mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 20:47:51 +08:00
Merge branch 'master' into decoders
This commit is contained in:
commit
c346638459
@ -1 +1 @@
|
|||||||
Subproject commit 6372fb22c1c85f600921a139849b8dedf71026d5
|
Subproject commit 6915954abdba64e72f698aa58698b00159f3678d
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
@ -55,8 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
|
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
|
||||||
TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
|
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(Body);
|
components.Add(Body);
|
||||||
@ -103,10 +102,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
|
||||||
if (!HeadCircle.IsHit)
|
|
||||||
HeadCircle.Position = slider.CurvePositionAt(completionProgress);
|
|
||||||
|
|
||||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
||||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
|
||||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
||||||
|
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class DrawableSliderHead : DrawableHitCircle
|
||||||
|
{
|
||||||
|
private readonly Slider slider;
|
||||||
|
|
||||||
|
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||||
|
: base(h)
|
||||||
|
{
|
||||||
|
this.slider = slider;
|
||||||
|
|
||||||
|
Position = HitObject.Position - slider.Position;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
|
if (!IsHit)
|
||||||
|
Position = slider.CurvePositionAt(completionProgress);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public bool Tracking { get; set; }
|
public bool Tracking { get; set; }
|
||||||
|
|
||||||
public DrawableSliderTail(HitCircle hitCircle)
|
public DrawableSliderTail(Slider slider, HitCircle hitCircle)
|
||||||
: base(hitCircle)
|
: base(hitCircle)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
|
||||||
AlwaysPresent = true;
|
AlwaysPresent = true;
|
||||||
|
|
||||||
|
Position = HitObject.Position - slider.Position;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
@ -87,6 +87,7 @@
|
|||||||
<Compile Include="Mods\OsuModSpunOut.cs" />
|
<Compile Include="Mods\OsuModSpunOut.cs" />
|
||||||
<Compile Include="Mods\OsuModSuddenDeath.cs" />
|
<Compile Include="Mods\OsuModSuddenDeath.cs" />
|
||||||
<Compile Include="Mods\OsuModTarget.cs" />
|
<Compile Include="Mods\OsuModTarget.cs" />
|
||||||
|
<Compile Include="Objects\Drawables\DrawableSliderHead.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||||
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
|
||||||
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user