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Use empty HitWindows to fix editor slider display (#6445)

Use empty HitWindows to fix editor slider display

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
Dean Herbert 2019-10-10 17:10:34 +09:00 committed by GitHub
commit c6a6ea3890
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
28 changed files with 67 additions and 33 deletions

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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
public enum FruitVisualRepresentation

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@ -101,6 +101,6 @@ namespace osu.Game.Rulesets.Mania.Objects
public override Judgement CreateJudgement() => new HoldNoteJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -30,6 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -205,6 +205,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -33,6 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -88,6 +88,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -27,6 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -35,6 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
UpdateInitialTransforms();
var judgementOffset = Math.Min(HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
var judgementOffset = Result?.TimeOffset ?? 0;
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
{
@ -379,7 +379,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
Result.TimeOffset = Time.Current - endTime;
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
switch (Result.Type)
{

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@ -66,7 +66,6 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The hit windows for this <see cref="HitObject"/>.
/// </summary>
[CanBeNull]
public HitWindows HitWindows { get; set; }
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
@ -113,10 +112,7 @@ namespace osu.Game.Rulesets.Objects
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
foreach (var h in nestedHitObjects)
{
h.HitWindows = HitWindows;
h.ApplyDefaults(controlPointInfo, difficulty);
}
}
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
@ -147,7 +143,7 @@ namespace osu.Game.Rulesets.Objects
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
/// </para>
/// </summary>
[CanBeNull]
[NotNull]
protected virtual HitWindows CreateHitWindows() => new HitWindows();
}
}

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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
public float X { get; set; }
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
public float X { get; set; }
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
public float X { get; set; }
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -22,6 +22,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public int ComboOffset { get; set; }
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -22,6 +22,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public int ComboOffset { get; set; }
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
public float Y => Position.Y;
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public bool NewCombo { get; set; }

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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
/// </summary>
internal sealed class ConvertHit : HitObject
{
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
/// </summary>
internal sealed class ConvertSlider : Legacy.ConvertSlider
{
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
public double Duration => EndTime - StartTime;
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -3,6 +3,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
@ -30,6 +32,18 @@ namespace osu.Game.Rulesets.Scoring
private double meh;
private double miss;
/// <summary>
/// An empty <see cref="HitWindows"/> with only <see cref="HitResult.Miss"/> and <see cref="HitResult.Perfect"/>.
/// No time values are provided (meaning instantaneous hit or miss).
/// </summary>
public static HitWindows Empty => new EmptyHitWindows();
public HitWindows()
{
Debug.Assert(GetRanges().Any(r => r.Result == HitResult.Miss), $"{nameof(GetRanges)} should always contain {nameof(HitResult.Miss)}");
Debug.Assert(GetRanges().Any(r => r.Result != HitResult.Miss), $"{nameof(GetRanges)} should always contain at least one result type other than {nameof(HitResult.Miss)}.");
}
/// <summary>
/// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
/// </summary>
@ -168,6 +182,29 @@ namespace osu.Game.Rulesets.Scoring
/// Defaults are provided but can be overridden to customise for a ruleset.
/// </summary>
protected virtual DifficultyRange[] GetRanges() => base_ranges;
public class EmptyHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{
new DifficultyRange(HitResult.Perfect, 0, 0, 0),
new DifficultyRange(HitResult.Miss, 0, 0, 0),
};
public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Miss:
return true;
}
return false;
}
protected override DifficultyRange[] GetRanges() => ranges;
}
}
public struct DifficultyRange

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@ -426,11 +426,11 @@ namespace osu.Game.Rulesets.UI
{
foreach (var h in Objects)
{
if (h.HitWindows != null)
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
return h.HitWindows;
foreach (var n in h.NestedHitObjects)
if (n.HitWindows != null)
if (h.HitWindows.WindowFor(HitResult.Miss) > 0)
return n.HitWindows;
}

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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play.HUD
private void onNewJudgement(JudgementResult result)
{
if (result.HitObject.HitWindows == null)
if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0)
return;
foreach (var c in Children)