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Minor formatting change

Still trying to fix the CI problems
This commit is contained in:
Joseph-Ramos-CMU 2020-12-14 23:30:57 -05:00
parent 5dc917c108
commit c000d6d622

View File

@ -242,43 +242,6 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
}
// [Test]
// public void TestCtrlShiftTShortcut2()
// {
// AddStep("Join 2 channels", () =>
// {
// channelManager.JoinChannel(channel1);
// channelManager.JoinChannel(channel2);
// });
//
// // Close channels 1 and channel 2
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1));
// AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
//
// pressControlShiftT();
// // Channel 1 should now be open again. Channel 2 should not
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
//
// pressControlShiftT();
//
// // Both Channel 1 and Channel 2 should be open
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
//
// // Processing this again should have not effect
// pressControlShiftT();
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
//
// // Close channel 2 again
// AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
// // Both channel 1 and channel 2 should be open
// pressControlShiftT();
// AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
// AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2));
// }
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;