mirror of
https://github.com/ppy/osu.git
synced 2025-02-28 00:33:51 +08:00
Merge branch 'master' into fix-spectator-random-mod
This commit is contained in:
commit
623377772c
@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.7568168283591499d, "diffcalc-test")]
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[TestCase(1.0348244046058293d, "zero-length-sliders")]
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[TestCase(6.6634445062299665d, "diffcalc-test")]
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[TestCase(1.0414203870195022d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(8.4783236764532557d, "diffcalc-test")]
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[TestCase(1.2708532136987165d, "zero-length-sliders")]
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[TestCase(8.3858089051603368d, "diffcalc-test")]
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[TestCase(1.2723279173428435d, "zero-length-sliders")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new OsuModDoubleTime());
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|
@ -34,7 +34,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
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double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
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double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
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double basePerformance = Math.Pow(Math.Pow(baseAimPerformance, 1.1) + Math.Pow(baseSpeedPerformance, 1.1), 1 / 1.1);
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double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
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HitWindows hitWindows = new OsuHitWindows();
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hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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|
@ -55,6 +55,59 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("stack empty", () => Stack.CurrentScreen == null);
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}
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[Test]
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public void TestClockPositionPreservedBetweenSwitches()
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{
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BeatmapInfo targetDifficulty = null;
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AddStep("seek editor to 00:05:00", () => EditorClock.Seek(5000));
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AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
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switchToDifficulty(() => targetDifficulty);
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confirmEditingBeatmap(() => targetDifficulty);
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AddAssert("editor clock at 00:05:00", () => EditorClock.CurrentTime == 5000);
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AddStep("exit editor", () => Stack.Exit());
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// ensure editor loader didn't resume.
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AddAssert("stack empty", () => Stack.CurrentScreen == null);
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}
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[Test]
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public void TestClipboardPreservedAfterSwitch([Values] bool sameRuleset)
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{
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BeatmapInfo targetDifficulty = null;
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AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.First()));
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AddStep("copy object", () => Editor.Copy());
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AddStep("set target difficulty", () =>
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{
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targetDifficulty = sameRuleset
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? importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.RulesetID == Beatmap.Value.BeatmapInfo.RulesetID)
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: importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo) && beatmap.RulesetID != Beatmap.Value.BeatmapInfo.RulesetID);
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});
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switchToDifficulty(() => targetDifficulty);
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confirmEditingBeatmap(() => targetDifficulty);
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AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
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AddStep("paste object", () => Editor.Paste());
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if (sameRuleset)
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AddAssert("object was pasted", () => EditorBeatmap.SelectedHitObjects.Any());
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else
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AddAssert("object was not pasted", () => !EditorBeatmap.SelectedHitObjects.Any());
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AddStep("exit editor", () => Stack.Exit());
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if (sameRuleset)
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{
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AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
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AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog).PerformOkAction());
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}
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// ensure editor loader didn't resume.
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AddAssert("stack empty", () => Stack.CurrentScreen == null);
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}
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[Test]
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public void TestPreventSwitchDueToUnsavedChanges()
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{
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@ -118,7 +171,7 @@ namespace osu.Game.Tests.Visual.Editing
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private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
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{
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AddUntilStep("current beatmap is correct", () => Beatmap.Value.BeatmapInfo.Equals(targetDifficulty.Invoke()));
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen == Editor && Editor?.IsLoaded == true);
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}
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}
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}
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|
@ -3,6 +3,7 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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@ -82,7 +83,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestJoinRoomWithPassword()
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public void TestJoinRoomWithIncorrectPassword()
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{
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DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
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AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
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AddStep("select room", () => InputManager.Key(Key.Down));
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AddStep("attempt join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
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AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "wrong");
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
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AddAssert("room not joined", () => loungeScreen.IsCurrentScreen());
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AddUntilStep("password prompt still visible", () => passwordEntryPopover.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestJoinRoomWithCorrectPassword()
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{
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DrawableLoungeRoom.PasswordEntryPopover passwordEntryPopover = null;
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|
@ -38,6 +38,33 @@ namespace osu.Game.Extensions
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return repeatDelegate;
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}
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/// <summary>
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/// Shakes this drawable.
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/// </summary>
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/// <param name="target">The target to shake.</param>
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/// <param name="shakeDuration">The length of a single shake.</param>
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/// <param name="shakeMagnitude">Pixels of displacement per shake.</param>
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/// <param name="maximumLength">The maximum length the shake should last.</param>
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public static void Shake(this Drawable target, double shakeDuration = 80, float shakeMagnitude = 8, double? maximumLength = null)
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{
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// if we don't have enough time, don't bother shaking.
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if (maximumLength < shakeDuration * 2)
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return;
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var sequence = target.MoveToX(shakeMagnitude, shakeDuration / 2, Easing.OutSine).Then()
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.MoveToX(-shakeMagnitude, shakeDuration, Easing.InOutSine).Then();
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// if we don't have enough time for the second shake, skip it.
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if (!maximumLength.HasValue || maximumLength >= shakeDuration * 4)
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{
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sequence = sequence
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.MoveToX(shakeMagnitude, shakeDuration, Easing.InOutSine).Then()
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.MoveToX(-shakeMagnitude, shakeDuration, Easing.InOutSine).Then();
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}
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sequence.MoveToX(0, shakeDuration / 2, Easing.InSine);
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}
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/// <summary>
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/// Accepts a delta vector in screen-space coordinates and converts it to one which can be applied to this drawable's position.
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/// </summary>
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|
@ -1,8 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Extensions;
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namespace osu.Game.Graphics.Containers
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{
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@ -16,40 +16,10 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public float ShakeDuration = 80;
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/// <summary>
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/// Total number of shakes. May be shortened if possible.
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/// </summary>
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public float TotalShakes = 4;
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/// <summary>
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/// Pixels of displacement per shake.
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/// </summary>
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public float ShakeMagnitude = 8;
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/// <summary>
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/// Shake the contents of this container.
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/// </summary>
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/// <param name="maximumLength">The maximum length the shake should last.</param>
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public void Shake(double? maximumLength = null)
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{
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const float shake_amount = 8;
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// if we don't have enough time, don't bother shaking.
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if (maximumLength < ShakeDuration * 2)
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return;
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||||
var sequence = this.MoveToX(shake_amount, ShakeDuration / 2, Easing.OutSine).Then()
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.MoveToX(-shake_amount, ShakeDuration, Easing.InOutSine).Then();
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// if we don't have enough time for the second shake, skip it.
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if (!maximumLength.HasValue || maximumLength >= ShakeDuration * 4)
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{
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sequence = sequence
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.MoveToX(shake_amount, ShakeDuration, Easing.InOutSine).Then()
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.MoveToX(-shake_amount, ShakeDuration, Easing.InOutSine).Then();
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}
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sequence.MoveToX(0, ShakeDuration / 2, Easing.InSine);
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}
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public void Shake(double? maximumLength = null) => this.Shake(ShakeDuration, maximumLength: maximumLength);
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}
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}
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|
@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose
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public bool OnPressed(PlatformAction action)
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{
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if (action == PlatformAction.Copy)
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host.GetClipboard().SetText(formatSelectionAsString());
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host.GetClipboard()?.SetText(formatSelectionAsString());
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return false;
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}
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|
@ -317,6 +317,16 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track);
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/// <summary>
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/// Restore the editor to a provided state.
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/// </summary>
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/// <param name="state">The state to restore.</param>
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public void RestoreState([NotNull] EditorState state) => Schedule(() =>
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{
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clock.Seek(state.Time);
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clipboard.Value = state.ClipboardContent;
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});
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protected void Save()
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{
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// no longer new after first user-triggered save.
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@ -740,7 +750,11 @@ namespace osu.Game.Screens.Edit
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return new DifficultyMenuItem(beatmapInfo, isCurrentDifficulty, SwitchToDifficulty);
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}
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protected void SwitchToDifficulty(BeatmapInfo beatmapInfo) => loader?.ScheduleDifficultySwitch(beatmapInfo);
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protected void SwitchToDifficulty(BeatmapInfo nextBeatmap) => loader?.ScheduleDifficultySwitch(nextBeatmap, new EditorState
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{
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Time = clock.CurrentTimeAccurate,
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ClipboardContent = editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? clipboard.Value : string.Empty
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});
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private void cancelExit() => loader?.CancelPendingDifficultySwitch();
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|
@ -20,6 +20,13 @@ namespace osu.Game.Screens.Edit
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/// </summary>
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||||
public class EditorLoader : ScreenWithBeatmapBackground
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{
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/// <summary>
|
||||
/// The stored state from the last editor opened.
|
||||
/// This will be read by the next editor instance to be opened to restore any relevant previous state.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
private EditorState state;
|
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|
||||
public override float BackgroundParallaxAmount => 0.1f;
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|
||||
public override bool AllowBackButton => false;
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@ -61,7 +68,7 @@ namespace osu.Game.Screens.Edit
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||||
}
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||||
}
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||||
|
||||
public void ScheduleDifficultySwitch(BeatmapInfo beatmapInfo)
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public void ScheduleDifficultySwitch(BeatmapInfo nextBeatmap, EditorState editorState)
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{
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scheduledDifficultySwitch?.Cancel();
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ValidForResume = true;
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@ -70,7 +77,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
scheduledDifficultySwitch = Schedule(() =>
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||||
{
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||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapInfo);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(nextBeatmap);
|
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state = editorState;
|
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|
||||
// This screen is a weird exception to the rule that nothing after song select changes the global beatmap.
|
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// Because of this, we need to update the background stack's beatmap to match.
|
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@ -83,7 +91,13 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private void pushEditor()
|
||||
{
|
||||
this.Push(CreateEditor());
|
||||
var editor = CreateEditor();
|
||||
|
||||
this.Push(editor);
|
||||
|
||||
if (state != null)
|
||||
editor.RestoreState(state);
|
||||
|
||||
ValidForResume = false;
|
||||
}
|
||||
|
||||
|
23
osu.Game/Screens/Edit/EditorState.cs
Normal file
23
osu.Game/Screens/Edit/EditorState.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Structure used to convey the general state of an <see cref="Editor"/> instance.
|
||||
/// </summary>
|
||||
public class EditorState
|
||||
{
|
||||
/// <summary>
|
||||
/// The current audio time.
|
||||
/// </summary>
|
||||
public double Time { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The editor clipboard content.
|
||||
/// </summary>
|
||||
public string ClipboardContent { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
@ -87,9 +87,10 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
|
||||
currentJoinRoomRequest.Failure += exception =>
|
||||
{
|
||||
if (!(exception is OperationCanceledException))
|
||||
Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
|
||||
onError?.Invoke(exception.ToString());
|
||||
if (exception is OperationCanceledException)
|
||||
return;
|
||||
|
||||
onError?.Invoke(exception.Message);
|
||||
};
|
||||
|
||||
api.Queue(currentJoinRoomRequest);
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -15,6 +14,9 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -120,7 +122,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
}
|
||||
}
|
||||
|
||||
public Popover GetPopover() => new PasswordEntryPopover(Room) { JoinRequested = lounge.Join };
|
||||
public Popover GetPopover() => new PasswordEntryPopover(Room);
|
||||
|
||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
@ -176,7 +178,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
{
|
||||
private readonly Room room;
|
||||
|
||||
public Action<Room, string> JoinRequested;
|
||||
[Resolved(canBeNull: true)]
|
||||
private LoungeSubScreen lounge { get; set; }
|
||||
|
||||
public PasswordEntryPopover(Room room)
|
||||
{
|
||||
@ -184,30 +187,61 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
}
|
||||
|
||||
private OsuPasswordTextBox passwordTextbox;
|
||||
private TriangleButton joinButton;
|
||||
private OsuSpriteText errorText;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding(10),
|
||||
Spacing = new Vector2(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
passwordTextbox = new OsuPasswordTextBox
|
||||
new FillFlowContainer
|
||||
{
|
||||
Width = 200,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
passwordTextbox = new OsuPasswordTextBox
|
||||
{
|
||||
Width = 200,
|
||||
PlaceholderText = "password",
|
||||
},
|
||||
joinButton = new TriangleButton
|
||||
{
|
||||
Width = 80,
|
||||
Text = "Join Room",
|
||||
}
|
||||
}
|
||||
},
|
||||
new TriangleButton
|
||||
errorText = new OsuSpriteText
|
||||
{
|
||||
Width = 80,
|
||||
Text = "Join Room",
|
||||
Action = () => JoinRequested?.Invoke(room, passwordTextbox.Text)
|
||||
}
|
||||
Colour = colours.Red,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
joinButton.Action = () => lounge?.Join(room, passwordTextbox.Text, null, joinFailed);
|
||||
}
|
||||
|
||||
private void joinFailed(string error)
|
||||
{
|
||||
passwordTextbox.Text = string.Empty;
|
||||
|
||||
errorText.Text = error;
|
||||
errorText
|
||||
.FadeIn()
|
||||
.FlashColour(Color4.White, 200)
|
||||
.Delay(1000)
|
||||
.FadeOutFromOne(1000, Easing.In);
|
||||
|
||||
Body.Shake();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -215,7 +249,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
base.LoadComplete();
|
||||
|
||||
Schedule(() => GetContainingInputManager().ChangeFocus(passwordTextbox));
|
||||
passwordTextbox.OnCommit += (_, __) => JoinRequested?.Invoke(room, passwordTextbox.Text);
|
||||
passwordTextbox.OnCommit += (_, __) => lounge?.Join(room, passwordTextbox.Text, null, joinFailed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -290,7 +290,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
popoverContainer.HidePopover();
|
||||
}
|
||||
|
||||
public void Join(Room room, string password) => Schedule(() =>
|
||||
public void Join(Room room, string password, Action<Room> onSuccess = null, Action<string> onFailure = null) => Schedule(() =>
|
||||
{
|
||||
if (joiningRoomOperation != null)
|
||||
return;
|
||||
@ -302,10 +302,12 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
Open(room);
|
||||
joiningRoomOperation?.Dispose();
|
||||
joiningRoomOperation = null;
|
||||
}, _ =>
|
||||
onSuccess?.Invoke(room);
|
||||
}, error =>
|
||||
{
|
||||
joiningRoomOperation?.Dispose();
|
||||
joiningRoomOperation = null;
|
||||
onFailure?.Invoke(error);
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -23,7 +23,10 @@ namespace osu.Game.Tests.Beatmaps
|
||||
protected abstract string ResourceAssembly { get; }
|
||||
|
||||
protected void Test(double expected, string name, params Mod[] mods)
|
||||
=> Assert.AreEqual(expected, CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating);
|
||||
{
|
||||
// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
|
||||
Assert.That(CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating, Is.EqualTo(expected).Within(0.00001));
|
||||
}
|
||||
|
||||
private WorkingBeatmap getBeatmap(string name)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user