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Add note about the visibility logic because it tripped me up

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Dean Herbert 2025-01-17 17:14:06 +09:00
parent f59762f0cb
commit c8b38f05d5
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@ -159,6 +159,7 @@ namespace osu.Game.Screens.Play.HUD
private void updateVisibility() private void updateVisibility()
{ {
// We don't want to show spectators when we are watching a replay.
mainFlow.FadeTo(Spectators.Count > 0 && UserPlayingState.Value != LocalUserPlayingState.NotPlaying ? 1 : 0, 250, Easing.OutQuint); mainFlow.FadeTo(Spectators.Count > 0 && UserPlayingState.Value != LocalUserPlayingState.NotPlaying ? 1 : 0, 250, Easing.OutQuint);
} }