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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:20:04 +08:00

Update usages of GameplayClockContainer not using an adjustable source

This commit is contained in:
Dean Herbert 2023-09-22 14:40:10 +09:00
parent a3e4d19933
commit c40bd74138
3 changed files with 6 additions and 6 deletions

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@ -6,11 +6,11 @@ using System.Diagnostics;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached(typeof(IGameplayClock))] [Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock(), false, false); private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
// best way to check without exposing. // best way to check without exposing.
private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First(); private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();

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@ -4,10 +4,10 @@
#nullable disable #nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Overlays.SkinEditor; using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached(typeof(IGameplayClock))] [Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock(), false, false); private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
[Cached] [Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard(); public readonly EditorClipboard Clipboard = new EditorClipboard();

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@ -8,11 +8,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
[Cached(typeof(IGameplayClock))] [Cached(typeof(IGameplayClock))]
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock(), false, false); private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>(); private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();