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Add mania keycount check
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit.Checks;
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using System.Linq;
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namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
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{
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[TestFixture]
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public class CheckKeyCountTest
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{
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private CheckKeyCount check = null!;
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private IBeatmap beatmap = null!;
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[SetUp]
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public void Setup()
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{
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check = new CheckKeyCount();
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beatmap = new Beatmap<HitObject>()
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{
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BeatmapInfo = new BeatmapInfo
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{
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Ruleset = new ManiaRuleset().RulesetInfo
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}
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};
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}
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[Test]
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public void TestKeycountFour()
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{
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beatmap.Difficulty.CircleSize = 4;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(0));
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}
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[Test]
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public void TestKeycountSmallerThanFour()
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{
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beatmap.Difficulty.CircleSize = 1;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow);
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}
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[Test]
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public void TestKeycountHigherThanTen()
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{
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beatmap.Difficulty.CircleSize = 11;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard);
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}
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private BeatmapVerifierContext getContext()
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{
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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}
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}
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}
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55
osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs
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55
osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Mania.Edit.Checks
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{
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public class CheckKeyCount : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Check mania keycount.");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateKeycountTooLow(this),
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new IssueTemplateKeycountNonStandard(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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if (diff.CircleSize < 4)
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{
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yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize);
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}
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if (diff.CircleSize > 10)
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{
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yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize);
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}
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}
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public class IssueTemplateKeycountTooLow : IssueTemplate
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{
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public IssueTemplateKeycountTooLow(ICheck check)
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: base(check, IssueType.Problem, "Key count is {0} and must be 4 or higher.")
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{
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}
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public Issue Create(float current) => new Issue(this, current);
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}
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public class IssueTemplateKeycountNonStandard : IssueTemplate
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{
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public IssueTemplateKeycountNonStandard(ICheck check)
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: base(check, IssueType.Warning, "Key count {0} is higher than 10.")
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{
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}
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public Issue Create(float current) => new Issue(this, current);
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}
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}
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}
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24
osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs
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24
osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Mania.Edit.Checks;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBeatmapVerifier : IBeatmapVerifier
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{
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private readonly List<ICheck> checks = new List<ICheck>
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{
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new CheckKeyCount(),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(context));
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}
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}
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}
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@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania
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public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
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public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier();
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public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
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{
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switch (skin)
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckAbnormalDifficultySettings : ICheck
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@ -20,6 +19,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var diff = context.Beatmap.Difficulty;
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string ruleset = context.Beatmap.BeatmapInfo.Ruleset.ShortName;
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if (hasMoreThanOneDecimalPlace(diff.ApproachRate))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate);
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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if (hasMoreThanOneDecimalPlace(diff.CircleSize))
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yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize);
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if (isOutOfRange(diff.CircleSize))
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if (ruleset != "mania" && isOutOfRange(diff.CircleSize))
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yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize);
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