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Remove redundant refresh calls

This commit is contained in:
Bartłomiej Dach
2025-10-10 09:20:23 +02:00
Unverified
parent 85bbe13aa9
commit ca4c033b76
2 changed files with 0 additions and 2 deletions
@@ -418,7 +418,6 @@ namespace osu.Game.Screens.SelectV2
string[] tags = realm.Run(r =>
{
// need to refetch because `beatmap.Value.BeatmapInfo` is not going to have the latest tags
r.Refresh();
var refetchedBeatmap = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID);
return refetchedBeatmap?.Metadata.UserTags.ToArray() ?? [];
});
@@ -309,7 +309,6 @@ namespace osu.Game.Screens.SelectV2
// which prevents working beatmap refetches caused by changes to the realm model of perceived low importance).
var status = realm.Run(r =>
{
r.Refresh();
var refetchedBeatmap = r.Find<BeatmapInfo>(working.Value.BeatmapInfo.ID);
return refetchedBeatmap?.Status;
});