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Shake button when replay already save
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parent
f2eb7e0551
commit
bff35cb348
@ -4,20 +4,54 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online;
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using osuTK;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class SaveFailedScoreButton : DownloadButton
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public class SaveFailedScoreButton : CompositeDrawable
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{
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{
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public Action? OnSave;
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public Action? OnSave;
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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private DownloadButton button;
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private ShakeContainer shakeContainer;
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public SaveFailedScoreButton()
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = button = new DownloadButton
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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Size = new Vector2(50, 30);
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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button.Action = () =>
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{
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switch (State.Value)
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{
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case DownloadState.LocallyAvailable:
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shakeContainer.Shake();
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break;
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default:
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saveScore();
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break;
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}
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};
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State.BindValueChanged(updateTooltip, true);
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State.BindValueChanged(updateTooltip, true);
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Action = saveScore;
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}
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}
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private void saveScore()
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private void saveScore()
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@ -26,6 +60,7 @@ namespace osu.Game.Screens.Play
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OnSave?.Invoke();
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OnSave?.Invoke();
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State.Value = DownloadState.LocallyAvailable;
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State.Value = DownloadState.LocallyAvailable;
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button.State.Value = DownloadState.LocallyAvailable;
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}
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}
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private void updateTooltip(ValueChangedEvent<DownloadState> state)
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private void updateTooltip(ValueChangedEvent<DownloadState> state)
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@ -33,11 +68,11 @@ namespace osu.Game.Screens.Play
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switch (state.NewValue)
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switch (state.NewValue)
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{
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{
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case DownloadState.LocallyAvailable:
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case DownloadState.LocallyAvailable:
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TooltipText = @"Score saved";
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button.TooltipText = @"Score saved";
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break;
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break;
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default:
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default:
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TooltipText = @"Save score";
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button.TooltipText = @"Save score";
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break;
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break;
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}
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}
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}
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}
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