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osu-lazer/osu.Game/Screens/Multiplayer/Match.cs
Thomas Müller c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00

37 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.GameModes;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.Multiplayer
{
class Match : GameModeWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect),
typeof(Player),
};
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
}
protected override bool OnExiting(GameMode next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
return base.OnExiting(next);
}
}
}