From c8b38f05d5990c7a97740f6d6523737297d965b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jan 2025 17:14:06 +0900 Subject: [PATCH] Add note about the visibility logic because it tripped me up --- osu.Game/Screens/Play/HUD/SpectatorList.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/HUD/SpectatorList.cs b/osu.Game/Screens/Play/HUD/SpectatorList.cs index ffe6bbf571..7158f69a7a 100644 --- a/osu.Game/Screens/Play/HUD/SpectatorList.cs +++ b/osu.Game/Screens/Play/HUD/SpectatorList.cs @@ -159,6 +159,7 @@ namespace osu.Game.Screens.Play.HUD private void updateVisibility() { + // We don't want to show spectators when we are watching a replay. mainFlow.FadeTo(Spectators.Count > 0 && UserPlayingState.Value != LocalUserPlayingState.NotPlaying ? 1 : 0, 250, Easing.OutQuint); }