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Forcefully leave room on multiplayer exit
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@@ -90,6 +90,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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client.ChangeState(MultiplayerUserState.Idle).FireAndForget();
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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if (base.OnExiting(e))
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return true;
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client.LeaveRoom().FireAndForget();
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return false;
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}
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protected override string ScreenTitle => "Multiplayer";
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protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
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