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Reduce maximum texture size to a more commonly-supported 8192
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@ -241,7 +241,7 @@ namespace osu.Game.Skinning
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// So there's a thing where some users have taken it upon themselves to create skin elements of insane dimensions.
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// To the point where GPUs cannot load the textures (along with most image editor apps).
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// To work around this, let's look out for any stupid images and shrink them down into a usable size.
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const int max_supported_texture_size = 16384;
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const int max_supported_texture_size = 8192;
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if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size)
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{
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