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Apply depth ordering relative to selected item

This commit is contained in:
Salman Alshamrani 2025-02-01 03:01:47 -05:00
parent f65be009a3
commit c587958f38

View File

@ -544,8 +544,8 @@ namespace osu.Game.Screens.SelectV2
if (c.Item == null)
continue;
if (panel.Depth != c.DrawYPosition)
scroll.Panels.ChangeChildDepth(panel, (float)c.DrawYPosition);
double selectedYPos = currentSelection?.CarouselItem?.CarouselYPosition ?? 0;
scroll.Panels.ChangeChildDepth(panel, (float)Math.Abs(c.DrawYPosition - selectedYPos));
if (c.DrawYPosition != c.Item.CarouselYPosition)
c.DrawYPosition = Interpolation.DampContinuously(c.DrawYPosition, c.Item.CarouselYPosition, 50, Time.Elapsed);