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https://github.com/ppy/osu.git
synced 2024-09-22 12:47:25 +08:00
Move all storyboard loading to Player itself
This commit is contained in:
parent
4535e09607
commit
c57e8785e2
@ -5,6 +5,8 @@ using System;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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@ -14,7 +16,7 @@ using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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@ -23,10 +25,11 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.BreaksOverlay;
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using osu.Game.Screens.Play.BreaksOverlay;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class Player : PlayerBase, IProvideCursor
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public class Player : ScreenWithBeatmapBackground, IProvideCursor
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{
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{
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public override bool ShowOverlaysOnEnter => false;
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public override bool ShowOverlaysOnEnter => false;
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@ -53,18 +56,24 @@ namespace osu.Game.Screens.Play
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private APIAccess api;
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private APIAccess api;
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private SampleChannel sampleRestart;
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private ScoreProcessor scoreProcessor;
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private ScoreProcessor scoreProcessor;
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protected RulesetContainer RulesetContainer;
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protected RulesetContainer RulesetContainer;
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private HUDOverlay hudOverlay;
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private HUDOverlay hudOverlay;
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private FailOverlay failOverlay;
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private FailOverlay failOverlay;
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private DrawableStoryboard storyboard;
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private Container storyboardContainer;
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private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
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private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, APIAccess api)
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private void load(AudioManager audio, APIAccess api)
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{
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{
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this.api = api;
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this.api = api;
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sampleRestart = audio.Sample.Get(@"Gameplay/restart");
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WorkingBeatmap working = Beatmap.Value;
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WorkingBeatmap working = Beatmap.Value;
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Beatmap beatmap;
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Beatmap beatmap;
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@ -123,7 +132,7 @@ namespace osu.Game.Screens.Play
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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StoryboardContainer = new Container
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storyboardContainer = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Clock = offsetClock,
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Clock = offsetClock,
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@ -185,7 +194,7 @@ namespace osu.Game.Screens.Play
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};
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};
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if (ShowStoryboard)
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if (ShowStoryboard)
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InitializeStoryboard(false);
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initializeStoryboard(false);
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// Bind ScoreProcessor to ourselves
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// Bind ScoreProcessor to ourselves
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scoreProcessor.AllJudged += onCompletion;
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scoreProcessor.AllJudged += onCompletion;
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@ -206,7 +215,7 @@ namespace osu.Game.Screens.Play
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public void Restart()
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public void Restart()
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{
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{
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SampleRestart?.Play();
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sampleRestart?.Play();
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ValidForResume = false;
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ValidForResume = false;
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RestartRequested?.Invoke();
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RestartRequested?.Invoke();
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Exit();
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Exit();
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@ -330,5 +339,40 @@ namespace osu.Game.Screens.Play
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}
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}
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protected override bool OnWheel(InputState state) => MouseWheelDisabled.Value && !pauseContainer.IsPaused;
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protected override bool OnWheel(InputState state) => MouseWheelDisabled.Value && !pauseContainer.IsPaused;
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private void initializeStoryboard(bool asyncLoad)
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{
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if (storyboardContainer == null)
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return;
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var beatmap = Beatmap.Value;
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storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
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storyboard.Masking = true;
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if (asyncLoad)
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LoadComponentAsync(storyboard, storyboardContainer.Add);
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else
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storyboardContainer.Add(storyboard);
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}
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protected override void UpdateBackgroundElements()
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{
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if (!IsCurrentScreen) return;
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base.UpdateBackgroundElements();
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if (ShowStoryboard && storyboard == null)
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initializeStoryboard(true);
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var beatmap = Beatmap.Value;
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var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
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storyboardContainer?
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.FadeColour(OsuColour.Gray(Opacity), Duration, Easing.OutQuint)
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.FadeTo(storyboardVisible && Opacity > 0 ? 1 : 0, Duration, Easing.OutQuint);
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Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? Opacity : 0, Duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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@ -1,98 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Storyboards.Drawables;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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public abstract class PlayerBase : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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public override bool AllowBeatmapRulesetChange => false;
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#region User Settings
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protected Bindable<double> DimLevel;
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protected Bindable<double> BlurLevel;
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protected Bindable<bool> ShowStoryboard;
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protected Bindable<bool> MouseWheelDisabled;
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protected Bindable<double> UserAudioOffset;
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protected SampleChannel SampleRestart;
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#endregion
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protected DrawableStoryboard Storyboard;
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protected Container StoryboardContainer;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config)
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{
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DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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MouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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SampleRestart = audio.Sample.Get(@"Gameplay/restart");
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UserAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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}
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protected void ConfigureBackgroundUpdate()
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{
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DimLevel.ValueChanged += _ => UpdateBackgroundElements();
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BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
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ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
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UpdateBackgroundElements();
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}
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protected void UpdateBackgroundElements()
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{
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if (!IsCurrentScreen) return;
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const float duration = 800;
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var opacity = 1 - (float)DimLevel;
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if (ShowStoryboard && Storyboard == null)
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InitializeStoryboard(true);
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var beatmap = Beatmap.Value;
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var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
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StoryboardContainer?
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.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
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.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
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(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), duration, Easing.OutQuint);
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Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
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}
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protected void InitializeStoryboard(bool asyncLoad)
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{
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if (StoryboardContainer == null)
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return;
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var beatmap = Beatmap.Value;
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Storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
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Storyboard.Masking = true;
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if (asyncLoad)
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LoadComponentAsync(Storyboard, StoryboardContainer.Add);
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else
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StoryboardContainer.Add(Storyboard);
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}
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}
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}
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@ -16,7 +16,7 @@ using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class PlayerLoader : PlayerBase
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public class PlayerLoader : ScreenWithBeatmapBackground
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{
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{
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private Player player;
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private Player player;
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@ -263,5 +263,13 @@ namespace osu.Game.Screens.Play
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};
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};
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}
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}
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}
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}
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protected override void UpdateBackgroundElements()
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{
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if (!IsCurrentScreen) return;
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base.UpdateBackgroundElements();
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Background?.FadeTo(Opacity, Duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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58
osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs
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58
osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs
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@ -0,0 +1,58 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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namespace osu.Game.Screens.Play
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{
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public abstract class ScreenWithBeatmapBackground : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
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public override bool AllowBeatmapRulesetChange => false;
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protected float Duration => 800;
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protected float Opacity => 1 - (float)DimLevel;
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#region User Settings
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protected Bindable<double> DimLevel;
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protected Bindable<double> BlurLevel;
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protected Bindable<bool> ShowStoryboard;
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protected Bindable<bool> MouseWheelDisabled;
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protected Bindable<double> UserAudioOffset;
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#endregion
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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MouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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UserAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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}
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protected void ConfigureBackgroundUpdate()
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{
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DimLevel.ValueChanged += _ => UpdateBackgroundElements();
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BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
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ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
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UpdateBackgroundElements();
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}
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protected virtual void UpdateBackgroundElements()
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{
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if (!IsCurrentScreen) return;
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(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), Duration, Easing.OutQuint);
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}
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}
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}
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@ -340,7 +340,7 @@
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<Compile Include="Overlays\Social\SocialPanel.cs" />
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<Compile Include="Overlays\Social\SocialPanel.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\HitWindows.cs" />
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<Compile Include="Rulesets\Objects\HitWindows.cs" />
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<Compile Include="Screens\Play\PlayerBase.cs" />
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<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
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<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
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<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
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<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
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<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
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<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
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Reference in New Issue
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