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Apply depth ordering relative to selected item
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@ -544,8 +544,8 @@ namespace osu.Game.Screens.SelectV2
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if (c.Item == null)
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if (c.Item == null)
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continue;
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continue;
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if (panel.Depth != c.DrawYPosition)
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double selectedYPos = currentSelection?.CarouselItem?.CarouselYPosition ?? 0;
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scroll.Panels.ChangeChildDepth(panel, (float)c.DrawYPosition);
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scroll.Panels.ChangeChildDepth(panel, (float)Math.Abs(c.DrawYPosition - selectedYPos));
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if (c.DrawYPosition != c.Item.CarouselYPosition)
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if (c.DrawYPosition != c.Item.CarouselYPosition)
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c.DrawYPosition = Interpolation.DampContinuously(c.DrawYPosition, c.Item.CarouselYPosition, 50, Time.Elapsed);
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c.DrawYPosition = Interpolation.DampContinuously(c.DrawYPosition, c.Item.CarouselYPosition, 50, Time.Elapsed);
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