mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 19:27:31 +08:00
Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
This commit is contained in:
parent
40805ad32c
commit
c6d688898f
@ -1 +1 @@
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Subproject commit 8afa4fa7ae9bbd5f357f859b1cc944c78286751a
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Subproject commit 611037f88bd2e64e40ca1a3a385c14fd0a012bf2
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@ -6,7 +6,7 @@ using osu.Desktop.VisualTests.Platform;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.GameModes.Testing;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -17,7 +17,7 @@ using osu.Framework.Allocation;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawable
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{
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{
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class BeatmapGroup : Container, IStateful<BeatmapGroupState>
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class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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{
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public BeatmapPanel SelectedPanel;
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public BeatmapPanel SelectedPanel;
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@ -27,8 +27,7 @@ namespace osu.Game.Beatmaps.Drawable
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public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
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public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
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private BeatmapSetInfo beatmapSet;
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private BeatmapSetInfo beatmapSet;
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private BeatmapSetHeader header;
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public BeatmapSetHeader Header;
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private FlowContainer difficulties;
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private BeatmapGroupState state;
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private BeatmapGroupState state;
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@ -43,24 +42,24 @@ namespace osu.Game.Beatmaps.Drawable
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switch (state)
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switch (state)
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{
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{
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case BeatmapGroupState.Expanded:
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case BeatmapGroupState.Expanded:
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FadeTo(1, 250);
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//if (!difficulties.Children.All(d => IsLoaded))
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//if (!difficulties.Children.All(d => IsLoaded))
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// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
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// Task.WhenAll(difficulties.Children.Select(d => d.Preload(Game))).ContinueWith(t => difficulties.Show());
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//else
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//else
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difficulties.Show();
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.Show();
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header.State = PanelSelectedState.Selected;
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Header.State = PanelSelectedState.Selected;
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if (SelectedPanel != null)
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.Selected;
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SelectedPanel.State = PanelSelectedState.Selected;
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break;
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break;
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case BeatmapGroupState.Collapsed:
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case BeatmapGroupState.Collapsed:
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FadeTo(0.8f, 250);
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Header.State = PanelSelectedState.NotSelected;
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header.State = PanelSelectedState.NotSelected;
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if (SelectedPanel != null)
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.NotSelected;
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SelectedPanel.State = PanelSelectedState.NotSelected;
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difficulties.Hide();
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.Hide();
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break;
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break;
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}
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}
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}
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}
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@ -70,54 +69,21 @@ namespace osu.Game.Beatmaps.Drawable
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{
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{
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this.beatmapSet = beatmapSet;
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this.beatmapSet = beatmapSet;
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Alpha = 0;
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Header = new BeatmapSetHeader(beatmapSet, working)
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Children = new[]
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{
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{
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new FlowContainer
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GainedSelection = headerGainedSelection,
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopRight,
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AutoSizeAxes = Axes.Y,
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Origin = Anchor.TopRight,
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Direction = FlowDirection.VerticalOnly,
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Children = new Framework.Graphics.Drawable[]
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{
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header = new BeatmapSetHeader(beatmapSet, working)
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{
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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difficulties = new FlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 5 },
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Padding = new MarginPadding { Left = 75 },
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Spacing = new Vector2(0, 5),
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Direction = FlowDirection.VerticalOnly,
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}
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}
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}
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};
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};
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}
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[BackgroundDependencyLoader]
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private void load(BaseGame game)
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{
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BeatmapPanels = beatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
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BeatmapPanels = beatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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{
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GainedSelection = panelGainedSelection,
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GainedSelection = panelGainedSelection,
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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}).ToList();
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}).ToList();
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//for the time being, let's completely load the difficulty panels in the background.
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//this likely won't scale so well, but allows us to completely async the loading flow.
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Task.WhenAll(BeatmapPanels.Select(panel => panel.Preload(game, p => difficulties.Add(panel)))).Wait();
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}
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}
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private void headerGainedSelection(BeatmapSetHeader panel)
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private void headerGainedSelection(BeatmapSetHeader panel)
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@ -11,12 +11,14 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawable
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{
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{
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class BeatmapPanel : Panel
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class BeatmapPanel : Panel
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{
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{
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public BeatmapInfo Beatmap;
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public BeatmapInfo Beatmap;
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private Sprite background;
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public Action<BeatmapPanel> GainedSelection;
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public Action<BeatmapPanel> GainedSelection;
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@ -24,6 +26,17 @@ namespace osu.Game.Beatmaps.Drawable
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{
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{
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base.Selected();
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base.Selected();
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GainedSelection?.Invoke(this);
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GainedSelection?.Invoke(this);
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background.ColourInfo = ColourInfo.GradientVertical(
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new Color4(20, 43, 51, 255),
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new Color4(40, 86, 102, 255));
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}
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protected override void Deselected()
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{
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base.Deselected();
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background.Colour = new Color4(20, 43, 51, 255);
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}
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}
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public BeatmapPanel(BeatmapInfo beatmap)
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public BeatmapPanel(BeatmapInfo beatmap)
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@ -33,11 +46,9 @@ namespace osu.Game.Beatmaps.Drawable
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Children = new Framework.Graphics.Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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{
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new Box
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background = new Box
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{
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{
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Colour = new Color4(40, 86, 102, 255), // TODO: gradient
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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},
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},
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new FlowContainer
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new FlowContainer
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{
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{
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@ -10,10 +10,10 @@ using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Beatmaps.Drawable
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namespace osu.Game.Beatmaps.Drawable
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{
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{
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@ -28,15 +28,13 @@ namespace osu.Game.Beatmaps.Drawable
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protected override void Selected()
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protected override void Selected()
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{
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{
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base.Selected();
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base.Selected();
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Width = 1;
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GainedSelection?.Invoke(this);
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GainedSelection?.Invoke(this);
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}
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}
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protected override void Deselected()
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protected override void Deselected()
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{
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{
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base.Deselected();
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base.Deselected();
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Width = 0.8f;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -66,36 +64,83 @@ namespace osu.Game.Beatmaps.Drawable
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this.beatmapSet = beatmapSet;
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this.beatmapSet = beatmapSet;
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Children = new Framework.Graphics.Drawable[]
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Children = new Framework.Graphics.Drawable[]
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{
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{
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working.Background == null ? new Box{ RelativeSizeAxes = Axes.Both, Colour = new Color4(20, 20, 20, 255) } : new Sprite
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new BufferedContainer
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{
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{
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Texture = working.Background,
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CacheDrawnFrameBuffer = true,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Children = new Framework.Graphics.Drawable[]
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Scale = new Vector2(1366 / working.Background.Width * 0.6f),
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{
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Colour = new Color4(200, 200, 200, 255),
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working.Background == null ? new Box{ RelativeSizeAxes = Axes.Both, Colour = new Color4(200, 200, 200, 255) } : new Sprite
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{
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Texture = working.Background,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1366 / working.Background.Width * 0.6f),
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},
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new FlowContainer
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{
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Direction = FlowDirection.HorizontalOnly,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Children = new[]
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{
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// The left half with no gradient applied
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Width = 0.4f,
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},
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// Piecewise-linear gradient with 3 segments to make it appear smoother
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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},
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}
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},
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}
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},
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},
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new FlowContainer
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new FlowContainer
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{
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{
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Direction = FlowDirection.VerticalOnly,
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Direction = FlowDirection.VerticalOnly,
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Spacing = new Vector2(0, 2),
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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Padding = new MarginPadding { Top = 10, Left = 15, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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Children = new[]
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{
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{
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title = new SpriteText
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title = new SpriteText
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{
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{
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Font = @"Exo2.0-SemiBoldItalic",
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Font = @"Exo2.0-BoldItalic",
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Text = beatmapSet.Metadata.Title,
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Text = beatmapSet.Metadata.Title,
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TextSize = 22
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TextSize = 22,
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Shadow = true,
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},
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},
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artist = new SpriteText
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artist = new SpriteText
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{
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{
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Font = @"Exo2.0-MediumItalic",
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Margin = new MarginPadding { Top = -1 },
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Font = @"Exo2.0-SemiBoldItalic",
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Text = beatmapSet.Metadata.Artist,
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Text = beatmapSet.Metadata.Artist,
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TextSize = 16
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TextSize = 17,
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Shadow = true,
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},
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},
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new FlowContainer
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new FlowContainer
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{
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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Children = new[]
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{
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{
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@ -106,8 +151,6 @@ namespace osu.Game.Beatmaps.Drawable
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}
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}
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}
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}
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};
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};
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Deselected();
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}
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}
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}
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}
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}
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}
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@ -26,8 +26,26 @@ namespace osu.Game.Beatmaps.Drawable
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BorderColour = new Color4(221, 255, 255, 255);
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BorderColour = new Color4(221, 255, 255, 255);
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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}
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Deselected();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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applyState();
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FadeInFromZero(250);
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}
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private void applyState()
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{
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switch (state)
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{
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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case PanelSelectedState.Selected:
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Selected();
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break;
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}
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}
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}
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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@ -41,15 +59,7 @@ namespace osu.Game.Beatmaps.Drawable
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if (state == value) return;
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if (state == value) return;
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state = value;
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state = value;
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switch (state)
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applyState();
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{
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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case PanelSelectedState.Selected:
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Selected();
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break;
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}
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}
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}
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}
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}
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@ -15,6 +15,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using OpenTK;
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using OpenTK;
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using osu.Game.Screens.Select;
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|
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namespace osu.Game.Screens.Menu
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namespace osu.Game.Screens.Menu
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{
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{
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@ -7,6 +7,7 @@ using osu.Framework.GameModes;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Screens.Select;
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|
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namespace osu.Game.Screens.Multiplayer
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namespace osu.Game.Screens.Multiplayer
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{
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{
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124
osu.Game/Screens/Select/CarousellContainer.cs
Normal file
124
osu.Game/Screens/Select/CarousellContainer.cs
Normal file
@ -0,0 +1,124 @@
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|
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Caching;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Beatmaps.Drawable;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
class CarousellContainer : ScrollContainer
|
||||||
|
{
|
||||||
|
private Container<Panel> scrollableContent;
|
||||||
|
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||||
|
public BeatmapGroup SelectedGroup { get; private set; }
|
||||||
|
|
||||||
|
private Cached yPositions = new Cached();
|
||||||
|
|
||||||
|
public CarousellContainer()
|
||||||
|
{
|
||||||
|
Add(scrollableContent = new Container<Panel>
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 },
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddGroup(BeatmapGroup group)
|
||||||
|
{
|
||||||
|
group.State = BeatmapGroupState.Collapsed;
|
||||||
|
|
||||||
|
groups.Add(group);
|
||||||
|
|
||||||
|
yPositions.Invalidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void computeYPositions()
|
||||||
|
{
|
||||||
|
float currentY = 0;
|
||||||
|
foreach (BeatmapGroup group in groups)
|
||||||
|
{
|
||||||
|
group.Header.Position = new Vector2(group.Header.Position.X, currentY);
|
||||||
|
currentY += group.Header.DrawSize.Y + 5;
|
||||||
|
|
||||||
|
if (group.State == BeatmapGroupState.Expanded)
|
||||||
|
{
|
||||||
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
|
{
|
||||||
|
panel.Position = new Vector2(panel.Position.X, currentY);
|
||||||
|
currentY += panel.DrawSize.Y + 5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectBeatmap(BeatmapInfo beatmap)
|
||||||
|
{
|
||||||
|
foreach (BeatmapGroup group in groups)
|
||||||
|
{
|
||||||
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||||
|
if (panel != null)
|
||||||
|
SelectGroup(group, panel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
||||||
|
{
|
||||||
|
if (SelectedGroup != null && SelectedGroup != group)
|
||||||
|
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||||
|
|
||||||
|
SelectedGroup = group;
|
||||||
|
panel.State = PanelSelectedState.Selected;
|
||||||
|
|
||||||
|
yPositions.Invalidate();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateLayout()
|
||||||
|
{
|
||||||
|
base.UpdateLayout();
|
||||||
|
|
||||||
|
if (!yPositions.EnsureValid())
|
||||||
|
yPositions.Refresh(computeYPositions);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
scrollableContent.Clear(false);
|
||||||
|
|
||||||
|
foreach (BeatmapGroup group in groups)
|
||||||
|
{
|
||||||
|
scrollableContent.Add(group.Header);
|
||||||
|
|
||||||
|
if (group.State == BeatmapGroupState.Expanded)
|
||||||
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
|
scrollableContent.Add(panel);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Panel panel in scrollableContent.Children)
|
||||||
|
{
|
||||||
|
if (panel.Position.Y < 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Vector2 panelPosLocal = panel.Position;
|
||||||
|
Vector2 panelPos = panel.ToSpaceOfOtherDrawable(panel.DrawSize / 2.0f, this);
|
||||||
|
|
||||||
|
float halfHeight = DrawSize.Y / 2;
|
||||||
|
float dist = Math.Abs(panelPos.Y - halfHeight);
|
||||||
|
panel.Position = new Vector2(
|
||||||
|
(panel is BeatmapSetHeader && panel.State == PanelSelectedState.Selected ? 0 : 100) + dist * 0.1f, panelPosLocal.Y);
|
||||||
|
|
||||||
|
panel.Alpha = MathHelper.Clamp(1.75f - 1.5f * dist / halfHeight, 0, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,8 +4,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
using osu.Game.Screens.Edit;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
class EditSongSelect : GameModeWhiteBox
|
class EditSongSelect : GameModeWhiteBox
|
||||||
{
|
{
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Multiplayer
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
class MatchSongSelect : GameModeWhiteBox
|
class MatchSongSelect : GameModeWhiteBox
|
||||||
{
|
{
|
@ -22,20 +22,17 @@ using osu.Game.Screens.Backgrounds;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public class PlaySongSelect : OsuGameMode
|
public class PlaySongSelect : OsuGameMode
|
||||||
{
|
{
|
||||||
private Bindable<PlayMode> playMode;
|
private Bindable<PlayMode> playMode;
|
||||||
private BeatmapDatabase database;
|
private BeatmapDatabase database;
|
||||||
private BeatmapGroup selectedBeatmapGroup;
|
|
||||||
private BeatmapInfo selectedBeatmapInfo;
|
|
||||||
|
|
||||||
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
|
||||||
|
|
||||||
private ScrollContainer scrollContainer;
|
private CarousellContainer carousell;
|
||||||
private FlowContainer beatmapSetFlow;
|
|
||||||
private TrackManager trackManager;
|
private TrackManager trackManager;
|
||||||
private Container backgroundWedgesContainer;
|
private Container backgroundWedgesContainer;
|
||||||
|
|
||||||
@ -83,23 +80,12 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
scrollContainer = new ScrollContainer
|
carousell = new CarousellContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Size = new Vector2(scrollWidth, 1),
|
Size = new Vector2(scrollWidth, 1),
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
beatmapSetFlow = new FlowContainer
|
|
||||||
{
|
|
||||||
Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 + bottomToolHeight },
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Direction = FlowDirection.VerticalOnly,
|
|
||||||
Spacing = new Vector2(0, 5),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
wedgedContainer = new Container
|
wedgedContainer = new Container
|
||||||
{
|
{
|
||||||
@ -146,7 +132,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Colour = new Color4(238, 51, 153, 255),
|
Colour = new Color4(238, 51, 153, 255),
|
||||||
Action = () => Push(new Player
|
Action = () => Push(new Player
|
||||||
{
|
{
|
||||||
BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap,
|
BeatmapInfo = carousell.SelectedGroup.SelectedPanel.Beatmap,
|
||||||
PreferredPlayMode = playMode.Value
|
PreferredPlayMode = playMode.Value
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
@ -163,17 +149,17 @@ namespace osu.Game.Screens.Play
|
|||||||
playMode = game.PlayMode;
|
playMode = game.PlayMode;
|
||||||
playMode.ValueChanged += playMode_ValueChanged;
|
playMode.ValueChanged += playMode_ValueChanged;
|
||||||
// Temporary:
|
// Temporary:
|
||||||
scrollContainer.Padding = new MarginPadding { Top = ToolbarPadding };
|
carousell.Padding = new MarginPadding { Top = ToolbarPadding };
|
||||||
}
|
}
|
||||||
|
|
||||||
if (database == null)
|
if (database == null)
|
||||||
database = beatmaps;
|
database = beatmaps;
|
||||||
|
|
||||||
database.BeatmapSetAdded += s => Schedule(() => addBeatmapSet(s));
|
database.BeatmapSetAdded += s => Schedule(() => addBeatmapSet(s, game));
|
||||||
|
|
||||||
trackManager = audio.Track;
|
trackManager = audio.Track;
|
||||||
|
|
||||||
Task.Factory.StartNew(addBeatmapSets);
|
Task.Factory.StartNew(() => addBeatmapSets(game));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnEntering(GameMode last)
|
protected override void OnEntering(GameMode last)
|
||||||
@ -352,21 +338,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private void selectBeatmap(BeatmapInfo beatmap)
|
private void selectBeatmap(BeatmapInfo beatmap)
|
||||||
{
|
{
|
||||||
if (beatmap.Equals(selectedBeatmapInfo))
|
carousell.SelectBeatmap(beatmap);
|
||||||
return;
|
|
||||||
|
|
||||||
//this is VERY temporary logic.
|
|
||||||
beatmapSetFlow.Children.Cast<BeatmapGroup>().Any(b =>
|
|
||||||
{
|
|
||||||
var panel = b.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
|
||||||
if (panel != null)
|
|
||||||
{
|
|
||||||
panel.State = PanelSelectedState.Selected;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -374,22 +346,10 @@ namespace osu.Game.Screens.Play
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
||||||
{
|
{
|
||||||
selectedBeatmapInfo = beatmap;
|
|
||||||
|
|
||||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||||
{
|
|
||||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||||
}
|
|
||||||
|
|
||||||
ensurePlayingSelected();
|
ensurePlayingSelected();
|
||||||
|
|
||||||
if (selectedBeatmapGroup == group)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (selectedBeatmapGroup != null)
|
|
||||||
selectedBeatmapGroup.State = BeatmapGroupState.Collapsed;
|
|
||||||
|
|
||||||
selectedBeatmapGroup = group;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task ensurePlayingSelected()
|
private async Task ensurePlayingSelected()
|
||||||
@ -408,7 +368,7 @@ namespace osu.Game.Screens.Play
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet)
|
private void addBeatmapSet(BeatmapSetInfo beatmapSet, OsuGame game)
|
||||||
{
|
{
|
||||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
|
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
|
||||||
beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
|
beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
|
||||||
@ -418,39 +378,27 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
var group = new BeatmapGroup(beatmapSet, working) { SelectionChanged = selectionChanged };
|
var group = new BeatmapGroup(beatmapSet, working) { SelectionChanged = selectionChanged };
|
||||||
|
|
||||||
group.Preload(Game, g =>
|
//for the time being, let's completely load the difficulty panels in the background.
|
||||||
|
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||||
|
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
|
||||||
{
|
{
|
||||||
beatmapSetFlow.Add(group);
|
carousell.AddGroup(group);
|
||||||
|
|
||||||
if (Beatmap == null)
|
if (Beatmap == null)
|
||||||
{
|
carousell.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||||
if (beatmapSetFlow.Children.Count() == 1)
|
|
||||||
{
|
|
||||||
group.State = BeatmapGroupState.Expanded;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (selectedBeatmapInfo?.Equals(Beatmap.BeatmapInfo) != true)
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
||||||
{
|
if (panel != null)
|
||||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(Beatmap.BeatmapInfo));
|
carousell.SelectGroup(group, panel);
|
||||||
if (panel != null)
|
|
||||||
{
|
|
||||||
panel.State = PanelSelectedState.Selected;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}));
|
||||||
group.State = BeatmapGroupState.Collapsed;
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBeatmapSets()
|
private void addBeatmapSets(OsuGame game)
|
||||||
{
|
{
|
||||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
||||||
addBeatmapSet(beatmapSet);
|
addBeatmapSet(beatmapSet, game);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -103,7 +103,8 @@
|
|||||||
<Compile Include="Screens\Multiplayer\Lobby.cs" />
|
<Compile Include="Screens\Multiplayer\Lobby.cs" />
|
||||||
<Compile Include="Screens\Multiplayer\Match.cs" />
|
<Compile Include="Screens\Multiplayer\Match.cs" />
|
||||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||||
<Compile Include="Screens\Multiplayer\MatchSongSelect.cs" />
|
<Compile Include="Screens\Select\CarousellContainer.cs" />
|
||||||
|
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||||
<Compile Include="Screens\OsuGameMode.cs" />
|
<Compile Include="Screens\OsuGameMode.cs" />
|
||||||
<Compile Include="Screens\Play\ModSelect.cs" />
|
<Compile Include="Screens\Play\ModSelect.cs" />
|
||||||
<Compile Include="Beatmaps\Drawable\BeatmapGroup.cs" />
|
<Compile Include="Beatmaps\Drawable\BeatmapGroup.cs" />
|
||||||
@ -114,11 +115,11 @@
|
|||||||
<Compile Include="Modes\Ruleset.cs" />
|
<Compile Include="Modes\Ruleset.cs" />
|
||||||
<Compile Include="Screens\Ranking\Results.cs" />
|
<Compile Include="Screens\Ranking\Results.cs" />
|
||||||
<Compile Include="Screens\Direct\OnlineListing.cs" />
|
<Compile Include="Screens\Direct\OnlineListing.cs" />
|
||||||
<Compile Include="Screens\Play\PlaySongSelect.cs" />
|
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
||||||
<Compile Include="Modes\UI\HitRenderer.cs" />
|
<Compile Include="Modes\UI\HitRenderer.cs" />
|
||||||
<Compile Include="Modes\UI\Playfield.cs" />
|
<Compile Include="Modes\UI\Playfield.cs" />
|
||||||
<Compile Include="Modes\UI\ScoreOverlay.cs" />
|
<Compile Include="Modes\UI\ScoreOverlay.cs" />
|
||||||
<Compile Include="Screens\Edit\EditSongSelect.cs" />
|
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||||
<Compile Include="Modes\UI\ComboCounter.cs" />
|
<Compile Include="Modes\UI\ComboCounter.cs" />
|
||||||
<Compile Include="Modes\UI\ComboResultCounter.cs" />
|
<Compile Include="Modes\UI\ComboResultCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user