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added confirmation dialog for Delete ALL beatmaps
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parent
7584c7df53
commit
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@ -0,0 +1,46 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class DeleteAllBeatmapsDialog : PopupDialog
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{
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private BeatmapManager manager;
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmapManager)
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{
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manager = beatmapManager;
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}
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public DeleteAllBeatmapsDialog(Action deleteAction)
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{
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BodyText = "Everything?";
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Icon = FontAwesome.fa_trash_o;
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HeaderText = @"Confirm deletion of";
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes. Go for it.",
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Action = deleteAction
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},
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new PopupDialogCancelButton
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{
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Text = @"No! Abort mission!",
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},
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};
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -16,11 +17,15 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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private TriangleButton deleteButton;
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private TriangleButton deleteButton;
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private TriangleButton restoreButton;
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private TriangleButton restoreButton;
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private DialogOverlay dialogOverlay;
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protected override string Header => "General";
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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private void load(BeatmapManager beatmaps, DialogOverlay dialog)
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{
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{
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dialogOverlay = dialog;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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importButton = new SettingsButton
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importButton = new SettingsButton
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@ -37,9 +42,13 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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{
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Text = "Delete ALL beatmaps",
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Text = "Delete ALL beatmaps",
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Action = () =>
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Action = () =>
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{
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Action deletion = delegate
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{
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{
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deleteButton.Enabled.Value = false;
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deleteButton.Enabled.Value = false;
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Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
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};
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(deletion));
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}
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}
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},
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},
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restoreButton = new SettingsButton
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restoreButton = new SettingsButton
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@ -300,6 +300,7 @@
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<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
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<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
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<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
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<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
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<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
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