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Merge pull request #31885 from peppy/clock-align
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@@ -7,8 +7,10 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays.Toolbar
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{
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@@ -17,6 +19,8 @@ namespace osu.Game.Overlays.Toolbar
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private OsuSpriteText realTime;
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private OsuSpriteText gameTime;
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private FillFlowContainer runningText;
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private bool showRuntime = true;
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public bool ShowRuntime
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@@ -52,17 +56,36 @@ namespace osu.Game.Overlays.Toolbar
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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realTime = new OsuSpriteText(),
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gameTime = new OsuSpriteText
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realTime = new OsuSpriteText
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{
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Font = OsuFont.Default.With(fixedWidth: true),
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Spacing = new Vector2(-1.5f, 0),
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},
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runningText = new FillFlowContainer
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{
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Y = 14,
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Colour = colours.PinkLight,
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold),
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}
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2, 0),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "running",
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.SemiBold),
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},
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gameTime = new OsuSpriteText
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{
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Font = OsuFont.Default.With(size: 10, fixedWidth: true, weight: FontWeight.SemiBold),
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Spacing = new Vector2(-0.5f, 0),
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}
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}
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},
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};
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updateMetrics();
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@@ -71,14 +94,12 @@ namespace osu.Game.Overlays.Toolbar
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protected override void UpdateDisplay(DateTimeOffset now)
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{
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realTime.Text = now.ToLocalisableString(use24HourDisplay ? @"HH:mm:ss" : @"h:mm:ss tt");
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gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
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gameTime.Text = $"{new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
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}
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private void updateMetrics()
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{
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Width = showRuntime || !use24HourDisplay ? 66 : 45; // Allows for space for game time up to 99 days (in the padding area since this is quite rare).
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gameTime.FadeTo(showRuntime ? 1 : 0);
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runningText.FadeTo(showRuntime ? 1 : 0);
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}
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}
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}
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