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Don't use OverlayContainer
(what)
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181473c5fc
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ca17993769
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD.JudgementCounter
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namespace osu.Game.Screens.Play.HUD.JudgementCounter
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{
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{
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public partial class JudgementCounter : OverlayContainer
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public partial class JudgementCounter : VisibilityContainer
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{
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{
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public BindableBool ShowName = new BindableBool();
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public BindableBool ShowName = new BindableBool();
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public Bindable<FillDirection> Direction = new Bindable<FillDirection>();
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public Bindable<FillDirection> Direction = new Bindable<FillDirection>();
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@ -30,6 +30,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset)
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private void load(OsuColour colours, IBindable<RulesetInfo> ruleset)
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{
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{
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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InternalChild = flowContainer = new FillFlowContainer
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InternalChild = flowContainer = new FillFlowContainer
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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