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Complete PR's independence
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@ -14,13 +14,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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public class HoldNoteMask : HitObjectMask
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public class HoldNoteMask : HitObjectMask
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{
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{
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private readonly BodyPiece body;
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private readonly BodyPiece body;
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private readonly DrawableHoldNote holdNote;
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public HoldNoteMask(DrawableHoldNote hold)
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public HoldNoteMask(DrawableHoldNote hold)
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: base(hold)
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: base(hold)
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{
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{
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holdNote = hold;
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Position = hold.Position;
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Position = hold.Position;
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var holdObject = hold.HitObject;
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var holdObject = hold.HitObject;
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16
osu.Game.Rulesets.Mania/Edit/ManiaEditStage.cs
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16
osu.Game.Rulesets.Mania/Edit/ManiaEditStage.cs
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@ -0,0 +1,16 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditStage : ManiaStage
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{
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public ManiaEditStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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: base(firstColumnIndex, definition, ref normalColumnStartAction, ref specialColumnStartAction)
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{
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}
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}
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}
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@ -8,7 +8,7 @@ using System;
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namespace osu.Game.Rulesets.Mania.Objects
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namespace osu.Game.Rulesets.Mania.Objects
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{
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition, IHasEditableColumn
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public abstract class ManiaHitObject : HitObject, IHasXPosition, IHasEditableColumn
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{
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{
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public event Action<int> ColumnChanged;
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public event Action<int> ColumnChanged;
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