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Merge pull request #4784 from peppy/remember-fps-display-state

Remember FPS display state after changing via Ctrl+F11 hotkey
This commit is contained in:
Dan Balasescu 2019-05-14 20:23:36 +09:00 committed by GitHub
commit c04cdd170a
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6 changed files with 14 additions and 13 deletions

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@ -9,7 +9,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
public class TestCaseLoadingAnimation : GridTestCase public class TestCaseLoadingAnimation : GridTestScene //todo: this should be an OsuTestCase
{ {
public TestCaseLoadingAnimation() public TestCaseLoadingAnimation()
: base(2, 2) : base(2, 2)

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -17,7 +16,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
[TestFixture] [TestFixture]
public class TestCaseOsuIcon : TestCase public class TestCaseOsuIcon : OsuTestCase
{ {
public TestCaseOsuIcon() public TestCaseOsuIcon()
{ {

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@ -220,8 +220,10 @@ namespace osu.Game
// TODO: This is temporary until we reimplement the local FPS display. // TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key. // It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay); fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
fpsDisplayVisible.ValueChanged += visible => { FrameStatisticsMode = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
fpsDisplayVisible.TriggerChange(); fpsDisplayVisible.TriggerChange();
FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
} }
private void runMigrations() private void runMigrations()

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@ -15,7 +15,7 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public abstract class OsuTestCase : TestCase public abstract class OsuTestCase : TestScene
{ {
[Cached(typeof(Bindable<WorkingBeatmap>))] [Cached(typeof(Bindable<WorkingBeatmap>))]
[Cached(typeof(IBindable<WorkingBeatmap>))] [Cached(typeof(IBindable<WorkingBeatmap>))]
@ -76,21 +76,21 @@ namespace osu.Game.Tests.Visual
} }
} }
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner(); protected override ITestSceneTestRunner CreateRunner() => new OsuTestCaseTestRunner();
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner public class OsuTestCaseTestRunner : OsuGameBase, ITestSceneTestRunner
{ {
private TestCaseTestRunner.TestRunner runner; private TestSceneTestRunner.TestRunner runner;
protected override void LoadAsyncComplete() protected override void LoadAsyncComplete()
{ {
// this has to be run here rather than LoadComplete because // this has to be run here rather than LoadComplete because
// TestCase.cs is checking the IsLoaded state (on another thread) and expects // TestCase.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point. // the runner to be loaded at that point.
Add(runner = new TestCaseTestRunner.TestRunner()); Add(runner = new TestSceneTestRunner.TestRunner());
} }
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test); public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
} }
private class OsuTestBeatmap : BindableBeatmap private class OsuTestBeatmap : BindableBeatmap

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@ -15,7 +15,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.502.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.502.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.508.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.514.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" /> <PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.502.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.514.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.502.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.514.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" /> <PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />