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Add more distance between each hit object in editor selection test
To avoid potentially hovering over the rotation control instead of wherever the test desired to move the mouse to.
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485da47d89
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@ -50,9 +50,9 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(50) },
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new HitCircle { StartTime = 300, Position = new Vector2(100) },
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new HitCircle { StartTime = 400, Position = new Vector2(150) },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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}));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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@ -95,9 +95,9 @@ namespace osu.Game.Tests.Visual.Editing
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var addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(50) },
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new HitCircle { StartTime = 300, Position = new Vector2(100) },
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new HitCircle { StartTime = 400, Position = new Vector2(150) },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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};
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
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@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(50) },
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new HitCircle { StartTime = 300, Position = new Vector2(100) },
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new HitCircle { StartTime = 400, Position = new Vector2(150) },
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new HitCircle { StartTime = 200, Position = new Vector2(100) },
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new HitCircle { StartTime = 300, Position = new Vector2(200) },
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new HitCircle { StartTime = 400, Position = new Vector2(300) },
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}));
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moveMouseToObject(() => addedObjects[0]);
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