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Merge pull request #2194 from smoogipoo/drawableslider-cleanup
Split out the slider head into a separate drawable hitobject
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commit
a9327eac8f
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -55,8 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AlwaysPresent = true,
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Alpha = 0
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},
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HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
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TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
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HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
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TailCircle = new DrawableSliderTail(s, s.TailCircle)
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};
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components.Add(Body);
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@ -103,10 +102,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!HeadCircle.IsHit)
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HeadCircle.Position = slider.CurvePositionAt(completionProgress);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
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@ -0,0 +1,32 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderHead : DrawableHitCircle
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{
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private readonly Slider slider;
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public DrawableSliderHead(Slider slider, HitCircle h)
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: base(h)
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{
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this.slider = slider;
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Position = HitObject.Position - slider.Position;
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}
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protected override void Update()
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{
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base.Update();
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double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!IsHit)
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Position = slider.CurvePositionAt(completionProgress);
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}
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public bool Tracking { get; set; }
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public DrawableSliderTail(HitCircle hitCircle)
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public DrawableSliderTail(Slider slider, HitCircle hitCircle)
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: base(hitCircle)
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{
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Origin = Anchor.Centre;
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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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FillMode = FillMode.Fit;
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AlwaysPresent = true;
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Position = HitObject.Position - slider.Position;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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@ -87,6 +87,7 @@
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<Compile Include="Mods\OsuModSpunOut.cs" />
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<Compile Include="Mods\OsuModSuddenDeath.cs" />
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<Compile Include="Mods\OsuModTarget.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderHead.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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