diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModColorBind.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModColorblind.cs similarity index 67% rename from osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModColorBind.cs rename to osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModColorblind.cs index ac787fad45..11648edeec 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModColorBind.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModColorblind.cs @@ -6,12 +6,12 @@ using osu.Game.Rulesets.Taiko.Mods; namespace osu.Game.Rulesets.Taiko.Tests.Mods { - public partial class TestSceneTaikoModColorBind : TaikoModTestScene + public partial class TestSceneTaikoModColorBlind : TaikoModTestScene { [Test] - public void TestColorBind() => CreateModTest(new ModTestData + public void TestColorBlind() => CreateModTest(new ModTestData { - Mod = new TaikoModColorBind(), + Mod = new TaikoModColorBlind(), Autoplay = true, PassCondition = () => true, }); diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModColorBind.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModColorblind.cs similarity index 93% rename from osu.Game.Rulesets.Taiko/Mods/TaikoModColorBind.cs rename to osu.Game.Rulesets.Taiko/Mods/TaikoModColorblind.cs index f52f40d9e1..e77f81e3d9 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModColorBind.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModColorblind.cs @@ -14,9 +14,9 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModColorBind : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset + public class TaikoModColorBlind : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset { - public override string Name => "ColorBind"; + public override string Name => "ColorBlind"; public override string Acronym => "CB"; public override LocalisableString Description => @"What these notes color?"; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs index 8afd8d2696..cc86fb2ab0 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public override LocalisableString Description => @"Beats fade out before you hit them!"; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModColorBind)).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModColorBlind)).ToArray(); /// /// How far away from the hit target should hitobjects start to fade out. diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 6427e57856..8f451b41bc 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()), new TaikoModHidden(), new TaikoModFlashlight(), - new TaikoModColorBind(), + new TaikoModColorBlind(), new ModAccuracyChallenge(), };