRateSlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}
}
}

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@ -159,27 +159,26 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
// Note that this implementation is shared with the osu! ruleset's implementation. // Note that this implementation is shared with the osu! ruleset's implementation.
// If a change is made here, OsuHitObject.cs should also be updated. // If a change is made here, OsuHitObject.cs should also be updated.
ComboIndex = lastObj?.ComboIndex ?? 0; int index = lastObj?.ComboIndex ?? 0;
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0; int indexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0; int inCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (this is BananaShower) // - For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
// - At decode time, the first hitobject in the beatmap and the first hitobject after a banana shower are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (this is not BananaShower && (NewCombo || lastObj == null || lastObj is BananaShower))
{ {
// For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so. inCurrentCombo = 0;
return; index++;
} indexWithOffsets += ComboOffset + 1;
// At decode time, the first hitobject in the beatmap and the first hitobject after a banana shower are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (NewCombo || lastObj == null || lastObj is BananaShower)
{
IndexInCurrentCombo = 0;
ComboIndex++;
ComboIndexWithOffsets += ComboOffset + 1;
if (lastObj != null) if (lastObj != null)
lastObj.LastInCombo = true; lastObj.LastInCombo = true;
} }
ComboIndex = index;
ComboIndexWithOffsets = indexWithOffsets;
IndexInCurrentCombo = inCurrentCombo;
} }
protected override HitWindows CreateHitWindows() => HitWindows.Empty; protected override HitWindows CreateHitWindows() => HitWindows.Empty;
@ -210,11 +209,27 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary> /// </summary>
public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y; public float LegacyConvertedY { get; set; } = DEFAULT_LEGACY_CONVERT_Y;
float IHasXPosition.X => OriginalX; float IHasXPosition.X
{
get => OriginalX;
set => OriginalX = value;
}
float IHasYPosition.Y => LegacyConvertedY; float IHasYPosition.Y
{
get => LegacyConvertedY;
set => LegacyConvertedY = value;
}
Vector2 IHasPosition.Position => new Vector2(OriginalX, LegacyConvertedY); Vector2 IHasPosition.Position
{
get => new Vector2(OriginalX, LegacyConvertedY);
set
{
((IHasXPosition)this).X = value.X;
((IHasYPosition)this).Y = value.Y;
}
}
#endregion #endregion
} }

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@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -47,6 +48,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
return new DefaultSkinComponentsContainer(container => return new DefaultSkinComponentsContainer(container =>
{ {
var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault(); var keyCounter = container.OfType<LegacyKeyCounterDisplay>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (keyCounter != null) if (keyCounter != null)
{ {
@ -55,11 +57,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
keyCounter.Origin = Anchor.TopRight; keyCounter.Origin = Anchor.TopRight;
keyCounter.Position = new Vector2(0, -40) * 1.6f; keyCounter.Position = new Vector2(0, -40) * 1.6f;
} }
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
}) })
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new LegacyKeyCounterDisplay(), new LegacyKeyCounterDisplay(),
new SpectatorList(),
} }
}; };
} }

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@ -9,7 +9,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
@ -47,12 +46,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
}); });
} }
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint) protected override void UpdatePlacementTimeAndPosition()
{ {
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position); double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time); var pos = column.ScreenSpacePositionAtTime(time);
CurrentBlueprint.UpdateTimeAndPosition(pos, time);
return new SnapResult(pos, time, column);
} }
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both }; protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };

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@ -20,7 +20,6 @@ using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Editor namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
@ -100,10 +99,5 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{ {
set => InternalChild = value; set => InternalChild = value;
} }
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
throw new NotImplementedException();
}
} }
} }

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
Mod = new ManiaModHidden(), Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE) PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
}); });
} }
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
Mod = new ManiaModHidden(), Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE) PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
}); });
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
Mod = new ManiaModHidden(), Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE) PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
}); });
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
Mod = new ManiaModHidden(), Mod = new ManiaModFadeIn(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE) PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
}); });
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{ {
CreateModTest(new ModTestData CreateModTest(new ModTestData
{ {
Mod = new ManiaModHidden(), Mod = new ManiaModFadeIn(),
CreateBeatmap = () => new Beatmap CreateBeatmap = () => new Beatmap
{ {
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(), HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),

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@ -28,18 +28,20 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer()) Child = new ColumnHitObjectArea
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
} }
}, },
new ColumnTestContainer(1, ManiaAction.Key2) new ColumnTestContainer(1, ManiaAction.Key2)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Width = 0.5f, Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer()) Child = new ColumnHitObjectArea
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
Child = new HitObjectContainer(),
} }
} }
} }

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInput : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchInput()
{
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch column {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(index).Action.Value));
AddStep($"release column {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(index).Action.Value));
}
}
[Test]
public void TestOneColumnMultipleTouches()
{
AddStep("touch column 0", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("touch another finger", () => InputManager.BeginTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release first finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action still pressed",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getColumn(0).Action.Value));
AddStep("release second finger", () => InputManager.EndTouch(new Touch(TouchSource.Touch2, getColumn(0).ScreenSpaceDrawQuad.Centre)));
AddAssert("action released",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Not.Contain(getColumn(0).Action.Value));
}
private Column getColumn(int index) => this.ChildrenOfType<Column>().ElementAt(index);
}
}

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@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestTouchAreaNotInitiallyVisible()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPressReceptors()
{
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
for (int i = 0; i < 4; i++)
{
int index = i;
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("action sent",
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
() => Does.Contain(getReceptor(index).Action.Value));
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
}
}
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
}
}

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@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

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@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime; private double originalStartTime;
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
base.UpdateTimeAndPosition(result); var result = base.UpdateTimeAndPosition(screenSpacePosition, fallbackTime);
if (PlacementActive == PlacementState.Active) if (PlacementActive == PlacementState.Active)
{ {
@ -121,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (result.Time is double startTime) if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime; originalStartTime = HitObject.StartTime = startTime;
} }
return result;
} }
} }
} }

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private EditorBeatmap? editorBeatmap { get; set; } private EditorBeatmap? editorBeatmap { get; set; }
[Resolved] [Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; } private ManiaHitObjectComposer? positionSnapProvider { get; set; }
private EditBodyPiece body = null!; private EditBodyPiece body = null!;
private EditHoldNoteEndPiece head = null!; private EditHoldNoteEndPiece head = null!;

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -20,13 +20,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
protected new T HitObject => (T)base.HitObject; protected new T HitObject => (T)base.HitObject;
private Column column; [Resolved]
private ManiaHitObjectComposer? composer { get; set; }
public Column Column private Column? column;
public Column? Column
{ {
get => column; get => column;
set set
{ {
ArgumentNullException.ThrowIfNull(value);
if (value == column) if (value == column)
return; return;
@ -53,9 +58,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return true; return true;
} }
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
base.UpdateTimeAndPosition(result); var result = composer?.FindSnappedPositionAndTime(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
if (result.Playfield is Column col) if (result.Playfield is Column col)
{ {
@ -76,6 +83,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (PlacementActive == PlacementState.Waiting) if (PlacementActive == PlacementState.Waiting)
Column = col; Column = col;
} }
return result;
} }
private float getNoteHeight(Column resultPlayfield) => private float getNoteHeight(Column resultPlayfield) =>

View File

@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
@ -35,15 +36,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
}; };
} }
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double referenceTime)
{ {
base.UpdateTimeAndPosition(result); var result = base.UpdateTimeAndPosition(screenSpacePosition, referenceTime);
if (result.Playfield != null) if (result.Playfield != null)
{ {
piece.Width = result.Playfield.DrawWidth; piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition); piece.Position = ToLocalSpace(result.ScreenSpacePosition);
} }
return result;
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)

View File

@ -1,17 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public partial class ManiaBlueprintContainer : ComposeBlueprintContainer public partial class ManiaBlueprintContainer : ComposeBlueprintContainer
{ {
public ManiaBlueprintContainer(HitObjectComposer composer) public new ManiaHitObjectComposer Composer => (ManiaHitObjectComposer)base.Composer;
public ManiaBlueprintContainer(ManiaHitObjectComposer composer)
: base(composer) : base(composer)
{ {
} }
@ -33,5 +39,22 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield); protected sealed override DragBox CreateDragBox() => new ScrollingDragBox(Composer.Playfield);
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var result = Composer.FindSnappedPositionAndTime(movePosition);
var referenceBlueprint = blueprints.First().blueprint;
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
} }
} }

View File

@ -19,6 +19,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
[Cached]
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject> public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{ {
private DrawableManiaEditorRuleset drawableRuleset = null!; private DrawableManiaEditorRuleset drawableRuleset = null!;
@ -64,11 +65,11 @@ namespace osu.Game.Rulesets.Mania.Edit
return; return;
List<ManiaHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<ManiaHitObject>().Where(h => h.StartTime >= timestamp).ToList(); List<ManiaHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<ManiaHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] objectDescriptions = objectDescription.Split(',').ToArray(); string[] objectDescriptions = objectDescription.Split(',');
for (int i = 0; i < objectDescriptions.Length; i++) for (int i = 0; i < objectDescriptions.Length; i++)
{ {
string[] split = objectDescriptions[i].Split('|').ToArray(); string[] split = objectDescriptions[i].Split('|');
if (split.Length != 2) if (split.Length != 2)
continue; continue;

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania namespace osu.Game.Rulesets.Mania
{ {
[Cached] // Used for touch input, see ColumnTouchInputArea. [Cached] // Used for touch input, see Column.OnTouchDown/OnTouchUp.
public partial class ManiaInputManager : RulesetInputManager<ManiaAction> public partial class ManiaInputManager : RulesetInputManager<ManiaAction>
{ {
public ManiaInputManager(RulesetInfo ruleset, int variant) public ManiaInputManager(RulesetInfo ruleset, int variant)

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{ {
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; HitObjectContainer hoc = column.HitObjectContainer;
Container hocParent = (Container)hoc.Parent!; Container hocParent = (Container)hoc.Parent!;
hocParent.Remove(hoc, false); hocParent.Remove(hoc, false);

View File

@ -25,7 +25,11 @@ namespace osu.Game.Rulesets.Mania.Objects
#region LegacyBeatmapEncoder #region LegacyBeatmapEncoder
float IHasXPosition.X => Column; float IHasXPosition.X
{
get => Column;
set => Column = (int)value;
}
#endregion #endregion
} }

View File

@ -3,6 +3,7 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -12,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -19,25 +21,29 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{ {
public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
{ {
private const float judgement_y_position = 160; private const float judgement_y_position = -180f;
private RingExplosion? ringExplosion; private RingExplosion? ringExplosion;
[Resolved] [Resolved]
private OsuColour colours { get; set; } = null!; private OsuColour colours { get; set; } = null!;
private IBindable<ScrollingDirection> direction = null!;
public ArgonJudgementPiece(HitResult result) public ArgonJudgementPiece(HitResult result)
: base(result) : base(result)
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Y = judgement_y_position;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(IScrollingInfo scrollingInfo)
{ {
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
if (Result.IsHit()) if (Result.IsHit())
{ {
AddInternal(ringExplosion = new RingExplosion(Result) AddInternal(ringExplosion = new RingExplosion(Result)
@ -47,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
} }
} }
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
protected override SpriteText CreateJudgementText() => protected override SpriteText CreateJudgementText() =>
new OsuSpriteText new OsuSpriteText
{ {
@ -78,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
this.ScaleTo(1.6f); this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In); this.ScaleTo(1, 100, Easing.In);
this.MoveToY(judgement_y_position); this.MoveToY(direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint); this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0); this.RotateTo(0);

View File

@ -9,7 +9,9 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon namespace osu.Game.Rulesets.Mania.Skinning.Argon
@ -39,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return new DefaultSkinComponentsContainer(container => return new DefaultSkinComponentsContainer(container =>
{ {
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault(); var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (combo != null) if (combo != null)
{ {
@ -47,9 +50,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
combo.Origin = Anchor.Centre; combo.Origin = Anchor.Centre;
combo.Y = 200; combo.Y = 200;
} }
if (spectatorList != null)
spectatorList.Position = new Vector2(36, -66);
}) })
{ {
new ArgonManiaComboCounter(), new ArgonManiaComboCounter(),
new SpectatorList
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}; };
} }

View File

@ -2,13 +2,14 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy namespace osu.Game.Rulesets.Mania.Skinning.Legacy
@ -23,21 +24,22 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
this.result = result; this.result = result;
this.animation = animation; this.animation = animation;
Anchor = Anchor.Centre; Anchor = Anchor.BottomCentre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
} }
private IBindable<ScrollingDirection> direction = null!;
[Resolved]
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(IScrollingInfo scrollingInfo)
{ {
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value; direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
InternalChild = animation.With(d => InternalChild = animation.With(d =>
{ {
@ -46,6 +48,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
}); });
} }
private void onDirectionChanged()
{
float hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? 0;
float scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value ?? 0;
float absoluteHitPosition = 480f * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR - hitPosition;
float finalPosition = scorePosition - absoluteHitPosition;
Y = direction.Value == ScrollingDirection.Up ? -finalPosition : finalPosition;
}
public void PlayAnimation() public void PlayAnimation()
{ {
(animation as IFramedAnimation)?.GotoFrame(0); (animation as IFramedAnimation)?.GotoFrame(0);

View File

@ -15,7 +15,9 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{ {
@ -95,6 +97,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return new DefaultSkinComponentsContainer(container => return new DefaultSkinComponentsContainer(container =>
{ {
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault(); var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
if (combo != null) if (combo != null)
{ {
@ -102,9 +105,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
combo.Origin = Anchor.Centre; combo.Origin = Anchor.Centre;
combo.Y = this.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ComboPosition)?.Value ?? 0; combo.Y = this.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ComboPosition)?.Value ?? 0;
} }
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = new Vector2(10, -10);
}
}) })
{ {
new LegacyManiaComboCounter(), new LegacyManiaComboCounter(),
new SpectatorList(),
}; };
} }

View File

@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Pooling;
@ -45,11 +44,11 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }; internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool; private DrawablePool<PoolableHitExplosion> hitExplosionPool = null!;
private readonly OrderedHitPolicy hitPolicy; private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements; public Container UnderlayElements => HitObjectArea.UnderlayElements;
private GameplaySampleTriggerSource sampleTriggerSource; private GameplaySampleTriggerSource sampleTriggerSource = null!;
/// <summary> /// <summary>
/// Whether this is a special (ie. scratch) column. /// Whether this is a special (ie. scratch) column.
@ -67,11 +66,15 @@ namespace osu.Game.Rulesets.Mania.UI
Width = COLUMN_WIDTH; Width = COLUMN_WIDTH;
hitPolicy = new OrderedHitPolicy(HitObjectContainer); hitPolicy = new OrderedHitPolicy(HitObjectContainer);
HitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both }; HitObjectArea = new ColumnHitObjectArea
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
};
} }
[Resolved] [Resolved]
private ISkinSource skin { get; set; } private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameHost host) private void load(GameHost host)
@ -132,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (skin != null) if (skin.IsNotNull())
skin.SourceChanged -= onSourceChanged; skin.SourceChanged -= onSourceChanged;
} }
@ -180,5 +183,29 @@ namespace osu.Game.Rulesets.Mania.UI
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border // This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); => DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
#region Touch Input
[Resolved]
private ManiaInputManager? maniaInputManager { get; set; }
private int touchActivationCount;
protected override bool OnTouchDown(TouchDownEvent e)
{
maniaInputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
touchActivationCount++;
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
touchActivationCount--;
if (touchActivationCount == 0)
maniaInputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
}
#endregion
} }
} }

View File

@ -3,13 +3,12 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components namespace osu.Game.Rulesets.Mania.UI.Components
{ {
public partial class ColumnHitObjectArea : HitObjectArea public partial class ColumnHitObjectArea : HitPositionPaddedContainer
{ {
public readonly Container Explosions; public readonly Container Explosions;
@ -17,25 +16,29 @@ namespace osu.Game.Rulesets.Mania.UI.Components
private readonly Drawable hitTarget; private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer) protected override Container<Drawable> Content => content;
: base(hitObjectContainer)
private readonly Container content;
public ColumnHitObjectArea()
{ {
AddRangeInternal(new[] AddRangeInternal(new[]
{ {
UnderlayElements = new Container UnderlayElements = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = 2,
}, },
hitTarget = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget()) hitTarget = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Depth = 1 },
content = new Container
{
RelativeSizeAxes = Axes.Both,
}, },
Explosions = new Container Explosions = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = -1,
} }
}); });
} }

View File

@ -1,52 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components namespace osu.Game.Rulesets.Mania.UI.Components
{ {
public partial class HitObjectArea : SkinReloadableDrawable public partial class HitPositionPaddedContainer : Container
{ {
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public readonly HitObjectContainer HitObjectContainer;
public HitObjectArea(HitObjectContainer hitObjectContainer) [Resolved]
{ private ISkinSource skin { get; set; } = null!;
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer = hitObjectContainer
};
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo) private void load(IScrollingInfo scrollingInfo)
{ {
Direction.BindTo(scrollingInfo.Direction); Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true); Direction.BindValueChanged(_ => UpdateHitPosition(), true);
skin.SourceChanged += onSkinChanged;
} }
protected override void SkinChanged(ISkinSource skin) private void onSkinChanged() => UpdateHitPosition();
{
base.SkinChanged(skin);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
protected virtual void UpdateHitPosition() protected virtual void UpdateHitPosition()
{ {
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>( float hitPosition = skin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION; ?? Stage.HIT_TARGET_POSITION;
@ -54,5 +40,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
? new MarginPadding { Top = hitPosition } ? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition }; : new MarginPadding { Bottom = hitPosition };
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin.IsNotNull())
skin.SourceChanged -= onSkinChanged;
}
} }
} }

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
{
private const float judgement_y_position = -180f;
private IBindable<ScrollingDirection> direction = null!;
public DefaultManiaJudgementPiece(HitResult result)
: base(result)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => onDirectionChanged(), true);
}
private void onDirectionChanged() => Y = direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position;
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
public override void PlayAnimation()
{
switch (Result)
{
case HitResult.None:
this.FadeOutFromOne(800);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveToY(direction.Value == ScrollingDirection.Up ? -judgement_y_position : judgement_y_position);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}
}
}

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@ -3,51 +3,32 @@
#nullable disable #nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public partial class DrawableManiaJudgement : DrawableJudgement public partial class DrawableManiaJudgement : DrawableJudgement
{ {
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result); private IBindable<ScrollingDirection> direction;
private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece [BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{ {
public DefaultManiaJudgementPiece(HitResult result) direction = scrollingInfo.Direction.GetBoundCopy();
: base(result) direction.BindValueChanged(_ => onDirectionChanged(), true);
{
}
protected override void LoadComplete()
{
base.LoadComplete();
JudgementText.Font = JudgementText.Font.With(size: 25);
}
public override void PlayAnimation()
{
switch (Result)
{
case HitResult.None:
case HitResult.Miss:
base.PlayAnimation();
break;
default:
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50)
.ScaleTo(0.75f, 250)
.FadeOut(200);
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
break;
}
}
} }
private void onDirectionChanged()
{
Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
Origin = Anchor.Centre;
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
} }
} }

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@ -32,7 +32,6 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
[Cached]
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject> public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{ {
/// <summary> /// <summary>
@ -51,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines; public IEnumerable<BarLine> BarLines;
public override bool RequiresPortraitOrientation => Beatmap.Stages.Count == 1;
protected override bool RelativeScaleBeatLengths => true; protected override bool RelativeScaleBeatLengths => true;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config; protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
@ -110,8 +111,6 @@ namespace osu.Game.Rulesets.Mania.UI
configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue)); configScrollSpeed.BindValueChanged(speed => TargetTimeRange = ComputeScrollTime(speed.NewValue));
TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value); TimeRange.Value = TargetTimeRange = currentTimeRange = ComputeScrollTime(configScrollSpeed.Value);
KeyBindingInputManager.Add(new ManiaTouchInputArea());
} }
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount; protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
@ -162,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The scroll time.</returns> /// <returns>The scroll time.</returns>
public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed; public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer(this);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages); protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);

View File

@ -1,17 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public partial class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer public partial class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{ {
public ManiaPlayfieldAdjustmentContainer() protected override Container<Drawable> Content { get; }
private readonly DrawSizePreservingFillContainer scalingContainer;
private readonly DrawableManiaRuleset drawableManiaRuleset;
public ManiaPlayfieldAdjustmentContainer(DrawableManiaRuleset drawableManiaRuleset)
{ {
Anchor = Anchor.Centre; this.drawableManiaRuleset = drawableManiaRuleset;
Origin = Anchor.Centre; InternalChild = scalingContainer = new DrawSizePreservingFillContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override void Update()
{
base.Update();
float aspectRatio = DrawWidth / DrawHeight;
bool isPortrait = aspectRatio < 1f;
if (isPortrait && drawableManiaRuleset.Beatmap.Stages.Count == 1)
{
// Scale playfield up by 25% to become playable on mobile devices,
// and leave a 10% horizontal gap if the playfield is scaled down due to being too wide.
const float base_scale = 1.25f;
const float base_width = 768f / base_scale;
const float side_gap = 0.9f;
scalingContainer.Strategy = DrawSizePreservationStrategy.Maximum;
float stageWidth = drawableManiaRuleset.Playfield.Stages[0].DrawWidth;
scalingContainer.TargetDrawSize = new Vector2(1024, base_width * Math.Max(stageWidth / aspectRatio / (base_width * side_gap), 1f));
}
else
{
scalingContainer.Strategy = DrawSizePreservationStrategy.Minimum;
scalingContainer.Scale = new Vector2(1f);
scalingContainer.Size = new Vector2(1f);
scalingContainer.TargetDrawSize = new Vector2(1024, 768);
}
} }
} }
} }

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@ -1,199 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// An overlay that captures and displays osu!mania mouse and touch input.
/// </summary>
public partial class ManiaTouchInputArea : VisibilityContainer
{
// visibility state affects our child. we always want to handle input.
public override bool PropagatePositionalInputSubTree => true;
public override bool PropagateNonPositionalInputSubTree => true;
[SettingSource("Spacing", "The spacing between receptors.")]
public BindableFloat Spacing { get; } = new BindableFloat(10)
{
Precision = 1,
MinValue = 0,
MaxValue = 100,
};
[SettingSource("Opacity", "The receptor opacity.")]
public BindableFloat Opacity { get; } = new BindableFloat(1)
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 1
};
[Resolved]
private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
private GridContainer gridContainer = null!;
public ManiaTouchInputArea()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
RelativeSizeAxes = Axes.Both;
Height = 0.5f;
}
[BackgroundDependencyLoader]
private void load()
{
List<Drawable> receptorGridContent = new List<Drawable>();
List<Dimension> receptorGridDimensions = new List<Dimension>();
bool first = true;
foreach (var stage in drawableRuleset.Playfield.Stages)
{
foreach (var column in stage.Columns)
{
if (!first)
{
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
}
receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
receptorGridDimensions.Add(new Dimension());
first = false;
}
}
InternalChild = gridContainer = new GridContainer
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Content = new[] { receptorGridContent.ToArray() },
ColumnDimensions = receptorGridDimensions.ToArray()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
Hide();
return false;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
Show();
return true;
}
protected override void PopIn()
{
gridContainer.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut()
{
gridContainer.FadeOut(300);
}
public partial class ColumnInputReceptor : CompositeDrawable
{
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly Box highlightOverlay;
[Resolved]
private ManiaInputManager? inputManager { get; set; }
private bool isPressed;
public ColumnInputReceptor()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
},
highlightOverlay = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
}
}
}
};
}
protected override bool OnTouchDown(TouchDownEvent e)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
protected override void OnTouchUp(TouchUpEvent e)
{
updateButton(false);
}
private void updateButton(bool press)
{
if (press == isPressed)
return;
isPressed = press;
if (press)
{
inputManager?.KeyBindingContainer.TriggerPressed(Action.Value);
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
}
else
{
inputManager?.KeyBindingContainer.TriggerReleased(Action.Value);
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
}
}
}
private partial class Gutter : Drawable
{
public readonly IBindable<float> Spacing = new Bindable<float>();
public Gutter()
{
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
}
}
}
}

View File

@ -103,12 +103,13 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both, BypassAutoSizeAxes = Axes.Both,
Masking = true, Masking = true,
Child = barLineContainer = new HitObjectArea(HitObjectContainer) Child = barLineContainer = new HitPositionPaddedContainer
{ {
Name = "Bar lines", Name = "Bar lines",
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer,
} }
}, },
columnFlow = new ColumnFlow<Column>(definition) columnFlow = new ColumnFlow<Column>(definition)
@ -119,12 +120,13 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
judgements = new JudgementContainer<DrawableManiaJudgement> new HitPositionPaddedContainer
{ {
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150 Child = judgements = new JudgementContainer<DrawableManiaJudgement>
{
RelativeSizeAxes = Axes.Both,
},
}, },
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both } topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
} }
@ -214,13 +216,7 @@ namespace osu.Game.Rulesets.Mania.UI
return; return;
judgements.Clear(false); judgements.Clear(false);
judgements.Add(judgementPooler.Get(result.Type, j => judgements.Add(judgementPooler.Get(result.Type, j => j.Apply(result, judgedObject))!);
{
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})!);
} }
protected override void Update() protected override void Update()

View File

@ -10,7 +10,9 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
@ -261,6 +263,163 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1)); AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
} }
[Test]
public void TestQuickDeleteOnUnselectedControlPointOnlyRemovesThatControlPoint()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint { Type = PathType.LINEAR },
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(100)),
new PathControlPoint(new Vector2(0, 100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select second node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddStep("also select third node", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(2));
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("quick-delete fourth node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(3));
InputManager.Click(MouseButton.Middle);
});
AddUntilStep("slider not deleted", () => EditorBeatmap.HitObjects.OfType<Slider>().Count(), () => Is.EqualTo(1));
AddUntilStep("slider path has 3 nodes", () => EditorBeatmap.HitObjects.OfType<Slider>().Single().Path.ControlPoints.Count, () => Is.EqualTo(3));
}
[Test]
public void TestQuickDeleteOnSelectedControlPointRemovesEntireSelection()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint { Type = PathType.LINEAR },
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(100)),
new PathControlPoint(new Vector2(0, 100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select second node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddStep("also select third node", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(2));
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("quick-delete second node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1));
InputManager.Click(MouseButton.Middle);
});
AddUntilStep("slider not deleted", () => EditorBeatmap.HitObjects.OfType<Slider>().Count(), () => Is.EqualTo(1));
AddUntilStep("slider path has 2 nodes", () => EditorBeatmap.HitObjects.OfType<Slider>().Single().Path.ControlPoints.Count, () => Is.EqualTo(2));
}
[Test]
public void TestSliderDragMarkerDoesNotBlockControlPointContextMenu()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint { Type = PathType.LINEAR },
new PathControlPoint(new Vector2(50, 100)),
new PathControlPoint(new Vector2(145, 100)),
},
ExpectedDistance = { Value = 162.62 }
},
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
AddStep("select slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("select last node", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().Last());
InputManager.Click(MouseButton.Left);
});
AddStep("right click node", () => InputManager.Click(MouseButton.Right));
AddUntilStep("context menu open", () => this.ChildrenOfType<ContextMenuContainer>().Single().ChildrenOfType<Menu>().All(m => m.State == MenuState.Open));
}
[Test]
public void TestSliderDragMarkerBlocksSelectionOfObjectsUnderneath()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(10, 50),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
var secondSlider = new Slider
{
StartTime = 500,
Position = new Vector2(200, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(-100, 100))
}
}
};
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider }));
AddStep("select second slider", () => EditorBeatmap.SelectedHitObjects.Add(secondSlider));
AddStep("move to marker", () =>
{
var marker = this.ChildrenOfType<SliderEndDragMarker>().First();
var position = (marker.ScreenSpaceDrawQuad.TopRight + marker.ScreenSpaceDrawQuad.BottomRight) / 2;
InputManager.MoveMouseTo(position);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("second slider still selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(secondSlider));
}
private ComposeBlueprintContainer blueprintContainer private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First(); => Editor.ChildrenOfType<ComposeBlueprintContainer>().First();

View File

@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModRelax : OsuModTestScene
{
private readonly HitCircle hitObject;
private readonly HitWindows hitWindows = new OsuHitWindows();
public TestSceneOsuModRelax()
{
hitWindows.SetDifficulty(9);
hitObject = new HitCircle
{
StartTime = 1000,
Position = new Vector2(100, 100),
HitWindows = hitWindows
};
}
protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new ModRelaxTestPlayer(CurrentTestData, AllowFail);
[Test]
public void TestRelax() => CreateModTest(new ModTestData
{
Mod = new OsuModRelax(),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject> { hitObject }
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2()),
new OsuReplayFrame(hitObject.StartTime, hitObject.Position),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
[Test]
public void TestRelaxLeniency() => CreateModTest(new ModTestData
{
Mod = new OsuModRelax(),
Autoplay = false,
CreateBeatmap = () => new Beatmap
{
HitObjects = new List<HitObject> { hitObject }
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(hitObject.X - 22, hitObject.Y - 22)), // must be an edge hit for the cursor to not stay on the object for too long
new OsuReplayFrame(hitObject.StartTime - OsuModRelax.RELAX_LENIENCY, new Vector2(hitObject.X - 22, hitObject.Y - 22)),
new OsuReplayFrame(hitObject.StartTime, new Vector2(0)),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
protected partial class ModRelaxTestPlayer : ModTestPlayer
{
private readonly ModTestData currentTestData;
public ModRelaxTestPlayer(ModTestData data, bool allowFail)
: base(data, allowFail)
{
currentTestData = data;
}
protected override void PrepareReplay()
{
// We need to set IsLegacyScore to true otherwise the mod assumes that presses are already embedded into the replay
DrawableRuleset?.SetReplayScore(new Score
{
Replay = new Replay { Frames = currentTestData.ReplayFrames! },
ScoreInfo = new ScoreInfo { User = new APIUser { Username = @"Test" }, IsLegacyScore = true, Mods = new Mod[] { new OsuModRelax() } },
});
DrawableRuleset?.SetRecordTarget(Score);
}
}
}
}

View File

@ -6,6 +6,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
@ -17,6 +18,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Testing.Input; using osu.Framework.Testing.Input;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -103,6 +105,23 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("contract", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = Vector2.One); AddStep("contract", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = Vector2.One);
} }
[Test]
public void TestRotation()
{
createTest(() =>
{
var skinContainer = new LegacySkinContainer(renderer, provideMiddle: true, enableRotation: true);
var legacyCursorTrail = new LegacyRotatingCursorTrail(skinContainer)
{
NewPartScale = new Vector2(10)
};
skinContainer.Child = legacyCursorTrail;
return skinContainer;
});
}
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () => private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
{ {
Clear(); Clear();
@ -121,12 +140,14 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly IRenderer renderer; private readonly IRenderer renderer;
private readonly bool provideMiddle; private readonly bool provideMiddle;
private readonly bool provideCursor; private readonly bool provideCursor;
private readonly bool enableRotation;
public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true) public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true, bool enableRotation = false)
{ {
this.renderer = renderer; this.renderer = renderer;
this.provideMiddle = provideMiddle; this.provideMiddle = provideMiddle;
this.provideCursor = provideCursor; this.provideCursor = provideCursor;
this.enableRotation = enableRotation;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
@ -152,7 +173,19 @@ namespace osu.Game.Rulesets.Osu.Tests
public ISample GetSample(ISampleInfo sampleInfo) => null; public ISample GetSample(ISampleInfo sampleInfo) => null;
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null; public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case OsuSkinConfiguration osuLookup:
if (osuLookup == OsuSkinConfiguration.CursorTrailRotate)
return SkinUtils.As<TValue>(new BindableBool(enableRotation));
break;
}
return null;
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null; public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
@ -185,5 +218,19 @@ namespace osu.Game.Rulesets.Osu.Tests
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos)); MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
} }
} }
private partial class LegacyRotatingCursorTrail : LegacyCursorTrail
{
public LegacyRotatingCursorTrail([NotNull] ISkin skin)
: base(skin)
{
}
protected override void Update()
{
base.Update();
PartRotation += (float)(Time.Elapsed * 0.1);
}
}
} }
} }

View File

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="Moq" Version="4.18.4" /> <PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.14.0" /> <PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
public partial class GridPlacementBlueprint : PlacementBlueprint public partial class GridPlacementBlueprint : PlacementBlueprint
{ {
[Resolved] [Resolved]
private HitObjectComposer? hitObjectComposer { get; set; } private OsuHitObjectComposer? hitObjectComposer { get; set; }
private OsuGridToolboxGroup gridToolboxGroup = null!; private OsuGridToolboxGroup gridToolboxGroup = null!;
private Vector2 originalOrigin; private Vector2 originalOrigin;
@ -95,12 +95,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
base.OnDragEnd(e); base.OnDragEnd(e);
} }
public override SnapType SnapType => ~SnapType.GlobalGrids; public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
public override void UpdateTimeAndPosition(SnapResult result)
{ {
if (State.Value == Visibility.Hidden) if (State.Value == Visibility.Hidden)
return; return new SnapResult(screenSpacePosition, fallbackTime);
var result = hitObjectComposer?.TrySnapToNearbyObjects(screenSpacePosition) ?? new SnapResult(screenSpacePosition, fallbackTime);
var pos = ToLocalSpace(result.ScreenSpacePosition); var pos = ToLocalSpace(result.ScreenSpacePosition);
@ -120,6 +120,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos); gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
} }
} }
return result;
} }
protected override void PopOut() protected override void PopOut()

View File

@ -1,10 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
@ -15,12 +20,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
private readonly HitCirclePiece circlePiece; private readonly HitCirclePiece circlePiece;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public HitCirclePlacementBlueprint() public HitCirclePlacementBlueprint()
: base(new HitCircle()) : base(new HitCircle())
{ {
InternalChild = circlePiece = new HitCirclePiece(); InternalChild = circlePiece = new HitCirclePiece();
} }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -45,10 +64,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e); return base.OnMouseDown(e);
} }
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
base.UpdateTimeAndPosition(result); var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition); HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
return result;
} }
} }
} }

View File

@ -9,6 +9,7 @@ using System.Collections.Specialized;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using Humanizer; using Humanizer;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -20,6 +21,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -32,7 +34,7 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
where T : OsuHitObject, IHasPath where T : OsuHitObject, IHasPath, IHasSliderVelocity
{ {
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield. public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside the playfield.
@ -48,11 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<List<PathControlPoint>> SplitControlPointsRequested; public Action<List<PathControlPoint>> SplitControlPointsRequested;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private IPositionSnapProvider positionSnapProvider { get; set; } [CanBeNull]
private OsuHitObjectComposer positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; } private IDistanceSnapProvider distanceSnapProvider { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public PathControlPointVisualiser(T hitObject, bool allowSelection) public PathControlPointVisualiser(T hitObject, bool allowSelection)
{ {
this.hitObject = hitObject; this.hitObject = hitObject;
@ -67,6 +72,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}; };
} }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -137,11 +148,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <summary> /// <summary>
/// Delete all visually selected <see cref="PathControlPoint"/>s. /// Delete all visually selected <see cref="PathControlPoint"/>s.
/// </summary> /// </summary>
/// <returns></returns> /// <returns>Whether any change actually took place.</returns>
public bool DeleteSelected() public bool DeleteSelected()
{ {
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList(); List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
if (!Delete(toRemove))
return false;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
/// <summary>
/// Delete the specified <see cref="PathControlPoint"/>s.
/// </summary>
/// <returns>Whether any change actually took place.</returns>
public bool Delete(List<PathControlPoint> toRemove)
{
// Ensure that there are any points to be deleted // Ensure that there are any points to be deleted
if (toRemove.Count == 0) if (toRemove.Count == 0)
return false; return false;
@ -149,11 +176,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
changeHandler?.BeginChange(); changeHandler?.BeginChange();
RemoveControlPointsRequested?.Invoke(toRemove); RemoveControlPointsRequested?.Invoke(toRemove);
changeHandler?.EndChange(); changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true; return true;
} }
@ -422,12 +444,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account // Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex])); Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position; var result = positionSnapProvider?.TrySnapToNearbyObjects(newHeadPosition, oldStartTime);
result ??= positionSnapProvider?.TrySnapToDistanceGrid(newHeadPosition, limitedDistanceSnap.Value ? oldStartTime : null);
if (positionSnapProvider?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? newHeadPosition, result?.Time ?? oldStartTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(newHeadPosition, oldStartTime);
Vector2 movementDelta = Parent!.ToLocalSpace(result.ScreenSpacePosition) - hitObject.Position;
hitObject.Position += movementDelta; hitObject.Position += movementDelta;
hitObject.StartTime = result?.Time ?? hitObject.StartTime; hitObject.StartTime = result.Time ?? hitObject.StartTime;
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++) for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
{ {
@ -442,7 +469,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
} }
else else
{ {
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids); SnapResult result = positionSnapProvider?.TrySnapToPositionGrid(Parent!.ToScreenSpace(e.MousePosition));
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position; Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;

View File

@ -10,6 +10,7 @@ using osu.Framework.Utils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK; using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
@ -76,9 +77,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.OnDragEnd(e); base.OnDragEnd(e);
} }
protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left;
protected override bool OnClick(ClickEvent e) => true; protected override bool OnClick(ClickEvent e) => e.Button == MouseButton.Left;
private void updateState() private void updateState()
{ {

View File

@ -5,10 +5,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -25,6 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public new Slider HitObject => (Slider)base.HitObject; public new Slider HitObject => (Slider)base.HitObject;
[Resolved]
private OsuHitObjectComposer? composer { get; set; }
private SliderBodyPiece bodyPiece = null!; private SliderBodyPiece bodyPiece = null!;
private HitCirclePiece headCirclePiece = null!; private HitCirclePiece headCirclePiece = null!;
private HitCirclePiece tailCirclePiece = null!; private HitCirclePiece tailCirclePiece = null!;
@ -40,15 +45,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int currentSegmentLength; private int currentSegmentLength;
private bool usingCustomSegmentType; private bool usingCustomSegmentType;
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
[Resolved] [Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; } private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved] [Resolved]
private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; } private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; }
[Resolved]
private EditorClock? editorClock { get; set; }
private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 }; private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
protected override bool IsValidForPlacement => HitObject.Path.HasValidLength; protected override bool IsValidForPlacement => HitObject.Path.HasValidLength;
@ -63,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OsuConfigManager config)
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -74,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}; };
state = SliderPlacementState.Initial; state = SliderPlacementState.Initial;
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -106,9 +114,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved] [Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!; private EditorBeatmap editorBeatmap { get; set; } = null!;
public override void UpdateTimeAndPosition(SnapResult result) public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double fallbackTime)
{ {
base.UpdateTimeAndPosition(result); var result = composer?.TrySnapToNearbyObjects(screenSpacePosition, fallbackTime);
result ??= composer?.TrySnapToDistanceGrid(screenSpacePosition, limitedDistanceSnap.Value && editorClock != null ? editorClock.CurrentTime : null);
if (composer?.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? screenSpacePosition, result?.Time ?? fallbackTime) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(screenSpacePosition, fallbackTime);
base.UpdateTimeAndPosition(result.ScreenSpacePosition, result.Time ?? fallbackTime);
switch (state) switch (state)
{ {
@ -131,6 +145,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
updateCursor(); updateCursor();
break; break;
} }
return result;
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
@ -375,7 +391,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private Vector2 getCursorPosition() private Vector2 getCursorPosition()
{ {
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All); SnapResult? result = null;
var mousePosition = inputManager.CurrentState.Mouse.Position;
if (state != SliderPlacementState.ControlPoints)
{
result ??= composer?.TrySnapToNearbyObjects(mousePosition);
result ??= composer?.TrySnapToDistanceGrid(mousePosition);
}
result ??= composer?.TrySnapToPositionGrid(mousePosition);
return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position; return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
} }
@ -408,7 +434,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (state == SliderPlacementState.Drawing) if (state == SliderPlacementState.Drawing)
HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance; HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance;
else else
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? (float)HitObject.Path.CalculatedDistance; HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance((float)HitObject.Path.CalculatedDistance, HitObject.StartTime, HitObject) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject); bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle); headCirclePiece.UpdateFrom(HitObject.HeadCircle);

View File

@ -140,8 +140,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (hoveredControlPoint == null) if (hoveredControlPoint == null)
return false; return false;
hoveredControlPoint.IsSelected.Value = true; if (hoveredControlPoint.IsSelected.Value)
ControlPointVisualiser?.DeleteSelected(); ControlPointVisualiser?.DeleteSelected();
else
ControlPointVisualiser?.Delete([hoveredControlPoint.ControlPoint]);
return true; return true;
} }
@ -271,9 +274,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
} }
else else
{ {
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1; double minDistance = distanceSnapProvider?.GetBeatSnapDistance() * oldVelocityMultiplier ?? 1;
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider. // Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1, DistanceSnapTarget.Start) ?? proposedDistance; proposedDistance = distanceSnapProvider?.FindSnappedDistance((float)proposedDistance + 1, HitObject.StartTime, HitObject) ?? proposedDistance;
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance); proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
} }
@ -623,7 +626,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{ {
if (BodyPiece.ReceivePositionalInputAt(screenSpacePos)) if (BodyPiece.ReceivePositionalInputAt(screenSpacePos) && DrawableObject.Body.Alpha > 0)
return true; return true;
if (ControlPointVisualiser == null) if (ControlPointVisualiser == null)

View File

@ -1,6 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
@ -8,16 +14,27 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
public partial class OsuBlueprintContainer : ComposeBlueprintContainer public partial class OsuBlueprintContainer : ComposeBlueprintContainer
{ {
public OsuBlueprintContainer(HitObjectComposer composer) private Bindable<bool> limitedDistanceSnap { get; set; } = null!;
public new OsuHitObjectComposer Composer => (OsuHitObjectComposer)base.Composer;
public OsuBlueprintContainer(OsuHitObjectComposer composer)
: base(composer) : base(composer)
{ {
} }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
limitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler(); protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject) public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
@ -36,5 +53,68 @@ namespace osu.Game.Rulesets.Osu.Edit
return base.CreateHitObjectBlueprintFor(hitObject); return base.CreateHitObjectBlueprintFor(hitObject);
} }
protected override bool TryMoveBlueprints(DragEvent e, IList<(SelectionBlueprint<HitObject> blueprint, Vector2[] originalSnapPositions)> blueprints)
{
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
for (int i = 0; i < blueprints.Count; i++)
{
if (checkSnappingBlueprintToNearbyObjects(blueprints[i].blueprint, distanceTravelled, blueprints[i].originalSnapPositions))
return true;
}
// if no positional snapping could be performed, try unrestricted snapping from the earliest
// item in the selection.
// The final movement position, relative to movementBlueprintOriginalPosition.
Vector2 movePosition = blueprints.First().originalSnapPositions.First() + distanceTravelled;
var referenceBlueprint = blueprints.First().blueprint;
// Retrieve a snapped position.
var result = Composer.TrySnapToNearbyObjects(movePosition);
result ??= Composer.TrySnapToDistanceGrid(movePosition, limitedDistanceSnap.Value ? referenceBlueprint.Item.StartTime : null);
if (Composer.TrySnapToPositionGrid(result?.ScreenSpacePosition ?? movePosition, result?.Time) is SnapResult gridSnapResult)
result = gridSnapResult;
result ??= new SnapResult(movePosition, null);
bool moved = SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(referenceBlueprint, result.ScreenSpacePosition - referenceBlueprint.ScreenSpaceSelectionPoint));
if (moved)
ApplySnapResultTime(result, referenceBlueprint.Item.StartTime);
return moved;
}
/// <summary>
/// Check for positional snap for given blueprint.
/// </summary>
/// <param name="blueprint">The blueprint to check for snapping.</param>
/// <param name="distanceTravelled">Distance travelled since start of dragging action.</param>
/// <param name="originalPositions">The snap positions of blueprint before start of dragging action.</param>
/// <returns>Whether an object to snap to was found.</returns>
private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<HitObject> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
{
var currentPositions = blueprint.ScreenSpaceSnapPoints;
for (int i = 0; i < originalPositions.Length; i++)
{
Vector2 originalPosition = originalPositions[i];
var testPosition = originalPosition + distanceTravelled;
var positionalResult = Composer.TrySnapToNearbyObjects(testPosition);
if (positionalResult == null || positionalResult.ScreenSpacePosition == testPosition) continue;
var delta = positionalResult.ScreenSpacePosition - currentPositions[i];
// attempt to move the objects, and apply any time based snapping if we can.
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(blueprint, delta)))
{
ApplySnapResultTime(positionalResult, blueprint.Item.StartTime);
return true;
}
}
return false;
}
} }
} }

View File

@ -5,6 +5,7 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
@ -12,8 +13,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public partial class OsuDistanceSnapGrid : CircularDistanceSnapGrid public partial class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{ {
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null) public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null, [CanBeNull] IHasSliderVelocity sliderVelocitySource = null)
: base(hitObject, hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime - 1) : base(hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime - 1, sliderVelocitySource)
{ {
Masking = true; Masking = true;
} }

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after) public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{ {
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime()); float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime);
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position); float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance; return actualDistance / expectedDistance;

View File

@ -7,6 +7,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Caching; using osu.Framework.Caching;
@ -22,6 +23,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -31,6 +33,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
[Cached]
public partial class OsuHitObjectComposer : HitObjectComposer<OsuHitObject> public partial class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>
{ {
public OsuHitObjectComposer(Ruleset ruleset) public OsuHitObjectComposer(Ruleset ruleset)
@ -53,9 +56,14 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector(); protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector();
protected override IEnumerable<TernaryButton> CreateTernaryButtons() protected override IEnumerable<Drawable> CreateTernaryButtons()
=> base.CreateTernaryButtons() => base.CreateTernaryButtons()
.Append(new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })) .Append(new DrawableTernaryButton
{
Current = rectangularGridSnapToggle,
Description = "Grid Snap",
CreateIcon = () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap },
})
.Concat(DistanceSnapProvider.CreateTernaryButtons()); .Concat(DistanceSnapProvider.CreateTernaryButtons());
private BindableList<HitObject> selectedHitObjects; private BindableList<HitObject> selectedHitObjects;
@ -173,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return; return;
List<OsuHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<OsuHitObject>().Where(h => h.StartTime >= timestamp).ToList(); List<OsuHitObject> remainingHitObjects = EditorBeatmap.HitObjects.Cast<OsuHitObject>().Where(h => h.StartTime >= timestamp).ToList();
string[] splitDescription = objectDescription.Split(',').ToArray(); string[] splitDescription = objectDescription.Split(',');
for (int i = 0; i < splitDescription.Length; i++) for (int i = 0; i < splitDescription.Length; i++)
{ {
@ -217,56 +225,56 @@ namespace osu.Game.Rulesets.Osu.Edit
} }
} }
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) [CanBeNull]
public SnapResult TrySnapToNearbyObjects(Vector2 screenSpacePosition, double? fallbackTime = null)
{ {
if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) if (!snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
{ return null;
// In the case of snapping to nearby objects, a time value is not provided.
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
//
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
snapResult.Time = distanceSnappedTime;
}
if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
return snapResult; return snapResult;
}
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType); // In the case of snapping to nearby objects, a time value is not provided.
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
//
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
snapResult.Time = Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1)
? distanceSnappedTime
: fallbackTime;
if (snapType.HasFlag(SnapType.RelativeGrids)) return snapResult;
{ }
if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos); [CanBeNull]
result.Time = time; public SnapResult TrySnapToDistanceGrid(Vector2 screenSpacePosition, double? fixedTime = null)
} {
} if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True || distanceSnapGrid == null)
return null;
if (snapType.HasFlag(SnapType.GlobalGrids)) var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
{ (Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition), fixedTime);
if (rectangularGridSnapToggle.Value == TernaryState.True) return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, playfield);
{ }
Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
// A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield. [CanBeNull]
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds. public SnapResult TrySnapToPositionGrid(Vector2 screenSpacePosition, double? fallbackTime = null)
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE); {
if (rectangularGridSnapToggle.Value != TernaryState.True)
return null;
result.ScreenSpacePosition = positionSnapGrid.ToScreenSpace(pos); Vector2 pos = positionSnapGrid.GetSnappedPosition(positionSnapGrid.ToLocalSpace(screenSpacePosition));
}
}
return result; // A grid which doesn't perfectly fit the playfield can produce a position that is outside of the playfield.
// We need to clamp the position to the playfield bounds to ensure that the snapped position is always in bounds.
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), fallbackTime, playfield);
} }
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult) private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
@ -399,22 +407,26 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(targetOffset); ArgumentOutOfRangeException.ThrowIfNegativeOrZero(targetOffset);
int sourceIndex = -1; int positionSourceObjectIndex = -1;
IHasSliderVelocity sliderVelocitySource = null;
for (int i = 0; i < EditorBeatmap.HitObjects.Count; i++) for (int i = 0; i < EditorBeatmap.HitObjects.Count; i++)
{ {
if (!sourceSelector(EditorBeatmap.HitObjects[i])) if (!sourceSelector(EditorBeatmap.HitObjects[i]))
break; break;
sourceIndex = i; positionSourceObjectIndex = i;
if (EditorBeatmap.HitObjects[i] is IHasSliderVelocity hasSliderVelocity)
sliderVelocitySource = hasSliderVelocity;
} }
if (sourceIndex == -1) if (positionSourceObjectIndex == -1)
return null; return null;
HitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex]; HitObject sourceObject = EditorBeatmap.HitObjects[positionSourceObjectIndex];
int targetIndex = sourceIndex + targetOffset; int targetIndex = positionSourceObjectIndex + targetOffset;
HitObject targetObject = null; HitObject targetObject = null;
// Keep advancing the target object while its start time falls before the end time of the source object // Keep advancing the target object while its start time falls before the end time of the source object
@ -435,7 +447,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if (sourceObject is Spinner) if (sourceObject is Spinner)
return null; return null;
return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject); return new OsuDistanceSnapGrid((OsuHitObject)sourceObject, (OsuHitObject)targetObject, sliderVelocitySource);
} }
} }
} }

View File

@ -0,0 +1,186 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Events;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class PreciseMovementPopover : OsuPopover
{
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
private readonly Dictionary<HitObject, Vector2> initialPositions = new Dictionary<HitObject, Vector2>();
private RectangleF initialSurroundingQuad;
private BindableNumber<float> xBindable = null!;
private BindableNumber<float> yBindable = null!;
private SliderWithTextBoxInput<float> xInput = null!;
private OsuCheckbox relativeCheckbox = null!;
public PreciseMovementPopover()
{
AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Width = 220,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Children = new Drawable[]
{
xInput = new SliderWithTextBoxInput<float>("X:")
{
Current = xBindable = new BindableNumber<float>
{
Precision = 1,
},
Instantaneous = true,
TabbableContentContainer = this,
},
new SliderWithTextBoxInput<float>("Y:")
{
Current = yBindable = new BindableNumber<float>
{
Precision = 1,
},
Instantaneous = true,
TabbableContentContainer = this,
},
relativeCheckbox = new OsuCheckbox(false)
{
RelativeSizeAxes = Axes.X,
LabelText = "Relative movement",
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => xInput.TakeFocus());
}
protected override void PopIn()
{
base.PopIn();
editorBeatmap.BeginChange();
initialPositions.AddRange(editorBeatmap.SelectedHitObjects.Where(ho => ho is not Spinner).Select(ho => new KeyValuePair<HitObject, Vector2>(ho, ((IHasPosition)ho).Position)));
initialSurroundingQuad = GeometryUtils.GetSurroundingQuad(initialPositions.Keys.Cast<IHasPosition>()).AABBFloat;
Debug.Assert(initialPositions.Count > 0);
if (initialPositions.Count > 1)
{
relativeCheckbox.Current.Value = true;
relativeCheckbox.Current.Disabled = true;
}
relativeCheckbox.Current.BindValueChanged(_ => relativeChanged(), true);
xBindable.BindValueChanged(_ => applyPosition());
yBindable.BindValueChanged(_ => applyPosition());
}
protected override void PopOut()
{
base.PopOut();
if (IsLoaded) editorBeatmap.EndChange();
}
private void relativeChanged()
{
// reset bindable bounds to something that is guaranteed to be larger than any previous value.
// this prevents crashes that can happen in the middle of changing the bounds, as updating both bound ends at the same is not atomic -
// if the old and new bounds are disjoint, assigning X first can produce a situation where MinValue > MaxValue.
(xBindable.MinValue, xBindable.MaxValue) = (float.MinValue, float.MaxValue);
(yBindable.MinValue, yBindable.MaxValue) = (float.MinValue, float.MaxValue);
float previousX = xBindable.Value;
float previousY = yBindable.Value;
if (relativeCheckbox.Current.Value)
{
(xBindable.MinValue, xBindable.MaxValue) = (0 - initialSurroundingQuad.TopLeft.X, OsuPlayfield.BASE_SIZE.X - initialSurroundingQuad.BottomRight.X);
(yBindable.MinValue, yBindable.MaxValue) = (0 - initialSurroundingQuad.TopLeft.Y, OsuPlayfield.BASE_SIZE.Y - initialSurroundingQuad.BottomRight.Y);
xBindable.Default = yBindable.Default = 0;
if (initialPositions.Count == 1)
{
var initialPosition = initialPositions.Single().Value;
xBindable.Value = previousX - initialPosition.X;
yBindable.Value = previousY - initialPosition.Y;
}
}
else
{
Debug.Assert(initialPositions.Count == 1);
var initialPosition = initialPositions.Single().Value;
var quadRelativeToPosition = new RectangleF(initialSurroundingQuad.Location - initialPosition, initialSurroundingQuad.Size);
(xBindable.MinValue, xBindable.MaxValue) = (0 - quadRelativeToPosition.TopLeft.X, OsuPlayfield.BASE_SIZE.X - quadRelativeToPosition.BottomRight.X);
(yBindable.MinValue, yBindable.MaxValue) = (0 - quadRelativeToPosition.TopLeft.Y, OsuPlayfield.BASE_SIZE.Y - quadRelativeToPosition.BottomRight.Y);
xBindable.Default = initialPosition.X;
yBindable.Default = initialPosition.Y;
xBindable.Value = xBindable.Default + previousX;
yBindable.Value = yBindable.Default + previousY;
}
}
private void applyPosition()
{
editorBeatmap.PerformOnSelection(ho =>
{
if (!initialPositions.TryGetValue(ho, out var initialPosition))
return;
var pos = new Vector2(xBindable.Value, yBindable.Value);
if (relativeCheckbox.Current.Value)
((IHasPosition)ho).Position = initialPosition + pos;
else
((IHasPosition)ho).Position = pos;
});
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.Select && !e.Repeat)
{
this.HidePopover();
return true;
}
return base.OnPressed(e);
}
}
}

View File

@ -96,11 +96,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
base.LoadComplete(); base.LoadComplete();
ScheduleAfterChildren(() => ScheduleAfterChildren(() => angleInput.TakeFocus());
{
angleInput.TakeFocus();
angleInput.SelectAll();
});
angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e => rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e =>

View File

@ -139,11 +139,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
base.LoadComplete(); base.LoadComplete();
ScheduleAfterChildren(() => ScheduleAfterChildren(() => scaleInput.TakeFocus());
{
scaleInput.TakeFocus();
scaleInput.SelectAll();
});
scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue }); scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue });
xCheckBox.Current.BindValueChanged(_ => xCheckBox.Current.BindValueChanged(_ =>

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -10,6 +11,9 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
@ -18,9 +22,12 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction> public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
{ {
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
private readonly BindableBool canMove = new BindableBool();
private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y); private readonly AggregateBindable<bool> canRotate = new AggregateBindable<bool>((x, y) => x || y);
private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y); private readonly AggregateBindable<bool> canScale = new AggregateBindable<bool>((x, y) => x || y);
private EditorToolButton moveButton = null!;
private EditorToolButton rotateButton = null!; private EditorToolButton rotateButton = null!;
private EditorToolButton scaleButton = null!; private EditorToolButton scaleButton = null!;
@ -35,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(EditorBeatmap editorBeatmap)
{ {
Child = new FillFlowContainer Child = new FillFlowContainer
{ {
@ -44,20 +51,27 @@ namespace osu.Game.Rulesets.Osu.Edit
Spacing = new Vector2(5), Spacing = new Vector2(5),
Children = new Drawable[] Children = new Drawable[]
{ {
moveButton = new EditorToolButton("Move",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt },
() => new PreciseMovementPopover()),
rotateButton = new EditorToolButton("Rotate", rotateButton = new EditorToolButton("Rotate",
() => new SpriteIcon { Icon = FontAwesome.Solid.Undo }, () => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
() => new PreciseRotationPopover(RotationHandler, GridToolbox)), () => new PreciseRotationPopover(RotationHandler, GridToolbox)),
scaleButton = new EditorToolButton("Scale", scaleButton = new EditorToolButton("Scale",
() => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt }, () => new SpriteIcon { Icon = FontAwesome.Solid.ExpandArrowsAlt },
() => new PreciseScalePopover(ScaleHandler, GridToolbox)) () => new PreciseScalePopover(ScaleHandler, GridToolbox))
} }
}; };
selectedHitObjects.BindTo(editorBeatmap.SelectedHitObjects);
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
selectedHitObjects.BindCollectionChanged((_, _) => canMove.Value = selectedHitObjects.Any(ho => ho is not Spinner), true);
canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin); canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin);
canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin); canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin);
@ -67,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Edit
// bindings to `Enabled` on the buttons are decoupled on purpose // bindings to `Enabled` on the buttons are decoupled on purpose
// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
canMove.BindValueChanged(move => moveButton.Enabled.Value = move.NewValue, true);
canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true); canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true);
canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true); canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true);
} }
@ -77,6 +92,12 @@ namespace osu.Game.Rulesets.Osu.Edit
switch (e.Action) switch (e.Action)
{ {
case GlobalAction.EditorToggleMoveControl:
{
moveButton.TriggerClick();
return true;
}
case GlobalAction.EditorToggleRotateControl: case GlobalAction.EditorToggleRotateControl:
{ {
if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value) if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Flip objects on the chosen axes."; public override LocalisableString Description => "Flip objects on the chosen axes.";
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) }; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
[SettingSource("Mirrored axes", "Choose which axes objects are mirrored over.")] [SettingSource("Flipped axes")]
public Bindable<MirrorType> Reflection { get; } = new Bindable<MirrorType>(); public Bindable<MirrorType> Reflection { get; } = new Bindable<MirrorType>();
public void ApplyToHitObject(HitObject hitObject) public void ApplyToHitObject(HitObject hitObject)

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary> /// <summary>
/// How early before a hitobject's start time to trigger a hit. /// How early before a hitobject's start time to trigger a hit.
/// </summary> /// </summary>
private const float relax_leniency = 3; public const float RELAX_LENIENCY = 12;
private bool isDownState; private bool isDownState;
private bool wasLeft; private bool wasLeft;
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Mods
foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>()) foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
{ {
// we are not yet close enough to the object. // we are not yet close enough to the object.
if (time < h.HitObject.StartTime - relax_leniency) if (time < h.HitObject.StartTime - RELAX_LENIENCY)
break; break;
// already hit or beyond the hittable end time. // already hit or beyond the hittable end time.

View File

@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// If samples aren't available at the exact start time of the object, // If samples aren't available at the exact start time of the object,
// use samples (without additions) in the closest original hit object instead // use samples (without additions) in the closest original hit object instead
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList(); obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.ALL_ADDITIONS.Contains(s.Name)).ToList();
} }
} }

View File

@ -377,13 +377,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
UpdateState(ArmedState.Idle); UpdateState(ArmedState.Idle);
HeadCircle.SuppressHitAnimations(); HeadCircle.SuppressHitAnimations();
foreach (var repeat in repeatContainer)
repeat.SuppressHitAnimations();
TailCircle.SuppressHitAnimations(); TailCircle.SuppressHitAnimations();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
if (Time.Current >= HitStateUpdateTime)
{
// Apply the slider's alpha to *only* the body.
// This allows start and more importantly end circles to fade slower than the overall slider.
if (Alpha < 1)
Body.Alpha = Alpha;
Alpha = 1;
}
LifetimeEnd = HitStateUpdateTime + 700;
} }
internal void RestoreHitAnimations() internal void RestoreHitAnimations()
{ {
UpdateState(ArmedState.Hit); UpdateState(ArmedState.Hit);
HeadCircle.RestoreHitAnimations(); HeadCircle.RestoreHitAnimations();
foreach (var repeat in repeatContainer)
repeat.RestoreHitAnimations();
TailCircle.RestoreHitAnimations(); TailCircle.RestoreHitAnimations();
} }

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@ -66,8 +66,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Slider slider = drawableSlider.HitObject; Slider slider = drawableSlider.HitObject;
Position = slider.CurvePositionAt(completionProgress); Position = slider.CurvePositionAt(completionProgress);
//0.1 / slider.Path.Distance is the additional progress needed to ensure the diff length is 0.1 // 0.1 / slider.Path.Distance is the additional progress needed to ensure the diff length is 0.1
var diff = slider.CurvePositionAt(completionProgress) - slider.CurvePositionAt(Math.Min(1, completionProgress + 0.1 / slider.Path.Distance)); double checkDistance = 0.1 / slider.Path.Distance;
var diff = slider.CurvePositionAt(Math.Min(1 - checkDistance, completionProgress)) - slider.CurvePositionAt(Math.Min(1, completionProgress + checkDistance));
// Ensure the value is substantially high enough to allow for Atan2 to get a valid angle. // Ensure the value is substantially high enough to allow for Atan2 to get a valid angle.
// Needed for when near completion, or in case of a very short slider. // Needed for when near completion, or in case of a very short slider.

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -163,5 +164,37 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint); Arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
} }
} }
#region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE
internal void SuppressHitAnimations()
{
UpdateState(ArmedState.Idle);
UpdateComboColour();
// This method is called every frame in editor contexts, thus the lack of need for transforms.
bool hit = Time.Current >= HitStateUpdateTime;
if (hit)
{
// More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338)
AccentColour.Value = Color4.White;
Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700);
}
Arrow.Alpha = hit ? 0 : 1;
LifetimeEnd = HitStateUpdateTime + 700;
}
internal void RestoreHitAnimations()
{
UpdateState(ArmedState.Hit);
UpdateComboColour();
Arrow.Alpha = 1;
}
#endregion
} }
} }

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@ -59,8 +59,17 @@ namespace osu.Game.Rulesets.Osu.Objects
set => position.Value = value; set => position.Value = value;
} }
public float X => Position.X; public float X
public float Y => Position.Y; {
get => Position.X;
set => Position = new Vector2(value, Position.Y);
}
public float Y
{
get => Position.Y;
set => Position = new Vector2(Position.X, value);
}
public Vector2 StackedPosition => Position + StackOffset; public Vector2 StackedPosition => Position + StackOffset;
@ -175,27 +184,26 @@ namespace osu.Game.Rulesets.Osu.Objects
{ {
// Note that this implementation is shared with the osu!catch ruleset's implementation. // Note that this implementation is shared with the osu!catch ruleset's implementation.
// If a change is made here, CatchHitObject.cs should also be updated. // If a change is made here, CatchHitObject.cs should also be updated.
ComboIndex = lastObj?.ComboIndex ?? 0; int index = lastObj?.ComboIndex ?? 0;
ComboIndexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0; int indexWithOffsets = lastObj?.ComboIndexWithOffsets ?? 0;
IndexInCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0; int inCurrentCombo = (lastObj?.IndexInCurrentCombo + 1) ?? 0;
if (this is Spinner) // - For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so.
// - At decode time, the first hitobject in the beatmap and the first hitobject after a spinner are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (this is not Spinner && (NewCombo || lastObj == null || lastObj is Spinner))
{ {
// For the purpose of combo colours, spinners never start a new combo even if they are flagged as doing so. inCurrentCombo = 0;
return; index++;
} indexWithOffsets += ComboOffset + 1;
// At decode time, the first hitobject in the beatmap and the first hitobject after a spinner are both enforced to be a new combo,
// but this isn't directly enforced by the editor so the extra checks against the last hitobject are duplicated here.
if (NewCombo || lastObj == null || lastObj is Spinner)
{
IndexInCurrentCombo = 0;
ComboIndex++;
ComboIndexWithOffsets += ComboOffset + 1;
if (lastObj != null) if (lastObj != null)
lastObj.LastInCombo = true; lastObj.LastInCombo = true;
} }
ComboIndex = index;
ComboIndexWithOffsets = indexWithOffsets;
IndexInCurrentCombo = inCurrentCombo;
} }
protected override HitWindows CreateHitWindows() => new OsuHitWindows(); protected override HitWindows CreateHitWindows() => new OsuHitWindows();

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@ -5,12 +5,12 @@ using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -75,44 +75,38 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
accentColour = drawableRepeat.AccentColour.GetBoundCopy(); accentColour = drawableRepeat.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true); accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
} }
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state) protected override void Update()
{ {
base.Update();
if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
}
else
Scale = Vector2.One;
const float move_distance = -12; const float move_distance = -12;
const float scale_amount = 1.3f;
const double move_out_duration = 35; const double move_out_duration = 35;
const double move_in_duration = 250; const double move_in_duration = 250;
const double total = 300; const double total = 300;
switch (state) double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % total;
{
case ArmedState.Idle:
main.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
side
.MoveToX(move_distance, move_out_duration, Easing.Out)
.Then()
.MoveToX(0, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
case ArmedState.Hit: if (loopCurrentTime < move_out_duration)
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration); main.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1, scale_amount, 0, move_out_duration, Easing.Out));
this.ScaleTo(1.5f, animDuration, Easing.Out); else
break; main.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, scale_amount, 1f, move_out_duration, move_out_duration + move_in_duration, Easing.Out));
}
}
protected override void Dispose(bool isDisposing) if (loopCurrentTime < move_out_duration)
{ side.X = Interpolation.ValueAt(loopCurrentTime, 0, move_distance, 0, move_out_duration, Easing.Out);
base.Dispose(isDisposing); else
side.X = Interpolation.ValueAt(loopCurrentTime, move_distance, 0, move_out_duration, move_out_duration + move_in_duration, Easing.Out);
if (drawableRepeat.IsNotNull())
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
} }
} }
} }

View File

@ -3,10 +3,10 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -40,37 +40,31 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
private void load(DrawableHitObject drawableObject) private void load(DrawableHitObject drawableObject)
{ {
drawableRepeat = (DrawableSliderRepeat)drawableObject; drawableRepeat = (DrawableSliderRepeat)drawableObject;
drawableRepeat.ApplyCustomUpdateState += updateStateTransforms;
} }
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state) protected override void Update()
{ {
const double move_out_duration = 35; base.Update();
const double move_in_duration = 250;
const double total = 300;
switch (state) if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{ {
case ArmedState.Idle: double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out) Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.5f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
case ArmedState.Hit:
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
InternalChild.ScaleTo(1.5f, animDuration, Easing.Out);
break;
} }
} else
{
const float scale_amount = 1.3f;
protected override void Dispose(bool isDisposing) const double move_out_duration = 35;
{ const double move_in_duration = 250;
base.Dispose(isDisposing); const double total = 300;
if (drawableRepeat.IsNotNull()) double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % total;
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms; if (loopCurrentTime < move_out_duration)
Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1, scale_amount, 0, move_out_duration, Easing.Out));
else
Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, scale_amount, 1f, move_out_duration, move_out_duration + move_in_duration, Easing.Out));
}
} }
} }
} }

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
@ -13,8 +14,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
public abstract partial class FollowCircle : CompositeDrawable public abstract partial class FollowCircle : CompositeDrawable
{ {
[Resolved] protected DrawableSlider? DrawableObject { get; private set; }
protected DrawableHitObject? ParentObject { get; private set; }
private readonly IBindable<bool> tracking = new Bindable<bool>();
protected FollowCircle() protected FollowCircle()
{ {
@ -22,65 +24,73 @@ namespace osu.Game.Rulesets.Osu.Skinning
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(DrawableHitObject? hitObject)
{ {
((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(tracking => DrawableObject = hitObject as DrawableSlider;
if (DrawableObject != null)
{ {
Debug.Assert(ParentObject != null); tracking.BindTo(DrawableObject.Tracking);
tracking.BindValueChanged(tracking =>
if (ParentObject.Judged)
return;
using (BeginAbsoluteSequence(Math.Max(Time.Current, ParentObject.HitObject?.StartTime ?? 0)))
{ {
if (tracking.NewValue) if (DrawableObject.Judged)
OnSliderPress(); return;
else
OnSliderRelease(); using (BeginAbsoluteSequence(Math.Max(Time.Current, DrawableObject.HitObject?.StartTime ?? 0)))
} {
}, true); if (tracking.NewValue)
OnSliderPress();
else
OnSliderRelease();
}
}, true);
}
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
if (ParentObject != null) if (DrawableObject != null)
{ {
ParentObject.HitObjectApplied += onHitObjectApplied; DrawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(ParentObject); onHitObjectApplied(DrawableObject);
ParentObject.ApplyCustomUpdateState += updateStateTransforms; DrawableObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(ParentObject, ParentObject.State.Value); updateStateTransforms(DrawableObject, DrawableObject.State.Value);
} }
} }
private void onHitObjectApplied(DrawableHitObject drawableObject) private void onHitObjectApplied(DrawableHitObject drawableObject)
{ {
// Sane defaults when a new hitobject is applied to the drawable slider.
this.ScaleTo(1f) this.ScaleTo(1f)
.FadeOut(); .FadeOut();
// Immediately play out any pending transforms from press/release
FinishTransforms(true);
} }
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state) private void updateStateTransforms(DrawableHitObject d, ArmedState state)
{ {
Debug.Assert(ParentObject != null); Debug.Assert(DrawableObject != null);
switch (state) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit:
switch (drawableObject) switch (d)
{ {
case DrawableSliderTail: case DrawableSliderTail:
// Use ParentObject instead of drawableObject because slider tail's // Use DrawableObject instead of local object because slider tail's
// HitStateUpdateTime is ~36ms before the actual slider end (aka slider // HitStateUpdateTime is ~36ms before the actual slider end (aka slider
// tail leniency) // tail leniency)
using (BeginAbsoluteSequence(ParentObject.HitStateUpdateTime)) using (BeginAbsoluteSequence(DrawableObject.HitStateUpdateTime))
OnSliderEnd(); OnSliderEnd();
break; break;
case DrawableSliderTick: case DrawableSliderTick:
case DrawableSliderRepeat: case DrawableSliderRepeat:
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) using (BeginAbsoluteSequence(d.HitStateUpdateTime))
OnSliderTick(); OnSliderTick();
break; break;
} }
@ -88,15 +98,15 @@ namespace osu.Game.Rulesets.Osu.Skinning
break; break;
case ArmedState.Miss: case ArmedState.Miss:
switch (drawableObject) switch (d)
{ {
case DrawableSliderTail: case DrawableSliderTail:
case DrawableSliderTick: case DrawableSliderTick:
case DrawableSliderRepeat: case DrawableSliderRepeat:
// Despite above comment, ok to use drawableObject.HitStateUpdateTime // Despite above comment, ok to use d.HitStateUpdateTime
// here, since on stable, the break anim plays right when the tail is // here, since on stable, the break anim plays right when the tail is
// missed, not when the slider ends // missed, not when the slider ends
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime)) using (BeginAbsoluteSequence(d.HitStateUpdateTime))
OnSliderBreak(); OnSliderBreak();
break; break;
} }
@ -109,10 +119,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (ParentObject != null) if (DrawableObject != null)
{ {
ParentObject.HitObjectApplied -= onHitObjectApplied; DrawableObject.HitObjectApplied -= onHitObjectApplied;
ParentObject.ApplyCustomUpdateState -= updateStateTransforms; DrawableObject.ApplyCustomUpdateState -= updateStateTransforms;
} }
} }

View File

@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
public partial class LegacyCursor : SkinnableCursor public partial class LegacyCursor : SkinnableCursor
{ {
public static readonly int REVOLUTION_DURATION = 10000;
private const float pressed_scale = 1.3f; private const float pressed_scale = 1.3f;
private const float released_scale = 1f; private const float released_scale = 1f;
@ -52,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void LoadComplete() protected override void LoadComplete()
{ {
if (spin) if (spin)
ExpandTarget.Spin(10000, RotationDirection.Clockwise); ExpandTarget.Spin(REVOLUTION_DURATION, RotationDirection.Clockwise);
} }
public override void Expand() public override void Expand()

View File

@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
private void load(OsuConfigManager config, ISkinSource skinSource) private void load(OsuConfigManager config, ISkinSource skinSource)
{ {
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy(); cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
AllowPartRotation = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorTrailRotate)?.Value ?? true;
Texture = skin.GetTexture("cursortrail"); Texture = skin.GetTexture("cursortrail");

View File

@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void OnSliderPress() protected override void OnSliderPress()
{ {
Debug.Assert(ParentObject != null); Debug.Assert(DrawableObject != null);
double remainingTime = Math.Max(0, ParentObject.HitStateUpdateTime - Time.Current); double remainingTime = Math.Max(0, DrawableObject.HitStateUpdateTime - Time.Current);
// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).

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@ -61,13 +61,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var drawableOsuObject = (DrawableOsuHitObject?)drawableObject; var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
// As a precondition, ensure that any prefix lookups are run against the skin which is providing "hitcircle". // As a precondition, prefer that any *prefix* lookups are run against the skin which is providing "hitcircle".
// This is to correctly handle a case such as: // This is to correctly handle a case such as:
// //
// - Beatmap provides `hitcircle` // - Beatmap provides `hitcircle`
// - User skin provides `sliderstartcircle` // - User skin provides `sliderstartcircle`
// //
// In such a case, the `hitcircle` should be used for slider start circles rather than the user's skin override. // In such a case, the `hitcircle` should be used for slider start circles rather than the user's skin override.
//
// Of note, this consideration should only be used to decide whether to continue looking up the prefixed name or not.
// The final lookups must still run on the full skin hierarchy as per usual in order to correctly handle fallback cases.
var provider = skin.FindProvider(s => s.GetTexture(base_lookup) != null) ?? skin; var provider = skin.FindProvider(s => s.GetTexture(base_lookup) != null) ?? skin;
// if a base texture for the specified prefix exists, continue using it for subsequent lookups. // if a base texture for the specified prefix exists, continue using it for subsequent lookups.
@ -81,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png. // expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[] InternalChildren = new[]
{ {
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(circleName)?.WithMaximumSize(maxSize) }) CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(maxSize) })
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) }) Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -9,10 +9,12 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy namespace osu.Game.Rulesets.Osu.Skinning.Legacy
@ -51,8 +53,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin; textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1; shouldRotate = skinSource.GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value <= 1;
} }
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
accentColour = drawableRepeat.AccentColour.GetBoundCopy(); accentColour = drawableRepeat.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(c => accentColour.BindValueChanged(c =>
{ {
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White; arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > 600 / 255f ? Color4.Black : Color4.White;
}, true); }, true);
} }
@ -80,36 +80,32 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy); drawableRepeat.DrawableSlider.OverlayElementContainer.Add(proxy);
} }
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state) protected override void Update()
{ {
const double duration = 300; base.Update();
const float rotation = 5.625f;
switch (state) if (Time.Current >= drawableRepeat.HitStateUpdateTime && drawableRepeat.State.Value == ArmedState.Hit)
{ {
case ArmedState.Idle: double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration);
if (shouldRotate) arrow.Scale = new Vector2(Interpolation.ValueAt(Time.Current, 1, 1.4f, drawableRepeat.HitStateUpdateTime, drawableRepeat.HitStateUpdateTime + animDuration, Easing.Out));
{ }
InternalChild.ScaleTo(1.3f) else
.RotateTo(rotation) {
.Then() const double duration = 300;
.ScaleTo(1f, duration) const float rotation = 5.625f;
.RotateTo(-rotation, duration)
.Loop();
}
else
{
InternalChild.ScaleTo(1.3f).Then()
.ScaleTo(1f, duration, Easing.Out)
.Loop();
}
break; double loopCurrentTime = (Time.Current - drawableRepeat.AnimationStartTime.Value) % duration;
case ArmedState.Hit: // Reference: https://github.com/peppy/osu-stable-reference/blob/2280c4c436f80d04f9c79d3c905db00ac2902273/osu!/GameplayElements/HitObjects/Osu/HitCircleSliderEnd.cs#L79-L96
double animDuration = Math.Min(300, drawableRepeat.HitObject.SpanDuration); if (shouldRotate)
InternalChild.ScaleTo(1.4f, animDuration, Easing.Out); {
break; arrow.Rotation = Interpolation.ValueAt(loopCurrentTime, rotation, -rotation, 0, duration);
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration));
}
else
{
arrow.Scale = new Vector2(Interpolation.ValueAt(loopCurrentTime, 1.3f, 1, 0, duration, Easing.Out));
}
} }
} }
@ -120,7 +116,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (drawableRepeat.IsNotNull()) if (drawableRepeat.IsNotNull())
{ {
drawableRepeat.HitObjectApplied -= onHitObjectApplied; drawableRepeat.HitObjectApplied -= onHitObjectApplied;
drawableRepeat.ApplyCustomUpdateState -= updateStateTransforms;
} }
} }
} }

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -70,12 +71,24 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
} }
var combo = container.OfType<LegacyDefaultComboCounter>().FirstOrDefault(); var combo = container.OfType<LegacyDefaultComboCounter>().FirstOrDefault();
var spectatorList = container.OfType<SpectatorList>().FirstOrDefault();
Vector2 pos = new Vector2();
if (combo != null) if (combo != null)
{ {
combo.Anchor = Anchor.BottomLeft; combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft; combo.Origin = Anchor.BottomLeft;
combo.Scale = new Vector2(1.28f); combo.Scale = new Vector2(1.28f);
pos += new Vector2(10, -(combo.DrawHeight * 1.56f + 20) * combo.Scale.X);
}
if (spectatorList != null)
{
spectatorList.Anchor = Anchor.BottomLeft;
spectatorList.Origin = Anchor.BottomLeft;
spectatorList.Position = pos;
} }
}) })
{ {
@ -83,6 +96,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{ {
new LegacyDefaultComboCounter(), new LegacyDefaultComboCounter(),
new LegacyKeyCounterDisplay(), new LegacyKeyCounterDisplay(),
new SpectatorList(),
} }
}; };
} }

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