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Merge pull request #9791 from Joehuu/toolbar-keybinding-tooltips

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Dean Herbert 2020-08-06 19:12:58 +09:00 committed by GitHub
commit c68fb92d00
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9 changed files with 88 additions and 52 deletions

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@ -67,8 +67,6 @@ namespace osu.Game
[NotNull]
private readonly NotificationOverlay notifications = new NotificationOverlay();
private NowPlayingOverlay nowPlaying;
private BeatmapListingOverlay beatmapListing;
private DashboardOverlay dashboard;
@ -650,7 +648,7 @@ namespace osu.Game
Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(nowPlaying = new NowPlayingOverlay
loadComponentSingleFile(new NowPlayingOverlay
{
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,
@ -862,18 +860,6 @@ namespace osu.Game
switch (action)
{
case GlobalAction.ToggleNowPlaying:
nowPlaying.ToggleVisibility();
return true;
case GlobalAction.ToggleChat:
chatOverlay.ToggleVisibility();
return true;
case GlobalAction.ToggleSocial:
dashboard.ToggleVisibility();
return true;
case GlobalAction.ResetInputSettings:
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
@ -889,18 +875,6 @@ namespace osu.Game
Toolbar.ToggleVisibility();
return true;
case GlobalAction.ToggleSettings:
Settings.ToggleVisibility();
return true;
case GlobalAction.ToggleDirect:
beatmapListing.ToggleVisibility();
return true;
case GlobalAction.ToggleNotifications:
notifications.ToggleVisibility();
return true;
case GlobalAction.ToggleGameplayMouseButtons:
LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons));
return true;

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
SetIcon(OsuIcon.ChevronDownCircle);
TooltipMain = "Beatmap listing";
TooltipSub = "Browse for new beatmaps";
Hotkey = GlobalAction.ToggleDirect;
}
[BackgroundDependencyLoader(true)]

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@ -1,27 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarButton : OsuClickableContainer
public abstract class ToolbarButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
public const float WIDTH = Toolbar.HEIGHT * 1.4f;
protected GlobalAction? Hotkey { get; set; }
public void SetIcon(Drawable icon)
{
IconContainer.Icon = icon;
@ -66,9 +73,13 @@ namespace osu.Game.Overlays.Toolbar
private readonly FillFlowContainer tooltipContainer;
private readonly SpriteText tooltip1;
private readonly SpriteText tooltip2;
private readonly SpriteText keyBindingTooltip;
protected FillFlowContainer Flow;
public ToolbarButton()
[Resolved]
private KeyBindingStore keyBindings { get; set; }
protected ToolbarButton()
: base(HoverSampleSet.Loud)
{
Width = WIDTH;
@ -123,7 +134,7 @@ namespace osu.Game.Overlays.Toolbar
Origin = TooltipAnchor,
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
Alpha = 0,
Children = new[]
Children = new Drawable[]
{
tooltip1 = new OsuSpriteText
{
@ -132,17 +143,44 @@ namespace osu.Game.Overlays.Toolbar
Shadow = true,
Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold),
},
tooltip2 = new OsuSpriteText
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = TooltipAnchor,
Origin = TooltipAnchor,
Shadow = true,
Direction = FillDirection.Horizontal,
Children = new[]
{
tooltip2 = new OsuSpriteText { Shadow = true },
keyBindingTooltip = new OsuSpriteText { Shadow = true }
}
}
}
}
};
}
private readonly Cached tooltipKeyBinding = new Cached();
[BackgroundDependencyLoader]
private void load()
{
keyBindings.KeyBindingChanged += () => tooltipKeyBinding.Invalidate();
updateKeyBindingTooltip();
}
private void updateKeyBindingTooltip()
{
if (tooltipKeyBinding.IsValid)
return;
var binding = keyBindings.Query().Find(b => (GlobalAction)b.Action == Hotkey);
var keyBindingString = binding?.KeyCombination.ReadableString();
keyBindingTooltip.Text = !string.IsNullOrEmpty(keyBindingString) ? $" ({keyBindingString})" : string.Empty;
tooltipKeyBinding.Validate();
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e)
@ -154,6 +192,8 @@ namespace osu.Game.Overlays.Toolbar
protected override bool OnHover(HoverEvent e)
{
updateKeyBindingTooltip();
HoverBackground.FadeIn(200);
tooltipContainer.FadeIn(100);
return base.OnHover(e);
@ -164,6 +204,21 @@ namespace osu.Game.Overlays.Toolbar
HoverBackground.FadeOut(200);
tooltipContainer.FadeOut(100);
}
public bool OnPressed(GlobalAction action)
{
if (action == Hotkey)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
}
public class OpaqueBackground : Container

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
SetIcon(FontAwesome.Solid.Comments);
TooltipMain = "Chat";
TooltipSub = "Join the real-time discussion";
Hotkey = GlobalAction.ToggleChat;
}
[BackgroundDependencyLoader(true)]

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@ -2,33 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarHomeButton : ToolbarButton, IKeyBindingHandler<GlobalAction>
public class ToolbarHomeButton : ToolbarButton
{
public ToolbarHomeButton()
{
Icon = FontAwesome.Solid.Home;
TooltipMain = "Home";
TooltipSub = "Return to the main menu";
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Home)
{
Click();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
Hotkey = GlobalAction.Home;
}
}
}

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@ -2,17 +2,23 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarMusicButton : ToolbarOverlayToggleButton
{
protected override Anchor TooltipAnchor => Anchor.TopRight;
public ToolbarMusicButton()
{
Icon = FontAwesome.Solid.Music;
TooltipMain = "Now playing";
TooltipSub = "Manage the currently playing track";
Hotkey = GlobalAction.ToggleNowPlaying;
}
[BackgroundDependencyLoader(true)]

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
@ -28,6 +29,8 @@ namespace osu.Game.Overlays.Toolbar
TooltipMain = "Notifications";
TooltipSub = "Waiting for 'ya";
Hotkey = GlobalAction.ToggleNotifications;
Add(countDisplay = new CountCircle
{
Alpha = 0,

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
Icon = FontAwesome.Solid.Cog;
TooltipMain = "Settings";
TooltipSub = "Change your settings";
Hotkey = GlobalAction.ToggleSettings;
}
[BackgroundDependencyLoader(true)]

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@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Toolbar
{
@ -13,6 +14,8 @@ namespace osu.Game.Overlays.Toolbar
Icon = FontAwesome.Solid.Users;
TooltipMain = "Friends";
TooltipSub = "Interact with those close to you";
Hotkey = GlobalAction.ToggleSocial;
}
[BackgroundDependencyLoader(true)]