From c000d6d622512eead83e310ae9e0a116a4f9b288 Mon Sep 17 00:00:00 2001 From: Joseph-Ramos-CMU Date: Mon, 14 Dec 2020 23:30:57 -0500 Subject: [PATCH] Minor formatting change Still trying to fix the CI problems --- .../Visual/Online/TestSceneChatOverlay.cs | 37 ------------------- 1 file changed, 37 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs index 2db6bf6220..15fb12df6a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneChatOverlay.cs @@ -242,43 +242,6 @@ namespace osu.Game.Tests.Visual.Online AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); } - // [Test] - // public void TestCtrlShiftTShortcut2() - // { - // AddStep("Join 2 channels", () => - // { - // channelManager.JoinChannel(channel1); - // channelManager.JoinChannel(channel2); - // }); - // - // // Close channels 1 and channel 2 - // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - // AddStep("Leave channel 1", () => channelManager.LeaveChannel(channel1)); - // AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any()); - // - // pressControlShiftT(); - // // Channel 1 should now be open again. Channel 2 should not - // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - // AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2)); - // - // pressControlShiftT(); - // - // // Both Channel 1 and Channel 2 should be open - // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - // - // // Processing this again should have not effect - // pressControlShiftT(); - // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - // - // // Close channel 2 again - // AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2)); - // // Both channel 1 and channel 2 should be open - // pressControlShiftT(); - // AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1)); - // AddAssert("channel 2 open", () => channelManager.JoinedChannels.Contains(channel2)); - // } private void pressChannelHotkey(int number) { var channelKey = Key.Number0 + number;