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Change internal
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@ -280,13 +280,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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private struct RandomObjectInfo
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private struct RandomObjectInfo
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{
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{
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internal float AngleRad { get; set; }
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public float AngleRad { get; set; }
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internal Vector2 PositionOriginal { get; }
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public Vector2 PositionOriginal { get; }
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internal Vector2 PositionRandomised { get; set; }
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public Vector2 PositionRandomised { get; set; }
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internal Vector2 EndPositionOriginal { get; }
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public Vector2 EndPositionOriginal { get; }
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internal Vector2 EndPositionRandomised { get; set; }
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public Vector2 EndPositionRandomised { get; set; }
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public RandomObjectInfo(OsuHitObject hitObject)
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public RandomObjectInfo(OsuHitObject hitObject)
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{
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{
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