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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
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{
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public class HoldNoteMask : HitObjectMask
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{
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private readonly BodyPiece body;
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public HoldNoteMask(DrawableHoldNote hold)
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: base(hold)
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{
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Position = hold.Position;
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var holdObject = hold.HitObject;
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InternalChildren = new Drawable[]
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{
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new NoteMask(hold.Head),
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new NoteMask(hold.Tail),
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body = new BodyPiece
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{
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AccentColour = Color4.Transparent
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},
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};
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holdObject.ColumnChanged += _ => Position = hold.Position;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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body.BorderColour = colours.Yellow;
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}
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}
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}
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