mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 11:12:54 +08:00
Merge pull request #196 from peppy/carousel-fixes
Carousel improvements.
This commit is contained in:
commit
c9965a1fd8
@ -1 +1 @@
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Subproject commit 60e210c1aa62a114fb08e50797f8f839da326cc3
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Subproject commit cc614047de3471a2d2b4b988fed550fc946016b9
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@ -35,14 +35,8 @@ namespace osu.Game.Beatmaps.Drawables
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switch (state)
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{
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case BeatmapGroupState.Expanded:
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//if (!difficulties.Children.All(d => IsLoaded))
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// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
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//else
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foreach (BeatmapPanel panel in BeatmapPanels)
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{
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panel.Hidden = false;
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panel.FadeIn(250);
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}
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Header.State = PanelSelectedState.Selected;
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if (SelectedPanel != null)
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@ -54,11 +48,7 @@ namespace osu.Game.Beatmaps.Drawables
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SelectedPanel.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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{
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panel.Hidden = true;
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panel.FadeOut(250);
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}
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break;
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}
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}
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@ -76,6 +66,7 @@ namespace osu.Game.Beatmaps.Drawables
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BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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Alpha = 0,
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GainedSelection = panelGainedSelection,
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RelativeSizeAxes = Axes.X,
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}).ToList();
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@ -2,11 +2,14 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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@ -22,6 +25,8 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapPanel> GainedSelection;
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Color4 deselectedColour = new Color4(20, 43, 51, 255);
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protected override void Selected()
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{
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base.Selected();
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@ -36,7 +41,7 @@ namespace osu.Game.Beatmaps.Drawables
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{
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base.Deselected();
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background.Colour = new Color4(20, 43, 51, 255);
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background.Colour = deselectedColour;
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}
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public BeatmapPanel(BeatmapInfo beatmap)
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@ -44,12 +49,18 @@ namespace osu.Game.Beatmaps.Drawables
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Beatmap = beatmap;
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Height *= 0.60f;
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Children = new Framework.Graphics.Drawable[]
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = deselectedColour,
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},
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new FlowContainer
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{
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Padding = new MarginPadding(5),
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@ -57,7 +68,7 @@ namespace osu.Game.Beatmaps.Drawables
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Framework.Graphics.Drawable[]
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Children = new Drawable[]
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{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
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{
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@ -71,7 +82,7 @@ namespace osu.Game.Beatmaps.Drawables
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Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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AutoSizeAxes = Axes.Both,
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Children = new Framework.Graphics.Drawable[]
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Children = new Drawable[]
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{
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new FlowContainer
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{
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@ -113,5 +124,45 @@ namespace osu.Game.Beatmaps.Drawables
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}
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};
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}
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public class Triangles : Container
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{
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private Texture triangle;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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triangle = textures.Get(@"Play/osu/triangle@2x");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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for (int i = 0; i < 10; i++)
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{
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Add(new Sprite
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{
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Texture = triangle,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
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Alpha = RNG.NextSingle() * 0.3f
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});
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}
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}
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protected override void Update()
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{
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base.Update();
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foreach (Drawable d in Children)
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{
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 880)));
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if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
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d.MoveToY(1);
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}
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}
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}
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}
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}
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@ -27,7 +27,6 @@ namespace osu.Game.Beatmaps.Drawables
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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Hidden = false;
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Children = new Drawable[]
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{
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@ -72,6 +71,12 @@ namespace osu.Game.Beatmaps.Drawables
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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FadeInFromZero(250);
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}
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protected override void Selected()
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{
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base.Selected();
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@ -4,6 +4,7 @@
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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@ -14,7 +15,12 @@ namespace osu.Game.Beatmaps.Drawables
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{
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public const float MAX_HEIGHT = 80;
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public bool Hidden = true;
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public override bool RemoveWhenNotAlive => false;
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public bool IsOnScreen;
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public override bool IsAlive => IsOnScreen && base.IsAlive;
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private Container nestedContainer;
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protected override Container<Drawable> Content => nestedContainer;
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@ -42,7 +48,6 @@ namespace osu.Game.Beatmaps.Drawables
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{
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base.LoadComplete();
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applyState();
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FadeInFromZero(250);
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}
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private void applyState()
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@ -16,10 +16,27 @@ namespace osu.Game.Screens.Select
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{
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class BeatmapInfoWedge : Container
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private Container beatmapInfoContainer;
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private BaseGame game;
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public BeatmapInfoWedge()
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{
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Shear = wedged_container_shear;
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Masking = true;
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BorderColour = new Color4(221, 255, 255, 255);
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BorderThickness = 2.5f;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 15,
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};
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}
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[BackgroundDependencyLoader]
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private void load(BaseGame game)
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{
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@ -35,8 +52,6 @@ namespace osu.Game.Screens.Select
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float newDepth = lastContainer?.Depth - 1 ?? 0;
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FadeIn(250);
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BeatmapSetInfo beatmapSetInfo = beatmap.BeatmapSetInfo;
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BeatmapInfo beatmapInfo = beatmap.BeatmapInfo;
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@ -126,6 +141,8 @@ namespace osu.Game.Screens.Select
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}
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}).Preload(game, delegate(Drawable d)
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{
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FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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@ -10,39 +10,85 @@ using osu.Game.Database;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps.Drawables;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.Select
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{
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class CarouselContainer : ScrollContainer
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{
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private Container<Panel> scrollableContent;
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private List<BeatmapGroup> groups = new List<BeatmapGroup>();
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private List<Panel> panels = new List<Panel>();
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public BeatmapGroup SelectedGroup { get; private set; }
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public BeatmapPanel SelectedPanel { get; private set; }
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private List<float> yPositions = new List<float>();
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public CarouselContainer()
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{
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DistanceDecayJump = 0.01;
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Add(scrollableContent = new Container<Panel>
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private List<float> yPositions = new List<float>();
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private CarouselLifetimeList<Panel> Lifetime;
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public CarouselContainer()
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{
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DistanceDecayJump = 0.01;
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Add(scrollableContent = new Container<Panel>(Lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
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{
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RelativeSizeAxes = Axes.X,
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});
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}
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internal class CarouselLifetimeList<T> : LifetimeList<Panel>
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{
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public CarouselLifetimeList(IComparer<Panel> comparer)
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: base(comparer)
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{
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}
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public int StartIndex;
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public int EndIndex;
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public override bool Update(FrameTimeInfo time)
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{
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RelativeSizeAxes = Axes.X,
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});
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}
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bool anyAliveChanged = false;
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//check existing items to make sure they haven't died.
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foreach (var item in AliveItems.ToArray())
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{
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item.UpdateTime(time);
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if (!item.IsAlive)
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{
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//todo: make this more efficient
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int i = IndexOf(item);
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anyAliveChanged |= CheckItem(item, ref i);
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}
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}
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//handle custom range
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for (int i = StartIndex; i < EndIndex; i++)
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{
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var item = this[i];
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item.UpdateTime(time);
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anyAliveChanged |= CheckItem(item, ref i);
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}
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return anyAliveChanged;
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}
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}
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public void AddGroup(BeatmapGroup group)
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{
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group.State = BeatmapGroupState.Collapsed;
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groups.Add(group);
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panels.Add(group.Header);
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group.Header.Depth = scrollableContent.Children.Count();
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scrollableContent.Add(group.Header);
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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panels.Add(panel);
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{
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panel.Depth = scrollableContent.Children.Count();
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scrollableContent.Add(panel);
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}
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computeYPositions();
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}
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@ -74,6 +120,7 @@ namespace osu.Game.Screens.Select
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if (group.State == BeatmapGroupState.Expanded)
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{
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group.Header.MoveToX(-100, 500, EasingTypes.OutExpo);
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var headerY = group.Header.Position.Y;
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foreach (BeatmapPanel panel in group.BeatmapPanels)
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{
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@ -82,6 +129,10 @@ namespace osu.Game.Screens.Select
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panel.MoveToX(-50, 500, EasingTypes.OutExpo);
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//on first display we want to begin hidden under our group's header.
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if (panel.Alpha == 0)
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panel.MoveToY(headerY);
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movePanel(panel, true, ref currentY);
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}
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}
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@ -119,11 +170,7 @@ namespace osu.Game.Screens.Select
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public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
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{
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if (SelectedGroup != null && SelectedGroup != group)
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{
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SelectedGroup.State = BeatmapGroupState.Collapsed;
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foreach (BeatmapPanel p in group.BeatmapPanels)
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p.MoveToY(group.Header.Position.Y);
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}
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SelectedGroup = group;
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panel.State = PanelSelectedState.Selected;
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@ -133,7 +180,7 @@ namespace osu.Game.Screens.Select
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ScrollTo(selectedY);
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}
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private static float offsetX(Panel panel, float dist, float halfHeight)
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private static float offsetX(float dist, float halfHeight)
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{
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// The radius of the circle the carousel moves on.
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const float CIRCLE_RADIUS = 4;
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@ -143,28 +190,16 @@ namespace osu.Game.Screens.Select
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return 125 + x;
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}
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private void addPanel(int index)
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{
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Panel panel = panels[index];
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if (panel.Hidden)
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return;
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if (!scrollableContent.Contains(panel))
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{
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panel.Depth = index + (panel is BeatmapSetHeader ? panels.Count : 0);
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scrollableContent.Add(panel);
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}
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}
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protected override void Update()
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{
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base.Update();
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float drawHeight = DrawHeight;
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scrollableContent.RemoveAll(delegate (Panel p)
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Lifetime.AliveItems.ForEach(delegate (Panel p)
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{
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float panelPosY = p.Position.Y;
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return panelPosY < Current - p.DrawHeight || panelPosY > Current + drawHeight || !IsVisible;
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p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
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});
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int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
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@ -172,19 +207,24 @@ namespace osu.Game.Screens.Select
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int lastIndex = yPositions.BinarySearch(Current + drawHeight);
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if (lastIndex < 0) lastIndex = ~lastIndex;
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for (int i = firstIndex; i < lastIndex; ++i)
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addPanel(i);
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Lifetime.StartIndex = firstIndex;
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Lifetime.EndIndex = lastIndex;
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float halfHeight = drawHeight / 2;
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foreach (Panel panel in scrollableContent.Children)
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for (int i = firstIndex; i < lastIndex; ++i)
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{
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var panel = Lifetime[i];
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panel.IsOnScreen = true;
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float panelDrawY = panel.Position.Y - Current + panel.DrawHeight / 2;
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float dist = Math.Abs(1f - panelDrawY / halfHeight);
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// Setting the origin position serves as an additive position on top of potential
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// local transformation we may want to apply (e.g. when a panel gets selected, we
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// may want to smoothly transform it leftwards.)
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panel.OriginPosition = new Vector2(-offsetX(panel, dist, halfHeight), 0);
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panel.OriginPosition = new Vector2(-offsetX(dist, halfHeight), 0);
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// We are applying a multiplicative alpha (which is internally done by nesting an
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// additional container and setting that container's alpha) such that we can
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|
@ -38,7 +38,6 @@ namespace osu.Game.Screens.Select
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private TrackManager trackManager;
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private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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private BeatmapInfoWedge beatmapInfoWedge;
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@ -105,18 +104,7 @@ namespace osu.Game.Screens.Select
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Position = wedged_container_start_position,
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Shear = wedged_container_shear,
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Margin = new MarginPadding { Top = 20, Right = 20, },
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Masking = true,
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BorderColour = new Color4(221, 255, 255, 255),
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BorderThickness = 2.5f,
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 15,
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},
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},
|
||||
new Container
|
||||
{
|
||||
|
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