mirror of
https://github.com/ppy/osu.git
synced 2025-02-15 14:42:56 +08:00
Merge pull request #196 from peppy/carousel-fixes
Carousel improvements.
This commit is contained in:
commit
c9965a1fd8
@ -1 +1 @@
|
|||||||
Subproject commit 60e210c1aa62a114fb08e50797f8f839da326cc3
|
Subproject commit cc614047de3471a2d2b4b988fed550fc946016b9
|
@ -35,14 +35,8 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case BeatmapGroupState.Expanded:
|
case BeatmapGroupState.Expanded:
|
||||||
//if (!difficulties.Children.All(d => IsLoaded))
|
|
||||||
// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
|
|
||||||
//else
|
|
||||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||||
{
|
|
||||||
panel.Hidden = false;
|
|
||||||
panel.FadeIn(250);
|
panel.FadeIn(250);
|
||||||
}
|
|
||||||
|
|
||||||
Header.State = PanelSelectedState.Selected;
|
Header.State = PanelSelectedState.Selected;
|
||||||
if (SelectedPanel != null)
|
if (SelectedPanel != null)
|
||||||
@ -54,11 +48,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
SelectedPanel.State = PanelSelectedState.NotSelected;
|
SelectedPanel.State = PanelSelectedState.NotSelected;
|
||||||
|
|
||||||
foreach (BeatmapPanel panel in BeatmapPanels)
|
foreach (BeatmapPanel panel in BeatmapPanels)
|
||||||
{
|
|
||||||
panel.Hidden = true;
|
|
||||||
panel.FadeOut(250);
|
panel.FadeOut(250);
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -76,6 +66,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
|
|
||||||
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
|
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
|
||||||
{
|
{
|
||||||
|
Alpha = 0,
|
||||||
GainedSelection = panelGainedSelection,
|
GainedSelection = panelGainedSelection,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
}).ToList();
|
}).ToList();
|
||||||
|
@ -2,11 +2,14 @@
|
|||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -22,6 +25,8 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
|
|
||||||
public Action<BeatmapPanel> GainedSelection;
|
public Action<BeatmapPanel> GainedSelection;
|
||||||
|
|
||||||
|
Color4 deselectedColour = new Color4(20, 43, 51, 255);
|
||||||
|
|
||||||
protected override void Selected()
|
protected override void Selected()
|
||||||
{
|
{
|
||||||
base.Selected();
|
base.Selected();
|
||||||
@ -36,7 +41,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
{
|
{
|
||||||
base.Deselected();
|
base.Deselected();
|
||||||
|
|
||||||
background.Colour = new Color4(20, 43, 51, 255);
|
background.Colour = deselectedColour;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapPanel(BeatmapInfo beatmap)
|
public BeatmapPanel(BeatmapInfo beatmap)
|
||||||
@ -44,12 +49,18 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
Beatmap = beatmap;
|
Beatmap = beatmap;
|
||||||
Height *= 0.60f;
|
Height *= 0.60f;
|
||||||
|
|
||||||
Children = new Framework.Graphics.Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new Box
|
background = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
|
new Triangles
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
BlendingMode = BlendingMode.Additive,
|
||||||
|
Colour = deselectedColour,
|
||||||
|
},
|
||||||
new FlowContainer
|
new FlowContainer
|
||||||
{
|
{
|
||||||
Padding = new MarginPadding(5),
|
Padding = new MarginPadding(5),
|
||||||
@ -57,7 +68,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
Children = new Framework.Graphics.Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
|
new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
|
||||||
{
|
{
|
||||||
@ -71,7 +82,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
Spacing = new Vector2(0, 5),
|
Spacing = new Vector2(0, 5),
|
||||||
Direction = FlowDirection.VerticalOnly,
|
Direction = FlowDirection.VerticalOnly,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Framework.Graphics.Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new FlowContainer
|
new FlowContainer
|
||||||
{
|
{
|
||||||
@ -113,5 +124,45 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class Triangles : Container
|
||||||
|
{
|
||||||
|
private Texture triangle;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
triangle = textures.Get(@"Play/osu/triangle@2x");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
Add(new Sprite
|
||||||
|
{
|
||||||
|
Texture = triangle,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||||
|
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||||
|
Alpha = RNG.NextSingle() * 0.3f
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
foreach (Drawable d in Children)
|
||||||
|
{
|
||||||
|
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 880)));
|
||||||
|
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
|
||||||
|
d.MoveToY(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,6 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
public BeatmapSetHeader(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
this.beatmap = beatmap;
|
||||||
Hidden = false;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -72,6 +71,12 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
FadeInFromZero(250);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Selected()
|
protected override void Selected()
|
||||||
{
|
{
|
||||||
base.Selected();
|
base.Selected();
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Transformations;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -14,7 +15,12 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
{
|
{
|
||||||
public const float MAX_HEIGHT = 80;
|
public const float MAX_HEIGHT = 80;
|
||||||
|
|
||||||
public bool Hidden = true;
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
|
public bool IsOnScreen;
|
||||||
|
|
||||||
|
public override bool IsAlive => IsOnScreen && base.IsAlive;
|
||||||
|
|
||||||
private Container nestedContainer;
|
private Container nestedContainer;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => nestedContainer;
|
protected override Container<Drawable> Content => nestedContainer;
|
||||||
@ -42,7 +48,6 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
applyState();
|
applyState();
|
||||||
FadeInFromZero(250);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void applyState()
|
private void applyState()
|
||||||
|
@ -16,10 +16,27 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
class BeatmapInfoWedge : Container
|
class BeatmapInfoWedge : Container
|
||||||
{
|
{
|
||||||
|
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||||
|
|
||||||
private Container beatmapInfoContainer;
|
private Container beatmapInfoContainer;
|
||||||
|
|
||||||
private BaseGame game;
|
private BaseGame game;
|
||||||
|
|
||||||
|
public BeatmapInfoWedge()
|
||||||
|
{
|
||||||
|
Shear = wedged_container_shear;
|
||||||
|
Masking = true;
|
||||||
|
BorderColour = new Color4(221, 255, 255, 255);
|
||||||
|
BorderThickness = 2.5f;
|
||||||
|
EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = new Color4(130, 204, 255, 150),
|
||||||
|
Radius = 20,
|
||||||
|
Roundness = 15,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BaseGame game)
|
private void load(BaseGame game)
|
||||||
{
|
{
|
||||||
@ -35,8 +52,6 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
float newDepth = lastContainer?.Depth - 1 ?? 0;
|
float newDepth = lastContainer?.Depth - 1 ?? 0;
|
||||||
|
|
||||||
FadeIn(250);
|
|
||||||
|
|
||||||
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
|
BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
|
||||||
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
|
BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
|
||||||
|
|
||||||
@ -126,6 +141,8 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}).Preload(game, delegate(Drawable d)
|
}).Preload(game, delegate(Drawable d)
|
||||||
{
|
{
|
||||||
|
FadeIn(250);
|
||||||
|
|
||||||
lastContainer?.FadeOut(250);
|
lastContainer?.FadeOut(250);
|
||||||
lastContainer?.Expire();
|
lastContainer?.Expire();
|
||||||
|
|
||||||
|
@ -10,39 +10,85 @@ using osu.Game.Database;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Lists;
|
||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
class CarouselContainer : ScrollContainer
|
class CarouselContainer : ScrollContainer
|
||||||
{
|
{
|
||||||
private Container<Panel> scrollableContent;
|
private Container<Panel> scrollableContent;
|
||||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||||
private List<Panel> panels = new List<Panel>();
|
|
||||||
|
|
||||||
public BeatmapGroup SelectedGroup { get; private set; }
|
public BeatmapGroup SelectedGroup { get; private set; }
|
||||||
public BeatmapPanel SelectedPanel { get; private set; }
|
public BeatmapPanel SelectedPanel { get; private set; }
|
||||||
|
|
||||||
private List<float> yPositions = new List<float>();
|
|
||||||
|
|
||||||
public CarouselContainer()
|
|
||||||
{
|
|
||||||
DistanceDecayJump = 0.01;
|
|
||||||
|
|
||||||
Add(scrollableContent = new Container<Panel>
|
private List<float> yPositions = new List<float>();
|
||||||
|
private CarouselLifetimeList<Panel> Lifetime;
|
||||||
|
|
||||||
|
public CarouselContainer()
|
||||||
|
{
|
||||||
|
DistanceDecayJump = 0.01;
|
||||||
|
|
||||||
|
Add(scrollableContent = new Container<Panel>(Lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class CarouselLifetimeList<T> : LifetimeList<Panel>
|
||||||
|
{
|
||||||
|
public CarouselLifetimeList(IComparer<Panel> comparer)
|
||||||
|
: base(comparer)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public int StartIndex;
|
||||||
|
public int EndIndex;
|
||||||
|
|
||||||
|
public override bool Update(FrameTimeInfo time)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
bool anyAliveChanged = false;
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
|
//check existing items to make sure they haven't died.
|
||||||
|
foreach (var item in AliveItems.ToArray())
|
||||||
|
{
|
||||||
|
item.UpdateTime(time);
|
||||||
|
if (!item.IsAlive)
|
||||||
|
{
|
||||||
|
//todo: make this more efficient
|
||||||
|
int i = IndexOf(item);
|
||||||
|
anyAliveChanged |= CheckItem(item, ref i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//handle custom range
|
||||||
|
for (int i = StartIndex; i < EndIndex; i++)
|
||||||
|
{
|
||||||
|
var item = this[i];
|
||||||
|
item.UpdateTime(time);
|
||||||
|
anyAliveChanged |= CheckItem(item, ref i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return anyAliveChanged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void AddGroup(BeatmapGroup group)
|
public void AddGroup(BeatmapGroup group)
|
||||||
{
|
{
|
||||||
group.State = BeatmapGroupState.Collapsed;
|
group.State = BeatmapGroupState.Collapsed;
|
||||||
|
|
||||||
groups.Add(group);
|
groups.Add(group);
|
||||||
panels.Add(group.Header);
|
|
||||||
|
group.Header.Depth = scrollableContent.Children.Count();
|
||||||
|
scrollableContent.Add(group.Header);
|
||||||
|
|
||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
panels.Add(panel);
|
{
|
||||||
|
panel.Depth = scrollableContent.Children.Count();
|
||||||
|
scrollableContent.Add(panel);
|
||||||
|
}
|
||||||
|
|
||||||
computeYPositions();
|
computeYPositions();
|
||||||
}
|
}
|
||||||
@ -74,6 +120,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (group.State == BeatmapGroupState.Expanded)
|
if (group.State == BeatmapGroupState.Expanded)
|
||||||
{
|
{
|
||||||
group.Header.MoveToX(-100, 500, EasingTypes.OutExpo);
|
group.Header.MoveToX(-100, 500, EasingTypes.OutExpo);
|
||||||
|
var headerY = group.Header.Position.Y;
|
||||||
|
|
||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
{
|
{
|
||||||
@ -82,6 +129,10 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
||||||
|
|
||||||
|
//on first display we want to begin hidden under our group's header.
|
||||||
|
if (panel.Alpha == 0)
|
||||||
|
panel.MoveToY(headerY);
|
||||||
|
|
||||||
movePanel(panel, true, ref currentY);
|
movePanel(panel, true, ref currentY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -119,11 +170,7 @@ namespace osu.Game.Screens.Select
|
|||||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
||||||
{
|
{
|
||||||
if (SelectedGroup != null && SelectedGroup != group)
|
if (SelectedGroup != null && SelectedGroup != group)
|
||||||
{
|
|
||||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||||
foreach (BeatmapPanel p in group.BeatmapPanels)
|
|
||||||
p.MoveToY(group.Header.Position.Y);
|
|
||||||
}
|
|
||||||
|
|
||||||
SelectedGroup = group;
|
SelectedGroup = group;
|
||||||
panel.State = PanelSelectedState.Selected;
|
panel.State = PanelSelectedState.Selected;
|
||||||
@ -133,7 +180,7 @@ namespace osu.Game.Screens.Select
|
|||||||
ScrollTo(selectedY);
|
ScrollTo(selectedY);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static float offsetX(Panel panel, float dist, float halfHeight)
|
private static float offsetX(float dist, float halfHeight)
|
||||||
{
|
{
|
||||||
// The radius of the circle the carousel moves on.
|
// The radius of the circle the carousel moves on.
|
||||||
const float CIRCLE_RADIUS = 4;
|
const float CIRCLE_RADIUS = 4;
|
||||||
@ -143,28 +190,16 @@ namespace osu.Game.Screens.Select
|
|||||||
return 125 + x;
|
return 125 + x;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addPanel(int index)
|
|
||||||
{
|
|
||||||
Panel panel = panels[index];
|
|
||||||
if (panel.Hidden)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!scrollableContent.Contains(panel))
|
|
||||||
{
|
|
||||||
panel.Depth = index + (panel is BeatmapSetHeader ? panels.Count : 0);
|
|
||||||
scrollableContent.Add(panel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
float drawHeight = DrawHeight;
|
float drawHeight = DrawHeight;
|
||||||
scrollableContent.RemoveAll(delegate (Panel p)
|
|
||||||
|
Lifetime.AliveItems.ForEach(delegate (Panel p)
|
||||||
{
|
{
|
||||||
float panelPosY = p.Position.Y;
|
float panelPosY = p.Position.Y;
|
||||||
return panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !IsVisible;
|
p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
|
||||||
});
|
});
|
||||||
|
|
||||||
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
|
||||||
@ -172,19 +207,24 @@ namespace osu.Game.Screens.Select
|
|||||||
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
|
||||||
if (lastIndex < 0) lastIndex = ~lastIndex;
|
if (lastIndex < 0) lastIndex = ~lastIndex;
|
||||||
|
|
||||||
for (int i = firstIndex; i < lastIndex; ++i)
|
Lifetime.StartIndex = firstIndex;
|
||||||
addPanel(i);
|
Lifetime.EndIndex = lastIndex;
|
||||||
|
|
||||||
float halfHeight = drawHeight / 2;
|
float halfHeight = drawHeight / 2;
|
||||||
foreach (Panel panel in scrollableContent.Children)
|
|
||||||
|
for (int i = firstIndex; i < lastIndex; ++i)
|
||||||
{
|
{
|
||||||
|
var panel = Lifetime[i];
|
||||||
|
|
||||||
|
panel.IsOnScreen = true;
|
||||||
|
|
||||||
float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
|
float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
|
||||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||||
|
|
||||||
// Setting the origin position serves as an additive position on top of potential
|
// Setting the origin position serves as an additive position on top of potential
|
||||||
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
// local transformation we may want to apply (e.g. when a panel gets selected, we
|
||||||
// may want to smoothly transform it leftwards.)
|
// may want to smoothly transform it leftwards.)
|
||||||
panel.OriginPosition = new Vector2(-offsetX(panel, dist, halfHeight), 0);
|
panel.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
|
||||||
|
|
||||||
// We are applying a multiplicative alpha (which is internally done by nesting an
|
// We are applying a multiplicative alpha (which is internally done by nesting an
|
||||||
// additional container and setting that container's alpha) such that we can
|
// additional container and setting that container's alpha) such that we can
|
||||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Screens.Select
|
|||||||
private TrackManager trackManager;
|
private TrackManager trackManager;
|
||||||
|
|
||||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
||||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
|
||||||
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
|
private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
|
||||||
private BeatmapInfoWedge beatmapInfoWedge;
|
private BeatmapInfoWedge beatmapInfoWedge;
|
||||||
|
|
||||||
@ -105,18 +104,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Position = wedged_container_start_position,
|
Position = wedged_container_start_position,
|
||||||
Size = wedged_container_size,
|
Size = wedged_container_size,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Shear = wedged_container_shear,
|
|
||||||
Margin = new MarginPadding { Top = 20, Right = 20, },
|
Margin = new MarginPadding { Top = 20, Right = 20, },
|
||||||
Masking = true,
|
|
||||||
BorderColour = new Color4(221, 255, 255, 255),
|
|
||||||
BorderThickness = 2.5f,
|
|
||||||
EdgeEffect = new EdgeEffect
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Glow,
|
|
||||||
Colour = new Color4(130, 204, 255, 150),
|
|
||||||
Radius = 20,
|
|
||||||
Roundness = 15,
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user