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Call break time update when loaded
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@ -32,7 +32,8 @@ namespace osu.Game.Screens.Play
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breaks = new PeriodTracker(value.Where(b => b.HasEffect)
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breaks = new PeriodTracker(value.Where(b => b.HasEffect)
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.Select(b => new Period(b.StartTime, b.EndTime - BreakOverlay.BREAK_FADE_DURATION)));
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.Select(b => new Period(b.StartTime, b.EndTime - BreakOverlay.BREAK_FADE_DURATION)));
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updateBreakTime();
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if (IsLoaded)
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updateBreakTime();
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}
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}
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}
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}
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@ -50,7 +51,7 @@ namespace osu.Game.Screens.Play
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private void updateBreakTime()
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private void updateBreakTime()
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{
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{
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var time = Clock?.CurrentTime ?? 0;
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var time = Clock.CurrentTime;
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isBreakTime.Value = breaks?.IsInAny(time) == true
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isBreakTime.Value = breaks?.IsInAny(time) == true
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|| time < gameplayStartTime
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|| time < gameplayStartTime
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