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Merge pull request #17631 from bdach/mod-overlay/full-screen

Implement basic layout & behaviour of new mod select screen
This commit is contained in:
Dan Balasescu 2022-04-07 10:23:49 +09:00 committed by GitHub
commit c997d0fcf0
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9 changed files with 706 additions and 86 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.405.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.404.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.405.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -0,0 +1,140 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModSelectScreen : OsuManualInputManagerTestScene
{
[Resolved]
private RulesetStore rulesetStore { get; set; }
private ModSelectScreen modSelectScreen;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear contents", Clear);
AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
AddStep("reset mods", () => SelectedMods.SetDefault());
}
private void createScreen()
{
AddStep("create screen", () => Child = modSelectScreen = new ModSelectScreen
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
SelectedMods = { BindTarget = SelectedMods }
});
waitForColumnLoad();
}
[Test]
public void TestStateChange()
{
createScreen();
AddStep("toggle state", () => modSelectScreen.ToggleVisibility());
}
[Test]
public void TestPreexistingSelection()
{
AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModAlternate(), new OsuModDaycore() });
createScreen();
AddUntilStep("two panels active", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
AddAssert("mod multiplier correct", () =>
{
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
});
assertCustomisationToggleState(disabled: false, active: false);
}
[Test]
public void TestExternalSelection()
{
createScreen();
AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModAlternate(), new OsuModDaycore() });
AddUntilStep("two panels active", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
AddAssert("mod multiplier correct", () =>
{
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
});
assertCustomisationToggleState(disabled: false, active: false);
}
[Test]
public void TestRulesetChange()
{
createScreen();
changeRuleset(0);
changeRuleset(1);
changeRuleset(2);
changeRuleset(3);
}
[Test]
public void TestCustomisationToggleState()
{
createScreen();
assertCustomisationToggleState(disabled: true, active: false);
AddStep("select customisable mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
assertCustomisationToggleState(disabled: false, active: false);
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddStep("dismiss mod customisation", () =>
{
InputManager.MoveMouseTo(modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("append another mod not requiring config", () => SelectedMods.Value = SelectedMods.Value.Append(new OsuModFlashlight()).ToArray());
assertCustomisationToggleState(disabled: false, active: false);
AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
assertCustomisationToggleState(disabled: true, active: false);
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
private void changeRuleset(int id)
{
AddStep($"set ruleset to {id}", () => Ruleset.Value = rulesetStore.GetRuleset(id));
waitForColumnLoad();
}
private void assertCustomisationToggleState(bool disabled, bool active)
{
ShearedToggleButton getToggle() => modSelectScreen.ChildrenOfType<ShearedToggleButton>().Single();
AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled);
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active);
}
}
}

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@ -20,6 +20,8 @@ namespace osu.Game.Overlays.Mods
{
public class DifficultyMultiplierDisplay : CompositeDrawable, IHasCurrentValue<double>
{
public const float HEIGHT = 42;
public Bindable<double> Current
{
get => current.Current;
@ -42,13 +44,12 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private const float height = 42;
private const float multiplier_value_area_width = 56;
private const float transition_duration = 200;
public DifficultyMultiplierDisplay()
{
Height = height;
Height = HEIGHT;
AutoSizeAxes = Axes.X;
InternalChild = new Container
@ -145,8 +146,9 @@ namespace osu.Game.Overlays.Mods
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
// required to prevent the counter initially rolling up from 0 to 1
// due to `Current.Value` having a nonstandard default value of 1.
multiplierCounter.SetCountWithoutRolling(Current.Value);

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@ -31,6 +31,10 @@ namespace osu.Game.Overlays.Mods
{
public class ModColumn : CompositeDrawable
{
public readonly Container TopLevelContent;
public readonly ModType ModType;
private Func<Mod, bool>? filter;
/// <summary>
@ -48,7 +52,8 @@ namespace osu.Game.Overlays.Mods
}
}
private readonly ModType modType;
public Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly Key[]? toggleKeys;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
@ -69,95 +74,103 @@ namespace osu.Game.Overlays.Mods
public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null)
{
this.modType = modType;
ModType = modType;
this.toggleKeys = toggleKeys;
Width = 320;
RelativeSizeAxes = Axes.Y;
Shear = new Vector2(ModPanel.SHEAR_X, 0);
CornerRadius = ModPanel.CORNER_RADIUS;
Masking = true;
Container controlContainer;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS,
Children = new Drawable[]
{
headerBackground = new Box
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS
},
headerText = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.TorusAlternate.With(size: 17);
t.Shadow = false;
t.Colour = Colour4.Black;
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Padding = new MarginPadding
{
Horizontal = 17,
Bottom = ModPanel.CORNER_RADIUS
}
}
}
},
new Container
TopLevelContent = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = header_height },
Child = contentContainer = new Container
CornerRadius = ModPanel.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
BorderThickness = 3,
Children = new Drawable[]
new Container
{
contentBackground = new Box
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS,
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both
},
new GridContainer
headerBackground = new Box
{
RelativeSizeAxes = Axes.X,
Height = header_height + ModPanel.CORNER_RADIUS
},
headerText = new OsuTextFlowContainer(t =>
{
t.Font = OsuFont.TorusAlternate.With(size: 17);
t.Shadow = false;
t.Colour = Colour4.Black;
})
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Padding = new MarginPadding
{
Horizontal = 17,
Bottom = ModPanel.CORNER_RADIUS
}
}
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = header_height },
Child = contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
Masking = true,
CornerRadius = ModPanel.CORNER_RADIUS,
BorderThickness = 3,
Children = new Drawable[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension()
},
Content = new[]
{
new Drawable[]
contentBackground = new Box
{
controlContainer = new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 14 }
}
RelativeSizeAxes = Axes.Both
},
new Drawable[]
new GridContainer
{
new OsuScrollContainer
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
Child = panelFlow = new FillFlowContainer<ModPanel>
new Dimension(GridSizeMode.AutoSize),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 7),
Padding = new MarginPadding(7)
controlContainer = new Container
{
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 14 }
}
},
new Drawable[]
{
new NestedVerticalScrollContainer
{
RelativeSizeAxes = Axes.Both,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = panelFlow = new FillFlowContainer<ModPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 7),
Padding = new MarginPadding(7)
}
}
}
}
}
@ -193,7 +206,7 @@ namespace osu.Game.Overlays.Mods
private void createHeaderText()
{
IEnumerable<string> headerTextWords = modType.Humanize(LetterCasing.Title).Split(' ');
IEnumerable<string> headerTextWords = ModType.Humanize(LetterCasing.Title).Split(' ');
if (headerTextWords.Count() > 1)
{
@ -209,7 +222,7 @@ namespace osu.Game.Overlays.Mods
{
availableMods.BindTo(game.AvailableMods);
headerBackground.Colour = accentColour = colours.ForModType(modType);
headerBackground.Colour = accentColour = colours.ForModType(ModType);
if (toggleAllCheckbox != null)
{
@ -225,6 +238,12 @@ namespace osu.Game.Overlays.Mods
{
base.LoadComplete();
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods));
SelectedMods.BindValueChanged(_ =>
{
// if a load is in progress, don't try to update the selection - the load flow will do so.
if (latestLoadTask == null)
updateActiveState();
});
updateMods();
}
@ -232,7 +251,7 @@ namespace osu.Game.Overlays.Mods
private void updateMods()
{
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(modType) ?? Array.Empty<Mod>()).ToList();
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>()).ToList();
if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod)))
return;
@ -250,11 +269,20 @@ namespace osu.Game.Overlays.Mods
{
panelFlow.ChildrenEnumerable = loaded;
foreach (var panel in panelFlow)
panel.Active.BindValueChanged(_ => updateToggleState());
updateToggleState();
updateActiveState();
updateToggleAllState();
updateFilter();
foreach (var panel in panelFlow)
{
panel.Active.BindValueChanged(_ =>
{
updateToggleAllState();
SelectedMods.Value = panel.Active.Value
? SelectedMods.Value.Append(panel.Mod).ToArray()
: SelectedMods.Value.Except(new[] { panel.Mod }).ToArray();
});
}
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
loadTask.ContinueWith(_ =>
{
@ -263,6 +291,12 @@ namespace osu.Game.Overlays.Mods
});
}
private void updateActiveState()
{
foreach (var panel in panelFlow)
panel.Active.Value = SelectedMods.Value.Contains(panel.Mod, EqualityComparer<Mod>.Default);
}
#region Bulk select / deselect
private const double initial_multiple_selection_delay = 120;
@ -297,7 +331,7 @@ namespace osu.Game.Overlays.Mods
}
}
private void updateToggleState()
private void updateToggleAllState()
{
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
{
@ -399,7 +433,7 @@ namespace osu.Game.Overlays.Mods
foreach (var modPanel in panelFlow)
modPanel.ApplyFilter(Filter);
updateToggleState();
updateToggleAllState();
}
#endregion

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@ -0,0 +1,392 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public class ModSelectScreen : OsuFocusedOverlayContainer
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Cached]
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected override bool StartHidden => true;
private readonly BindableBool customisationVisible = new BindableBool();
private DifficultyMultiplierDisplay multiplierDisplay;
private ModSettingsArea modSettingsArea;
private FillFlowContainer<ModColumn> columnFlow;
private GridContainer grid;
private Container mainContent;
private PopupScreenTitle header;
private Container footer;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
InternalChildren = new Drawable[]
{
mainContent = new Container
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
grid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 75),
},
Content = new[]
{
new Drawable[]
{
header = new PopupScreenTitle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Title = "Mod Select",
Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.",
Close = Hide
}
},
new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativePositionAxes = Axes.X,
X = 0.3f,
Height = DifficultyMultiplierDisplay.HEIGHT,
Margin = new MarginPadding
{
Horizontal = 100,
Vertical = 10
},
Child = multiplierDisplay = new DifficultyMultiplierDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
}
}
},
new Drawable[]
{
new Container
{
Depth = float.MaxValue,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ModColumnContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Spacing = new Vector2(10, 0),
Margin = new MarginPadding { Right = 70 },
Children = new[]
{
new ModColumn(ModType.DifficultyReduction, false, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
new ModColumn(ModType.DifficultyIncrease, false, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
new ModColumn(ModType.Automation, false, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
new ModColumn(ModType.Conversion, false),
new ModColumn(ModType.Fun, false)
}
}
}
}
}
},
new[] { Empty() }
}
},
footer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = colourProvider.Background5
},
new ShearedToggleButton(200)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Vertical = 14, Left = 70 },
Text = "Mod Customisation",
Active = { BindTarget = customisationVisible }
}
}
},
new ClickToReturnContainer
{
RelativeSizeAxes = Axes.Both,
HandleMouse = { BindTarget = customisationVisible },
OnClicked = () => customisationVisible.Value = false
}
}
},
modSettingsArea = new ModSettingsArea
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Height = 0
}
};
columnFlow.Shear = new Vector2(ModPanel.SHEAR_X, 0);
}
protected override void LoadComplete()
{
base.LoadComplete();
((IBindable<IReadOnlyList<Mod>>)modSettingsArea.SelectedMods).BindTo(SelectedMods);
SelectedMods.BindValueChanged(val =>
{
updateMultiplier();
updateCustomisation(val);
updateSelectionFromBindable();
}, true);
foreach (var column in columnFlow)
{
column.SelectedMods.BindValueChanged(_ => updateBindableFromSelection());
}
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
}
private void updateMultiplier()
{
double multiplier = 1.0;
foreach (var mod in SelectedMods.Value)
multiplier *= mod.ScoreMultiplier;
multiplierDisplay.Current.Value = multiplier;
}
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
{
bool anyCustomisableMod = false;
bool anyModWithRequiredCustomisationAdded = false;
foreach (var mod in SelectedMods.Value)
{
anyCustomisableMod |= mod.GetSettingsSourceProperties().Any();
anyModWithRequiredCustomisationAdded |= !valueChangedEvent.OldValue.Contains(mod) && mod.RequiresConfiguration;
}
if (anyCustomisableMod)
{
customisationVisible.Disabled = false;
if (anyModWithRequiredCustomisationAdded && !customisationVisible.Value)
customisationVisible.Value = true;
}
else
{
if (customisationVisible.Value)
customisationVisible.Value = false;
customisationVisible.Disabled = true;
}
}
private void updateCustomisationVisualState()
{
const double transition_duration = 300;
grid.FadeColour(customisationVisible.Value ? Colour4.Gray : Colour4.White, transition_duration, Easing.InOutCubic);
float modAreaHeight = customisationVisible.Value ? ModSettingsArea.HEIGHT : 0;
modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic);
mainContent.TransformTo(nameof(Margin), new MarginPadding { Bottom = modAreaHeight }, transition_duration, Easing.InOutCubic);
}
private bool selectionBindableSyncInProgress;
private void updateSelectionFromBindable()
{
if (selectionBindableSyncInProgress)
return;
selectionBindableSyncInProgress = true;
foreach (var column in columnFlow)
column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray();
selectionBindableSyncInProgress = false;
}
private void updateBindableFromSelection()
{
if (selectionBindableSyncInProgress)
return;
selectionBindableSyncInProgress = true;
SelectedMods.Value = columnFlow.SelectMany(column => column.SelectedMods.Value).ToArray();
selectionBindableSyncInProgress = false;
}
protected override void PopIn()
{
const double fade_in_duration = 400;
base.PopIn();
this.FadeIn(fade_in_duration, Easing.OutQuint);
header.MoveToY(0, fade_in_duration, Easing.OutQuint);
footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
multiplierDisplay
.Delay(fade_in_duration * 0.65f)
.FadeIn(fade_in_duration / 2, Easing.OutQuint)
.ScaleTo(1, fade_in_duration, Easing.OutElastic);
for (int i = 0; i < columnFlow.Count; i++)
{
columnFlow[i].TopLevelContent
.Delay(i * 30)
.MoveToY(0, fade_in_duration, Easing.OutQuint)
.FadeIn(fade_in_duration, Easing.OutQuint);
}
}
protected override void PopOut()
{
const double fade_out_duration = 500;
base.PopOut();
this.FadeOut(fade_out_duration, Easing.OutQuint);
multiplierDisplay
.FadeOut(fade_out_duration / 2, Easing.OutQuint)
.ScaleTo(0.75f, fade_out_duration, Easing.OutQuint);
header.MoveToY(-header.DrawHeight, fade_out_duration, Easing.OutQuint);
footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
for (int i = 0; i < columnFlow.Count; i++)
{
const float distance = 700;
columnFlow[i].TopLevelContent
.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint)
.FadeOut(fade_out_duration, Easing.OutQuint);
}
}
private class ModColumnContainer : FillFlowContainer<ModColumn>
{
private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
public ModColumnContainer()
{
AddLayout(drawSizeLayout);
}
public override void Add(ModColumn column)
{
base.Add(column);
Debug.Assert(column != null);
column.Shear = Vector2.Zero;
}
protected override void Update()
{
base.Update();
if (!drawSizeLayout.IsValid)
{
Padding = new MarginPadding
{
Left = DrawHeight * ModPanel.SHEAR_X,
Bottom = 10
};
drawSizeLayout.Validate();
}
}
}
private class ClickToReturnContainer : Container
{
public BindableBool HandleMouse { get; } = new BindableBool();
public Action OnClicked { get; set; }
protected override bool Handle(UIEvent e)
{
if (!HandleMouse.Value)
return base.Handle(e);
switch (e)
{
case ClickEvent _:
OnClicked?.Invoke();
return true;
case MouseEvent _:
return true;
}
return base.Handle(e);
}
}
}
}

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@ -23,6 +23,8 @@ namespace osu.Game.Overlays.Mods
{
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>();
public const float HEIGHT = 250;
private readonly Box background;
private readonly FillFlowContainer modSettingsFlow;
@ -32,7 +34,7 @@ namespace osu.Game.Overlays.Mods
public ModSettingsArea()
{
RelativeSizeAxes = Axes.X;
Height = 250;
Height = HEIGHT;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
@ -52,6 +54,7 @@ namespace osu.Game.Overlays.Mods
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
ClampExtension = 100,
Child = modSettingsFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
@ -155,9 +158,10 @@ namespace osu.Game.Overlays.Mods
new[] { Empty() },
new Drawable[]
{
new OsuScrollContainer(Direction.Vertical)
new NestedVerticalScrollContainer
{
RelativeSizeAxes = Axes.Both,
ClampExtension = 100,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A scroll container that handles the case of vertically scrolling content inside a larger horizontally scrolling parent container.
/// </summary>
public class NestedVerticalScrollContainer : OsuScrollContainer
{
private OsuScrollContainer? parentScrollContainer;
protected override void LoadComplete()
{
base.LoadComplete();
parentScrollContainer = this.FindClosestParent<OsuScrollContainer>();
}
protected override bool OnScroll(ScrollEvent e)
{
if (parentScrollContainer == null)
return base.OnScroll(e);
bool topRightInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.TopRight);
bool bottomLeftInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.BottomLeft);
// If not completely on-screen, handle scroll but also allow parent to scroll at the same time (to hopefully bring our content into full view).
if (!topRightInView || !bottomLeftInView)
return false;
bool scrollingPastEnd = e.ScrollDelta.Y < 0 && IsScrolledToEnd();
bool scrollingPastStart = e.ScrollDelta.Y > 0 && Target <= 0;
// If at either of our extents, delegate scroll to the horizontal parent container.
if (scrollingPastStart || scrollingPastEnd)
return false;
return base.OnScroll(e);
}
}
}

View File

@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.10.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.404.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.405.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.405.0" />
<PackageReference Include="Sentry" Version="3.14.1" />
<PackageReference Include="SharpCompress" Version="0.30.1" />

View File

@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.404.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.405.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.405.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.404.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.405.0" />
<PackageReference Include="SharpCompress" Version="0.30.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />