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mirror of https://github.com/ppy/osu.git synced 2025-01-15 15:12:57 +08:00

Merge branch 'beatmap_parsing' of https://github.com/smoogipooo/osu into beatmap_parsing

This commit is contained in:
smoogipooo 2017-03-15 19:40:12 +09:00
commit c24d98cd11
16 changed files with 602 additions and 604 deletions

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@ -1,25 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using OpenTK.Graphics;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.Edit
{
internal class Editor : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] { typeof(EditSongSelect) };
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnResuming(Screen last)
{
Beatmap?.Track?.Stop();
base.OnResuming(last);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
Beatmap?.Track?.Stop();
}
protected override bool OnExiting(Screen next)
{
Background.Schedule(() => Background.FadeColour(Color4.White, 500));
Beatmap?.Track?.Start();
return base.OnExiting(next);
}
}

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@ -10,6 +10,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts;
using osu.Game.Screens.Direct;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Multiplayer;
using OpenTK;
using osu.Game.Screens.Select;
@ -44,7 +45,7 @@ namespace osu.Game.Screens.Menu
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new EditSongSelect()); },
OnEdit = delegate { Push(new Editor()); },
OnSolo = delegate { Push(new PlaySongSelect()); },
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },

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@ -3,20 +3,21 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Framework.Graphics.Colour;
using osu.Game.Beatmaps.Drawables;
using System.Linq;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
@ -25,7 +26,7 @@ using osu.Game.Modes.Objects.Types;
namespace osu.Game.Screens.Select
{
internal class BeatmapInfoWedge : Container
internal class BeatmapInfoWedge : OverlayContainer
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
@ -54,18 +55,32 @@ namespace osu.Game.Screens.Select
this.game = game;
}
protected override bool HideOnEscape => false;
protected override void PopIn()
{
MoveToX(0, 800, EasingTypes.OutQuint);
RotateTo(0, 800, EasingTypes.OutQuint);
}
protected override void PopOut()
{
MoveToX(-100, 800, EasingTypes.InQuint);
RotateTo(10, 800, EasingTypes.InQuint);
}
public void UpdateBeatmap(WorkingBeatmap beatmap)
{
if (beatmap?.BeatmapInfo == null)
{
FadeOut(250);
State = Visibility.Hidden;
beatmapInfoContainer?.FadeOut(250);
beatmapInfoContainer?.Expire();
beatmapInfoContainer = null;
return;
}
FadeIn(250);
State = Visibility.Visible;
var lastContainer = beatmapInfoContainer;
float newDepth = lastContainer?.Depth + 1 ?? 0;

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@ -1,19 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
namespace osu.Game.Screens.Select
{
internal class EditSongSelect : ScreenWhiteBox
public class EditSongSelect : SongSelect
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Editor)
};
protected override bool ShowFooter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnSelected() => Exit();
}
}

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@ -4,6 +4,7 @@
using System;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -34,15 +35,25 @@ namespace osu.Game.Screens.Select
public OsuLogo StartButton;
public void AddButton(string text, Color4 colour, Action action)
/// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Action the button does.</param>
/// <param name="depth">
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
{
var button = new FooterButton
{
Text = text,
Height = play_song_select_button_height,
Width = play_song_select_button_width,
Depth = depth,
SelectedColour = colour,
DeselectedColour = colour.Opacity(0.5f),
Hotkey = hotkey,
};
button.Hovered = () => updateModeLight(button);
@ -89,7 +100,7 @@ namespace osu.Game.Screens.Select
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke(),
Action = () => OnBack?.Invoke()
},
new FillFlowContainer
{

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@ -1,14 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using System;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Select
@ -34,7 +35,7 @@ namespace osu.Game.Screens.Select
set
{
deselectedColour = value;
if(light.Colour != SelectedColour)
if (light.Colour != SelectedColour)
light.Colour = value;
}
}
@ -83,6 +84,7 @@ namespace osu.Game.Screens.Select
public Action Hovered;
public Action HoverLost;
public Key? Hotkey;
protected override bool OnHover(InputState state)
{
@ -119,5 +121,15 @@ namespace osu.Game.Screens.Select
return base.OnClick(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == Hotkey)
{
OnClick(state);
return true;
}
return base.OnKeyDown(state, args);
}
}
}

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@ -1,12 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Screens.Backgrounds;
namespace osu.Game.Screens.Select
{
internal class MatchSongSelect : ScreenWhiteBox
public class MatchSongSelect : SongSelect
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnSelected() => Exit();
}
}

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@ -3,6 +3,7 @@
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -48,6 +49,8 @@ namespace osu.Game.Screens.Select.Options
set { secondLine.Text = value; }
}
public Key? HotKey;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
@ -69,6 +72,17 @@ namespace osu.Game.Screens.Select.Options
return base.OnClick(state);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (!args.Repeat && args.Key == HotKey)
{
OnClick(state);
return true;
}
return false;
}
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
public BeatmapOptionsButton()

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@ -1,24 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsClearLocalScoresButton : BeatmapOptionsButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
ButtonColour = colour.Purple;
}
public BeatmapOptionsClearLocalScoresButton()
{
Icon = FontAwesome.fa_eraser;
FirstLineText = @"Clear";
SecondLineText = @"local scores";
}
}
}

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@ -1,24 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsDeleteButton : BeatmapOptionsButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
ButtonColour = colour.Pink;
}
public BeatmapOptionsDeleteButton()
{
Icon = FontAwesome.fa_trash;
FirstLineText = @"Delete";
SecondLineText = @"Beatmap";
}
}
}

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@ -1,24 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsEditButton : BeatmapOptionsButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
ButtonColour = colour.Yellow;
}
public BeatmapOptionsEditButton()
{
Icon = FontAwesome.fa_pencil;
FirstLineText = @"Edit";
SecondLineText = @"Beatmap";
}
}
}

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@ -6,11 +6,13 @@ using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
@ -24,11 +26,6 @@ namespace osu.Game.Screens.Select.Options
private Box holder;
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
public Action OnRemoveFromUnplayed;
public Action OnClearLocalScores;
public Action OnEdit;
public Action OnDelete;
protected override void PopIn()
{
base.PopIn();
@ -85,45 +82,38 @@ namespace osu.Game.Screens.Select.Options
AutoSizeAxes = Axes.X,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Children = new BeatmapOptionsButton[]
{
new BeatmapOptionsRemoveFromUnplayedButton
{
Action = () =>
{
Hide();
OnRemoveFromUnplayed?.Invoke();
},
},
new BeatmapOptionsClearLocalScoresButton
{
Action = () =>
{
Hide();
OnClearLocalScores?.Invoke();
},
},
new BeatmapOptionsEditButton
{
Action = () =>
{
Hide();
OnEdit?.Invoke();
},
},
new BeatmapOptionsDeleteButton
{
Action = () =>
{
Hide();
OnDelete?.Invoke();
},
},
},
},
};
}
/// <param name="firstLine">Text in the first line.</param>
/// <param name="secondLine">Text in the second line.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="icon">Icon of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="action">Action the button does.</param>
/// <param name="depth">
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
/// <para>Notice this is different to <see cref="Footer"/>!</para>
/// </param>
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
{
buttonsContainer.Add(new BeatmapOptionsButton
{
FirstLineText = firstLine,
SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Depth = depth,
Action = () =>
{
Hide();
action?.Invoke();
},
HotKey = hotkey
});
}
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
{
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();

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@ -1,24 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
{
public class BeatmapOptionsRemoveFromUnplayedButton : BeatmapOptionsButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
ButtonColour = colour.Purple;
}
public BeatmapOptionsRemoveFromUnplayedButton()
{
Icon = FontAwesome.fa_times_circle_o;
FirstLineText = @"Remove";
SecondLineText = @"from Unplayed";
}
}
}

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@ -1,473 +1,69 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using osu.Game.Screens.Play;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Transforms;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Threading;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays;
using osu.Game.Screens.Select.Options;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : OsuScreen
public class PlaySongSelect : SongSelect
{
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
private BeatmapDatabase database;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
private CarouselContainer carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private BeatmapInfoWedge beatmapInfoWedge;
private OsuScreen player;
private ModSelectOverlay modSelect;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private List<BeatmapGroup> beatmapGroups;
private BeatmapOptionsOverlay beatmapOptions;
private Footer footer;
private OsuScreen player;
private FilterControl filter;
public FilterControl Filter
public PlaySongSelect()
{
get
{
return filter;
}
private set
{
if (filter != value)
{
filter = value;
filterChanged();
}
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
OsuGame osu, OsuColour colours)
{
const float carousel_width = 640;
const float filter_height = 100;
beatmapGroups = new List<BeatmapGroup>();
Children = new Drawable[]
{
new ParallaxContainer
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Right = carousel_width * 0.76f
},
},
}
},
carousel = new CarouselContainer
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = () => filterChanged(),
Exit = Exit,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
Right = 20,
},
},
beatmapOptions = new BeatmapOptionsOverlay
{
OnRemoveFromUnplayed = null,
OnClearLocalScores = null,
OnEdit = null,
OnDelete = promptDelete,
Margin = new MarginPadding
{
Bottom = 50,
},
},
modSelect = new ModSelectOverlay
Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Margin = new MarginPadding
{
Bottom = 50,
},
},
footer = new Footer
{
OnBack = Exit,
OnStart = () =>
{
if (player != null || Beatmap == null)
return;
Margin = new MarginPadding { Bottom = 50 }
});
}
Beatmap.PreferredPlayMode = playMode.Value;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Push(new Editor());
}, Key.Number3);
}
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
base.OnBeatmapChanged(beatmap);
}
protected override void OnResuming(Screen last)
{
player = null;
base.OnResuming(last);
}
protected override void OnSelected()
{
if (player != null) return;
(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.
})).LoadAsync(Game, l => Push(player));
}
},
};
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility);
if (osu != null)
playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += playMode_ValueChanged;
if (database == null)
database = beatmaps;
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
initialAddSetsTask = new CancellationTokenSource();
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
}
private ScheduledDelegate filterTask;
private void filterChanged(bool debounce = true, bool eagerSelection = true)
{
filterTask?.Cancel();
filterTask = Scheduler.AddDelayed(() =>
{
filterTask = null;
var search = filter.Search;
BeatmapGroup newSelection = null;
carousel.Sort(filter.Sort);
foreach (var beatmapGroup in carousel)
{
var set = beatmapGroup.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
bool match = hasCurrentMode;
match &= string.IsNullOrEmpty(search)
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
if (match)
{
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
{
if (newSelection != null)
newSelection.State = BeatmapGroupState.Collapsed;
newSelection = beatmapGroup;
}
else
beatmapGroup.State = BeatmapGroupState.Collapsed;
}
else
{
beatmapGroup.State = BeatmapGroupState.Hidden;
}
}
if (newSelection != null)
{
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
else if (eagerSelection)
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
}
}, debounce ? 250 : 0);
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
ensurePlayingSelected();
changeBackground(Beatmap);
Content.FadeInFromZero(250);
beatmapInfoWedge.MoveToX(-50);
beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
filter.Activate();
}
protected override void OnResuming(Screen last)
{
player = null;
changeBackground(Beatmap);
ensurePlayingSelected();
base.OnResuming(last);
Content.FadeIn(250);
Content.ScaleTo(1, 250, EasingTypes.OutSine);
filter.Activate();
}
protected override void OnSuspending(Screen next)
{
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
Content.FadeOut(250);
filter.Deactivate();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
Content.FadeOut(100);
filter.Deactivate();
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
initialAddSetsTask.Cancel();
}
private void playMode_ValueChanged(object sender, EventArgs e)
{
filterChanged(false);
}
private void changeBackground(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.FadeTo(1, 250);
}
beatmapInfoWedge.UpdateBeatmap(beatmap);
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
beatmap?.Mods.BindTo(modSelect.SelectedMods);
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
{
bool beatmapSetChange = false;
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
{
sampleChangeBeatmap.Play();
beatmapSetChange = true;
}
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}
ensurePlayingSelected(beatmapSetChange);
}
private void ensurePlayingSelected(bool preview = false)
{
Track track = Beatmap?.Track;
if (track != null)
{
trackManager.SetExclusive(track);
if (preview)
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
track.Start();
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
{
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
beatmapSet.Beatmaps.ForEach(b =>
{
database.GetChildren(b);
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
});
var group = new BeatmapGroup(beatmapSet, database)
{
SelectionChanged = selectionChanged,
StartRequested = b => footer.StartButton.TriggerClick()
};
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
{
beatmapGroups.Add(group);
group.State = BeatmapGroupState.Collapsed;
carousel.AddGroup(group);
filterChanged(false, false);
if (Beatmap == null || select)
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
else
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
}));
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
if (group == null) return;
if (carousel.SelectedGroup == group)
carousel.SelectNext();
beatmapGroups.Remove(group);
carousel.RemoveGroup(group);
if (beatmapGroups.Count == 0)
Beatmap = null;
}
private void addBeatmapSets(Framework.Game game, CancellationToken token)
{
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
{
if (token.IsCancellationRequested) return;
addBeatmapSet(beatmapSet, game);
}
}
private void promptDelete()
{
if (Beatmap != null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.F1:
modSelect.ToggleVisibility();
return true;
case Key.F2:
carousel.SelectRandom();
return true;
case Key.F3:
beatmapOptions.ToggleVisibility();
return true;
case Key.Enter:
footer.StartButton.TriggerClick();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
promptDelete();
return true;
}
break;
}
return base.OnKeyDown(state, args);
}
}
}

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@ -0,0 +1,454 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Modes;
using osu.Game.Overlays;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Select.Options;
namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen
{
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
private BeatmapDatabase database;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
private CarouselContainer carousel;
private TrackManager trackManager;
private DialogOverlay dialogOverlay;
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
private BeatmapInfoWedge beatmapInfoWedge;
private static readonly Vector2 background_blur = new Vector2(20);
private CancellationTokenSource initialAddSetsTask;
private SampleChannel sampleChangeDifficulty;
private SampleChannel sampleChangeBeatmap;
private List<BeatmapGroup> beatmapGroups;
protected virtual bool ShowFooter => true;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> == false
/// </summary>
protected readonly BeatmapOptionsOverlay BeatmapOptions;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> == false
/// </summary>
protected readonly Footer Footer;
private FilterControl filter;
public FilterControl Filter
{
get
{
return filter;
}
private set
{
if (filter != value)
{
filter = value;
filterChanged();
}
}
}
protected SongSelect()
{
const float carousel_width = 640;
const float filter_height = 100;
beatmapGroups = new List<BeatmapGroup>();
Add(new ParallaxContainer
{
Padding = new MarginPadding { Top = filter_height },
ParallaxAmount = 0.005f,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new WedgeBackground
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = carousel_width * 0.76f },
}
}
});
Add(carousel = new CarouselContainer
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
});
Add(filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
FilterChanged = () => filterChanged(),
Exit = Exit,
});
Add(beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
Right = 20,
},
X = -50,
});
if (ShowFooter)
{
Add(BeatmapOptions = new BeatmapOptionsOverlay
{
Margin = new MarginPadding
{
Bottom = 50,
},
});
Add(Footer = new Footer
{
OnBack = Exit,
OnStart = raiseSelect,
});
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
OsuGame osu, OsuColour colours)
{
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
}
if (osu != null)
playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += playMode_ValueChanged;
if (database == null)
database = beatmaps;
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
trackManager = audio.Track;
dialogOverlay = dialog;
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
initialAddSetsTask = new CancellationTokenSource();
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
}
private void raiseSelect()
{
if (Beatmap == null) return;
Beatmap.PreferredPlayMode = playMode.Value;
OnSelected();
}
public void SelectRandom() => carousel.SelectRandom();
protected abstract void OnSelected();
private ScheduledDelegate filterTask;
private void filterChanged(bool debounce = true, bool eagerSelection = true)
{
filterTask?.Cancel();
filterTask = Scheduler.AddDelayed(() =>
{
filterTask = null;
var search = filter.Search;
BeatmapGroup newSelection = null;
carousel.Sort(filter.Sort);
foreach (var beatmapGroup in carousel)
{
var set = beatmapGroup.BeatmapSet;
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
bool match = hasCurrentMode;
match &= string.IsNullOrEmpty(search)
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
if (match)
{
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
{
if (newSelection != null)
newSelection.State = BeatmapGroupState.Collapsed;
newSelection = beatmapGroup;
}
else
beatmapGroup.State = BeatmapGroupState.Collapsed;
}
else
{
beatmapGroup.State = BeatmapGroupState.Hidden;
}
}
if (newSelection != null)
{
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
else if (eagerSelection)
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
}
}, debounce ? 250 : 0);
}
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
ensurePlayingSelected();
changeBackground(Beatmap);
Content.FadeInFromZero(250);
beatmapInfoWedge.State = Visibility.Visible;
filter.Activate();
}
protected override void OnResuming(Screen last)
{
changeBackground(Beatmap);
ensurePlayingSelected();
base.OnResuming(last);
Content.FadeIn(250);
Content.ScaleTo(1, 250, EasingTypes.OutSine);
filter.Activate();
}
protected override void OnSuspending(Screen next)
{
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
Content.FadeOut(250);
filter.Deactivate();
base.OnSuspending(next);
}
protected override bool OnExiting(Screen next)
{
beatmapInfoWedge.State = Visibility.Hidden;
Content.FadeOut(100);
filter.Deactivate();
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
initialAddSetsTask.Cancel();
}
private void playMode_ValueChanged(object sender, EventArgs e)
{
filterChanged(false);
}
private void changeBackground(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
if (backgroundModeBeatmap != null)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.FadeTo(1, 250);
}
beatmapInfoWedge.UpdateBeatmap(beatmap);
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
changeBackground(beatmap);
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
}
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
{
bool beatmapSetChange = false;
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
{
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
{
sampleChangeBeatmap.Play();
beatmapSetChange = true;
}
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
}
ensurePlayingSelected(beatmapSetChange);
}
private void ensurePlayingSelected(bool preview = false)
{
Track track = Beatmap?.Track;
if (track != null)
{
trackManager.SetExclusive(track);
if (preview)
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
track.Start();
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
{
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
beatmapSet.Beatmaps.ForEach(b =>
{
database.GetChildren(b);
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
});
var group = new BeatmapGroup(beatmapSet, database)
{
SelectionChanged = selectionChanged,
StartRequested = b => raiseSelect()
};
//for the time being, let's completely load the difficulty panels in the background.
//this likely won't scale so well, but allows us to completely async the loading flow.
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
{
beatmapGroups.Add(group);
group.State = BeatmapGroupState.Collapsed;
carousel.AddGroup(group);
filterChanged(false, false);
if (Beatmap == null || select)
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
else
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
}));
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
if (group == null) return;
if (carousel.SelectedGroup == group)
carousel.SelectNext();
beatmapGroups.Remove(group);
carousel.RemoveGroup(group);
if (beatmapGroups.Count == 0)
Beatmap = null;
}
private void addBeatmapSets(Framework.Game game, CancellationToken token)
{
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
{
if (token.IsCancellationRequested) return;
addBeatmapSet(beatmapSet, game);
}
}
private void promptDelete()
{
if (Beatmap != null)
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.Enter:
raiseSelect();
return true;
case Key.Delete:
if (state.Keyboard.ShiftPressed)
{
promptDelete();
return true;
}
break;
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -204,6 +204,7 @@
<Compile Include="Screens\Ranking\Results.cs" />
<Compile Include="Screens\Direct\OnlineListing.cs" />
<Compile Include="Screens\Select\PlaySongSelect.cs" />
<Compile Include="Screens\Select\SongSelect.cs" />
<Compile Include="Modes\UI\HitRenderer.cs" />
<Compile Include="Modes\UI\Playfield.cs" />
<Compile Include="Screens\Select\EditSongSelect.cs" />
@ -342,11 +343,7 @@
<Compile Include="Overlays\Mods\AssistedSection.cs" />
<Compile Include="Overlays\WaveOverlayContainer.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsClearLocalScoresButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsDeleteButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsEditButton.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
<Compile Include="Screens\Select\Options\BeatmapOptionsRemoveFromUnplayedButton.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">