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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Add reversing capability to ScrollingPlayfield.

This commit is contained in:
smoogipooo 2017-08-08 12:59:50 +09:00
parent bcd1b61529
commit c5ce86b9f3
4 changed files with 45 additions and 13 deletions

View File

@ -24,6 +24,8 @@ namespace osu.Desktop.Tests.Visual
/// </summary> /// </summary>
public class TestCaseScrollingPlayfield : OsuTestCase public class TestCaseScrollingPlayfield : OsuTestCase
{ {
private readonly TestHitRenderer hitRenderer;
public TestCaseScrollingPlayfield() public TestCaseScrollingPlayfield()
{ {
Clock = new FramedClock(); Clock = new FramedClock();
@ -50,7 +52,9 @@ namespace osu.Desktop.Tests.Visual
WorkingBeatmap beatmap = new TestWorkingBeatmap(b); WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
Add(new TestHitRenderer(beatmap, true)); Add(hitRenderer = new TestHitRenderer(beatmap, true));
AddStep("Reverse direction", () => hitRenderer.Playfield.Reversed.Value = !hitRenderer.Playfield.Reversed);
} }
private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement> private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
@ -60,6 +64,8 @@ namespace osu.Desktop.Tests.Visual
{ {
} }
public new TestPlayfield Playfield => base.Playfield;
public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor(); public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter(); protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();

View File

@ -124,7 +124,9 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < columnCount; i++) for (int i = 0; i < columnCount; i++)
{ {
var c = new Column { VisibleTimeRange = VisibleTimeRange }; var c = new Column();
c.VisibleTimeRange.BindTo(VisibleTimeRange);
columns.Add(c); columns.Add(c);
AddNested(c); AddNested(c);
} }

View File

@ -26,6 +26,16 @@ namespace osu.Game.Rulesets.Timing
set { visibleTimeRange.BindTo(value); } set { visibleTimeRange.BindTo(value); }
} }
private readonly BindableBool reversed = new BindableBool();
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public BindableBool Reversed
{
get { return reversed; }
set { reversed.BindTo(value); }
}
protected override Container<DrawableHitObject> Content => content; protected override Container<DrawableHitObject> Content => content;
private Container<DrawableHitObject> content; private Container<DrawableHitObject> content;
@ -70,6 +80,13 @@ namespace osu.Game.Rulesets.Timing
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children // The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1); Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
if (Reversed)
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
}
else
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1); RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
} }

View File

@ -44,10 +44,10 @@ namespace osu.Game.Rulesets.UI
private const double time_span_step = 50; private const double time_span_step = 50;
/// <summary> /// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes. /// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000. /// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary> /// </summary>
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default) public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
{ {
Default = time_span_default, Default = time_span_default,
MinValue = time_span_min, MinValue = time_span_min,
@ -55,14 +55,9 @@ namespace osu.Game.Rulesets.UI
}; };
/// <summary> /// <summary>
/// The span of time visible by the length of the scrolling axes. /// Whether to reverse the scrolling direction is reversed.
/// </summary> /// </summary>
/// <returns></returns> public readonly BindableBool Reversed = new BindableBool();
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary> /// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s. /// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
@ -80,7 +75,8 @@ namespace osu.Game.Rulesets.UI
base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes) base.HitObjects = HitObjects = new ScrollingHitObjectContainer(scrollingAxes)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
VisibleTimeRange = VisibleTimeRange VisibleTimeRange = VisibleTimeRange,
Reversed = Reversed
}; };
} }
@ -158,6 +154,16 @@ namespace osu.Game.Rulesets.UI
set { visibleTimeRange.BindTo(value); } set { visibleTimeRange.BindTo(value); }
} }
private readonly BindableBool reversed = new BindableBool();
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public BindableBool Reversed
{
get { return reversed; }
set { reversed.BindTo(value); }
}
protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content; protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
private readonly Container<DrawableHitObject<TObject, TJudgement>> content; private readonly Container<DrawableHitObject<TObject, TJudgement>> content;
@ -188,6 +194,7 @@ namespace osu.Game.Rulesets.UI
{ {
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange); speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
speedAdjustment.ScrollingAxes = scrollingAxes; speedAdjustment.ScrollingAxes = scrollingAxes;
speedAdjustment.Reversed = Reversed;
AddInternal(speedAdjustment); AddInternal(speedAdjustment);
} }