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Merge pull request #4784 from peppy/remember-fps-display-state
Remember FPS display state after changing via Ctrl+F11 hotkey
This commit is contained in:
commit
c04cdd170a
@ -9,7 +9,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public class TestCaseLoadingAnimation : GridTestCase
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public class TestCaseLoadingAnimation : GridTestScene //todo: this should be an OsuTestCase
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{
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{
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public TestCaseLoadingAnimation()
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public TestCaseLoadingAnimation()
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: base(2, 2)
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: base(2, 2)
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -17,7 +16,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestCaseOsuIcon : TestCase
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public class TestCaseOsuIcon : OsuTestCase
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{
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{
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public TestCaseOsuIcon()
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public TestCaseOsuIcon()
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{
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{
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@ -220,8 +220,10 @@ namespace osu.Game
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// TODO: This is temporary until we reimplement the local FPS display.
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// TODO: This is temporary until we reimplement the local FPS display.
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// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
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// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
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fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
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fpsDisplayVisible.ValueChanged += visible => { FrameStatisticsMode = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
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fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
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fpsDisplayVisible.TriggerChange();
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fpsDisplayVisible.TriggerChange();
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FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
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}
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}
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private void runMigrations()
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private void runMigrations()
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@ -15,7 +15,7 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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public abstract class OsuTestCase : TestCase
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public abstract class OsuTestCase : TestScene
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{
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{
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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@ -76,21 +76,21 @@ namespace osu.Game.Tests.Visual
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}
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}
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}
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}
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protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
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protected override ITestSceneTestRunner CreateRunner() => new OsuTestCaseTestRunner();
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public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
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public class OsuTestCaseTestRunner : OsuGameBase, ITestSceneTestRunner
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{
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{
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private TestCaseTestRunner.TestRunner runner;
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private TestSceneTestRunner.TestRunner runner;
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protected override void LoadAsyncComplete()
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protected override void LoadAsyncComplete()
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{
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{
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// this has to be run here rather than LoadComplete because
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// this has to be run here rather than LoadComplete because
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// TestCase.cs is checking the IsLoaded state (on another thread) and expects
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// TestCase.cs is checking the IsLoaded state (on another thread) and expects
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// the runner to be loaded at that point.
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// the runner to be loaded at that point.
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Add(runner = new TestCaseTestRunner.TestRunner());
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Add(runner = new TestSceneTestRunner.TestRunner());
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}
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}
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public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
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public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
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}
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}
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private class OsuTestBeatmap : BindableBeatmap
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private class OsuTestBeatmap : BindableBeatmap
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@ -15,7 +15,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.502.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.502.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.508.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.514.0" />
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<PackageReference Include="SharpCompress" Version="0.23.0" />
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<PackageReference Include="SharpCompress" Version="0.23.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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@ -105,8 +105,8 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.502.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2019.514.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.502.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.514.0" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="NUnit" Version="3.11.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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