diff --git a/osu.Game.Tests/Visual/UserInterface/TestCaseLoadingAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestCaseLoadingAnimation.cs index 43f6f0e4db..1cfd56e2c8 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestCaseLoadingAnimation.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestCaseLoadingAnimation.cs @@ -9,7 +9,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { - public class TestCaseLoadingAnimation : GridTestCase + public class TestCaseLoadingAnimation : GridTestScene //todo: this should be an OsuTestCase { public TestCaseLoadingAnimation() : base(2, 2) diff --git a/osu.Game.Tests/Visual/UserInterface/TestCaseOsuIcon.cs b/osu.Game.Tests/Visual/UserInterface/TestCaseOsuIcon.cs index a57e11cb0c..cef122ff58 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestCaseOsuIcon.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestCaseOsuIcon.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Testing; using osu.Game.Graphics; using osuTK; using osuTK.Graphics; @@ -17,7 +16,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] - public class TestCaseOsuIcon : TestCase + public class TestCaseOsuIcon : OsuTestCase { public TestCaseOsuIcon() { diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 66552c43e0..c068c5b0d4 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -220,8 +220,10 @@ namespace osu.Game // TODO: This is temporary until we reimplement the local FPS display. // It's just to allow end-users to access the framework FPS display without knowing the shortcut key. fpsDisplayVisible = LocalConfig.GetBindable(OsuSetting.ShowFpsDisplay); - fpsDisplayVisible.ValueChanged += visible => { FrameStatisticsMode = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; + fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; fpsDisplayVisible.TriggerChange(); + + FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None; } private void runMigrations() diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs index 1f475209a4..3a40db4571 100644 --- a/osu.Game/Tests/Visual/OsuTestCase.cs +++ b/osu.Game/Tests/Visual/OsuTestCase.cs @@ -15,7 +15,7 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Tests.Visual { - public abstract class OsuTestCase : TestCase + public abstract class OsuTestCase : TestScene { [Cached(typeof(Bindable))] [Cached(typeof(IBindable))] @@ -76,21 +76,21 @@ namespace osu.Game.Tests.Visual } } - protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner(); + protected override ITestSceneTestRunner CreateRunner() => new OsuTestCaseTestRunner(); - public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner + public class OsuTestCaseTestRunner : OsuGameBase, ITestSceneTestRunner { - private TestCaseTestRunner.TestRunner runner; + private TestSceneTestRunner.TestRunner runner; protected override void LoadAsyncComplete() { // this has to be run here rather than LoadComplete because // TestCase.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. - Add(runner = new TestCaseTestRunner.TestRunner()); + Add(runner = new TestSceneTestRunner.TestRunner()); } - public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test); + public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test); } private class OsuTestBeatmap : BindableBeatmap diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 8f733a5c55..66d298f8c1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -15,7 +15,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index e5b4d61615..ccec475d98 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + +