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Merge pull request #14739 from smoogipoo/fix-spectator-random-mod

Fix random/target mods not working in spectator
This commit is contained in:
Dean Herbert 2021-09-15 14:15:10 +09:00 committed by GitHub
commit cab294ffa6
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4 changed files with 14 additions and 15 deletions

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@ -54,7 +54,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = recorder = new TestReplayRecorder(new Score { Replay = replay })
Recorder = recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},

View File

@ -45,7 +45,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder(new Score { Replay = replay })
Recorder = new TestReplayRecorder(new Score
{
Replay = replay,
ScoreInfo = { Beatmap = gameplayBeatmap.BeatmapInfo }
})
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
},

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@ -354,7 +354,7 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder()
: base(new Score())
: base(new Score { ScoreInfo = { Beatmap = new BeatmapInfo() } })
{
}

View File

@ -15,8 +15,6 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Scoring;
@ -46,15 +44,8 @@ namespace osu.Game.Online.Spectator
private readonly BindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
private IBeatmap? currentBeatmap;
private Score? currentScore;
[Resolved]
private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> currentMods { get; set; } = null!;
private readonly SpectatorState currentState = new SpectatorState();
/// <summary>
@ -153,9 +144,9 @@ namespace osu.Game.Online.Spectator
IsPlaying = true;
// transfer state at point of beginning play
currentState.BeatmapID = beatmap.BeatmapInfo.OnlineBeatmapID;
currentState.RulesetID = currentRuleset.Value.ID;
currentState.Mods = currentMods.Value.Select(m => new APIMod(m));
currentState.BeatmapID = score.ScoreInfo.Beatmap.OnlineBeatmapID;
currentState.RulesetID = score.ScoreInfo.RulesetID;
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
currentBeatmap = beatmap.PlayableBeatmap;
currentScore = score;