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Add comments and fix bananas stopping still if not caught

This commit is contained in:
Dean Herbert 2024-09-17 16:15:45 +09:00
parent 3f4422429d
commit c1c0d49bfe
No known key found for this signature in database
2 changed files with 8 additions and 1 deletions

View File

@ -64,7 +64,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.Update();
double preemptProgress = Math.Min(1, (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt);
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
if (Result.IsHit)
preemptProgress = Math.Min(1, preemptProgress);
ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
}

View File

@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.Update();
// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
// They also never end up on the plate, so they shouldn't stop spinning when caught.
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
}