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Merge pull request #14739 from smoogipoo/fix-spectator-random-mod
Fix random/target mods not working in spectator
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commit
cab294ffa6
@ -54,7 +54,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = recorder = new TestReplayRecorder(new Score { Replay = replay })
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Recorder = recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
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},
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@ -45,7 +45,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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Recorder = new TestReplayRecorder(new Score { Replay = replay })
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Recorder = new TestReplayRecorder(new Score
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{
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Replay = replay,
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ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
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})
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{
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ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
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},
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@ -354,7 +354,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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internal class TestReplayRecorder : ReplayRecorder<TestAction>
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{
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public TestReplayRecorder()
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: base(new Score())
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: base(new Score { ScoreInfo = { Beatmap = new BeatmapInfo() } })
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{
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}
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@ -15,8 +15,6 @@ using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Scoring;
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@ -46,15 +44,8 @@ namespace osu.Game.Online.Spectator
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private readonly BindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
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private IBeatmap? currentBeatmap;
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private Score? currentScore;
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[Resolved]
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private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> currentMods { get; set; } = null!;
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private readonly SpectatorState currentState = new SpectatorState();
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/// <summary>
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@ -153,9 +144,9 @@ namespace osu.Game.Online.Spectator
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IsPlaying = true;
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// transfer state at point of beginning play
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currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID;
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currentState.RulesetID = currentRuleset.Value.ID;
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currentState.Mods = currentMods.Value.Select(m => new APIMod(m));
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currentState.BeatmapID = score.ScoreInfo.Beatmap.OnlineBeatmapID;
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currentState.RulesetID = score.ScoreInfo.RulesetID;
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currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
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currentBeatmap = beatmap.PlayableBeatmap;
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currentScore = score;
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