1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-21 23:59:16 +08:00

Add basic component structure for skinnable health displays

This commit is contained in:
Dean Herbert 2020-10-16 13:42:50 +09:00
parent 583fdc3a95
commit c0a1f2158c
7 changed files with 154 additions and 14 deletions

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
{
private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create health displays", () =>
{
SetContents(() => new SkinnableHealthDisplay());
});
AddStep(@"Reset all", delegate
{
foreach (var s in healthDisplays)
s.Current.Value = 1;
});
}
[Test]
public void TestHealthDisplayIncrementing()
{
AddRepeatStep(@"decrease hp", delegate
{
foreach (var healthDisplay in healthDisplays)
healthDisplay.Current.Value -= 0.08f;
}, 10);
AddRepeatStep(@"increase hp without flash", delegate
{
foreach (var healthDisplay in healthDisplays)
healthDisplay.Current.Value += 0.1f;
}, 3);
AddRepeatStep(@"increase hp with flash", delegate
{
foreach (var healthDisplay in healthDisplays)
{
healthDisplay.Current.Value += 0.1f;
healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
}
}, 3);
}
}
}

View File

@ -16,7 +16,7 @@ using osu.Framework.Utils;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour
{ {
/// <summary> /// <summary>
/// The base opacity of the glow. /// The base opacity of the glow.
@ -71,8 +71,12 @@ namespace osu.Game.Screens.Play.HUD
} }
} }
public StandardHealthDisplay() public DefaultHealthDisplay()
{ {
Size = new Vector2(1, 5);
RelativeSizeAxes = Axes.X;
Margin = new MarginPadding { Top = 20 };
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
@ -103,7 +107,7 @@ namespace osu.Game.Screens.Play.HUD
GlowColour = colours.BlueDarker; GlowColour = colours.BlueDarker;
} }
public void Flash(JudgementResult result) public override void Flash(JudgementResult result)
{ {
if (!result.IsHit) if (!result.IsHit)
return; return;

View File

@ -3,6 +3,7 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -12,14 +13,18 @@ namespace osu.Game.Screens.Play.HUD
/// A container for components displaying the current player health. /// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy. /// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
/// </summary> /// </summary>
public abstract class HealthDisplay : Container public abstract class HealthDisplay : Container, IHealthDisplay
{ {
public readonly BindableDouble Current = new BindableDouble(1) public Bindable<double> Current { get; } = new BindableDouble(1)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1 MaxValue = 1
}; };
public virtual void Flash(JudgementResult result)
{
}
/// <summary> /// <summary>
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display. /// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
/// </summary> /// </summary>

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An interface providing a set of methods to update a health display.
/// </summary>
public interface IHealthDisplay : IDrawable
{
/// <summary>
/// The current health to be displayed.
/// </summary>
Bindable<double> Current { get; }
/// <summary>
/// Flash the display for a specified result type.
/// </summary>
/// <param name="result">The result type.</param>
void Flash(JudgementResult result);
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
public readonly SkinnableComboCounter ComboCounter; public readonly SkinnableComboCounter ComboCounter;
public readonly SkinnableScoreCounter ScoreCounter; public readonly SkinnableScoreCounter ScoreCounter;
public readonly SkinnableAccuracyCounter AccuracyCounter; public readonly SkinnableAccuracyCounter AccuracyCounter;
public readonly HealthDisplay HealthDisplay; public readonly SkinnableHealthDisplay HealthDisplay;
public readonly SongProgress Progress; public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay; public readonly ModDisplay ModDisplay;
public readonly HitErrorDisplay HitErrorDisplay; public readonly HitErrorDisplay HitErrorDisplay;
@ -272,12 +272,7 @@ namespace osu.Game.Screens.Play
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter(); protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
{ {
@ -320,7 +315,7 @@ namespace osu.Game.Screens.Play
AccuracyCounter?.Current.BindTo(processor.Accuracy); AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo); ComboCounter?.Current.BindTo(processor.Combo);
if (HealthDisplay is StandardHealthDisplay shd) if (HealthDisplay.Drawable is IHealthDisplay shd)
processor.NewJudgement += shd.Flash; processor.NewJudgement += shd.Flash;
} }

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay
{
public Bindable<double> Current { get; } = new Bindable<double>();
public void Flash(JudgementResult result) => skinnedCounter?.Flash(result);
private HealthProcessor processor;
public void BindHealthProcessor(HealthProcessor processor)
{
if (this.processor != null)
throw new InvalidOperationException("Can't bind to a processor more than once");
this.processor = processor;
Current.BindTo(processor.Health);
}
public SkinnableHealthDisplay()
: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
{
CentreComponent = false;
}
private IHealthDisplay skinnedCounter;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
skinnedCounter = Drawable as IHealthDisplay;
skinnedCounter?.Current.BindTo(Current);
}
}
}

View File

@ -7,6 +7,7 @@ namespace osu.Game.Skinning
{ {
ComboCounter, ComboCounter,
ScoreCounter, ScoreCounter,
AccuracyCounter AccuracyCounter,
HealthDisplay
} }
} }