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Change Judgements into HashSet to prevent duplicates.
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@ -110,7 +110,7 @@ namespace osu.Game.Modes.Scoring
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/// <summary>
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/// All judgements held by this ScoreProcessor.
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/// </summary>
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protected readonly List<TJudgement> Judgements = new List<TJudgement>();
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protected readonly HashSet<TJudgement> Judgements = new HashSet<TJudgement>();
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public override bool HasFailed => Health.Value == Health.MinValue;
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@ -120,8 +120,6 @@ namespace osu.Game.Modes.Scoring
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protected ScoreProcessor(HitRenderer<TObject, TJudgement> hitRenderer)
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{
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Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
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hitRenderer.OnJudgement += AddJudgement;
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ComputeTargets(hitRenderer.Beatmap);
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