diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 298a94920f..c862a51870 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -241,7 +241,7 @@ namespace osu.Game.Skinning // So there's a thing where some users have taken it upon themselves to create skin elements of insane dimensions. // To the point where GPUs cannot load the textures (along with most image editor apps). // To work around this, let's look out for any stupid images and shrink them down into a usable size. - const int max_supported_texture_size = 16384; + const int max_supported_texture_size = 8192; if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size) {