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cdwcgt 2023-11-21 22:24:22 +09:00
parent 0219815a46
commit c5e0f575cf
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GPG Key ID: 144396D01095C3A2
4 changed files with 7 additions and 7 deletions

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@ -6,12 +6,12 @@ using osu.Game.Rulesets.Taiko.Mods;
namespace osu.Game.Rulesets.Taiko.Tests.Mods namespace osu.Game.Rulesets.Taiko.Tests.Mods
{ {
public partial class TestSceneTaikoModColorBind : TaikoModTestScene public partial class TestSceneTaikoModColorBlind : TaikoModTestScene
{ {
[Test] [Test]
public void TestColorBind() => CreateModTest(new ModTestData public void TestColorBlind() => CreateModTest(new ModTestData
{ {
Mod = new TaikoModColorBind(), Mod = new TaikoModColorBlind(),
Autoplay = true, Autoplay = true,
PassCondition = () => true, PassCondition = () => true,
}); });

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@ -14,9 +14,9 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Mods namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModColorBind : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<TaikoHitObject> public class TaikoModColorBlind : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<TaikoHitObject>
{ {
public override string Name => "ColorBind"; public override string Name => "ColorBlind";
public override string Acronym => "CB"; public override string Acronym => "CB";
public override LocalisableString Description => @"What these notes color?"; public override LocalisableString Description => @"What these notes color?";

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override LocalisableString Description => @"Beats fade out before you hit them!"; public override LocalisableString Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModColorBind)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModColorBlind)).ToArray();
/// <summary> /// <summary>
/// How far away from the hit target should hitobjects start to fade out. /// How far away from the hit target should hitobjects start to fade out.

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@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()), new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(), new TaikoModHidden(),
new TaikoModFlashlight(), new TaikoModFlashlight(),
new TaikoModColorBind(), new TaikoModColorBlind(),
new ModAccuracyChallenge(), new ModAccuracyChallenge(),
}; };