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Fix OsuGame test case not working

This commit is contained in:
Dean Herbert 2019-02-26 18:02:24 +09:00
parent a11a7fa6f1
commit bf6815b2a7

View File

@ -4,10 +4,10 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens; using osu.Framework.Platform;
using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics; using osuTK.Graphics;
@ -21,8 +21,12 @@ namespace osu.Game.Tests.Visual
typeof(OsuLogo), typeof(OsuLogo),
}; };
public TestCaseOsuGame() [BackgroundDependencyLoader]
private void load(GameHost host)
{ {
OsuGame game = new OsuGame();
game.SetHost(host);
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
@ -30,10 +34,7 @@ namespace osu.Game.Tests.Visual
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = Color4.Black, Colour = Color4.Black,
}, },
new ScreenStack(new Loader()) game
{
RelativeSizeAxes = Axes.Both,
}
}; };
} }
} }