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Add manage collections button to beatmap options

This commit is contained in:
Joehu 2020-09-14 11:21:23 -07:00
parent ce9c63970c
commit c30174cea3
2 changed files with 5 additions and 0 deletions

View File

@ -17,6 +17,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var colours = new OsuColour();
overlay.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, null);
overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
overlay.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, null);
overlay.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, null);

View File

@ -103,6 +103,9 @@ namespace osu.Game.Screens.Select
[Resolved]
private MusicController music { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections)
{
@ -275,6 +278,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));