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Merge pull request #3691 from smoogipoo/fix-hitobject-masking

Fix hitobjects not updating IsMaskedAway after being judged
This commit is contained in:
Dean Herbert
2018-11-08 00:38:38 +09:00
committed by GitHub
Unverified
@@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio;
using osu.Game.Graphics;
@@ -167,13 +166,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
{
if (!AllJudged)
return false;
return base.UpdateSubTreeMasking(source, maskingBounds);
}
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
protected override void UpdateAfterChildren()
{