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Add basic component structure for skinnable health displays
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
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{
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private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create health displays", () =>
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{
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SetContents(() => new SkinnableHealthDisplay());
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});
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AddStep(@"Reset all", delegate
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{
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foreach (var s in healthDisplays)
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s.Current.Value = 1;
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});
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}
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[Test]
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public void TestHealthDisplayIncrementing()
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{
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AddRepeatStep(@"decrease hp", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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healthDisplay.Current.Value -= 0.08f;
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}, 10);
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AddRepeatStep(@"increase hp without flash", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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healthDisplay.Current.Value += 0.1f;
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}, 3);
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AddRepeatStep(@"increase hp with flash", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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{
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healthDisplay.Current.Value += 0.1f;
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healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
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}
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}, 3);
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}
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}
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}
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@ -16,7 +16,7 @@ using osu.Framework.Utils;
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namespace osu.Game.Screens.Play.HUD
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{
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public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
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public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour
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{
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/// <summary>
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/// The base opacity of the glow.
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@ -71,8 +71,12 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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public StandardHealthDisplay()
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public DefaultHealthDisplay()
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{
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Size = new Vector2(1, 5);
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RelativeSizeAxes = Axes.X;
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Margin = new MarginPadding { Top = 20 };
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Children = new Drawable[]
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{
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new Box
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@ -103,7 +107,7 @@ namespace osu.Game.Screens.Play.HUD
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GlowColour = colours.BlueDarker;
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}
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public void Flash(JudgementResult result)
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public override void Flash(JudgementResult result)
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{
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if (!result.IsHit)
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return;
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@ -3,6 +3,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -12,14 +13,18 @@ namespace osu.Game.Screens.Play.HUD
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/// A container for components displaying the current player health.
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/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
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/// </summary>
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public abstract class HealthDisplay : Container
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public abstract class HealthDisplay : Container, IHealthDisplay
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{
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public readonly BindableDouble Current = new BindableDouble(1)
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public Bindable<double> Current { get; } = new BindableDouble(1)
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{
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MinValue = 0,
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MaxValue = 1
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};
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public virtual void Flash(JudgementResult result)
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{
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}
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/// <summary>
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/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
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/// </summary>
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26
osu.Game/Screens/Play/HUD/IHealthDisplay.cs
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26
osu.Game/Screens/Play/HUD/IHealthDisplay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// An interface providing a set of methods to update a health display.
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/// </summary>
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public interface IHealthDisplay : IDrawable
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{
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/// <summary>
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/// The current health to be displayed.
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/// </summary>
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Bindable<double> Current { get; }
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/// <summary>
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/// Flash the display for a specified result type.
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/// </summary>
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/// <param name="result">The result type.</param>
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void Flash(JudgementResult result);
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}
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
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public readonly SkinnableComboCounter ComboCounter;
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public readonly SkinnableScoreCounter ScoreCounter;
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public readonly SkinnableAccuracyCounter AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SkinnableHealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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public readonly HitErrorDisplay HitErrorDisplay;
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@ -272,12 +272,7 @@ namespace osu.Game.Screens.Play
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protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
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protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
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{
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Size = new Vector2(1, 5),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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};
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protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
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protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
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{
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@ -320,7 +315,7 @@ namespace osu.Game.Screens.Play
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AccuracyCounter?.Current.BindTo(processor.Accuracy);
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ComboCounter?.Current.BindTo(processor.Combo);
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if (HealthDisplay is StandardHealthDisplay shd)
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if (HealthDisplay.Drawable is IHealthDisplay shd)
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processor.NewJudgement += shd.Flash;
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}
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47
osu.Game/Screens/Play/SkinnableHealthDisplay.cs
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47
osu.Game/Screens/Play/SkinnableHealthDisplay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay
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{
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public Bindable<double> Current { get; } = new Bindable<double>();
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public void Flash(JudgementResult result) => skinnedCounter?.Flash(result);
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private HealthProcessor processor;
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public void BindHealthProcessor(HealthProcessor processor)
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{
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if (this.processor != null)
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throw new InvalidOperationException("Can't bind to a processor more than once");
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this.processor = processor;
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Current.BindTo(processor.Health);
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}
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public SkinnableHealthDisplay()
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: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
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{
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CentreComponent = false;
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}
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private IHealthDisplay skinnedCounter;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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skinnedCounter = Drawable as IHealthDisplay;
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skinnedCounter?.Current.BindTo(Current);
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}
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}
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}
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{
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ComboCounter,
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ScoreCounter,
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AccuracyCounter
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AccuracyCounter,
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HealthDisplay
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}
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}
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