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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs
Salman Ahmed beee318acc Add more distance between each hit object in editor selection test
To avoid potentially hovering over the rotation control instead of wherever the test desired to move the mouse to.
2021-04-26 01:45:52 +03:00

269 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSelection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.HitObject == targetFunc())
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
}));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
}
[Test]
public void TestBasicSelect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
var addedObject2 = new HitCircle
{
StartTime = 100,
Position = new Vector2(100),
};
AddStep("add one more hitobject", () => EditorBeatmap.Add(addedObject2));
AddAssert("selection unchanged", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
moveMouseToObject(() => addedObject2);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject2);
}
[Test]
public void TestMultiSelect()
{
var addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
};
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObjects[0]);
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
moveMouseToObject(() => addedObjects[2]);
AddStep("click third", () => InputManager.Click(MouseButton.Left));
AddAssert("3 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 3 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[2]));
moveMouseToObject(() => addedObjects[1]);
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && !EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
}
[TestCase(false)]
[TestCase(true)]
public void TestMultiSelectFromDrag(bool alreadySelectedBeforeDrag)
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(100) },
new HitCircle { StartTime = 300, Position = new Vector2(200) },
new HitCircle { StartTime = 400, Position = new Vector2(300) },
}));
moveMouseToObject(() => addedObjects[0]);
AddStep("click first", () => InputManager.Click(MouseButton.Left));
AddStep("hold control", () => InputManager.PressKey(Key.ControlLeft));
moveMouseToObject(() => addedObjects[1]);
if (alreadySelectedBeforeDrag)
AddStep("click second", () => InputManager.Click(MouseButton.Left));
AddStep("mouse down on second", () => InputManager.PressButton(MouseButton.Left));
AddAssert("2 hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 2 && EditorBeatmap.SelectedHitObjects.Contains(addedObjects[1]));
AddStep("drag to centre", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
AddAssert("positions changed", () => addedObjects[0].Position != Vector2.Zero && addedObjects[1].Position != new Vector2(50));
AddStep("release control", () => InputManager.ReleaseKey(Key.ControlLeft));
AddStep("mouse up", () => InputManager.ReleaseButton(MouseButton.Left));
}
[Test]
public void TestBasicDeselect()
{
var addedObject = new HitCircle { StartTime = 100 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddStep("click away", () =>
{
InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("selection lost", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObjectInPlacement()
{
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObjectInSelection()
{
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesSliderControlPoint()
{
Slider slider = null;
PathControlPoint[] points =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(50, 0)),
new PathControlPoint(new Vector2(100, 0))
};
AddStep("add slider", () =>
{
slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(points)
};
EditorBeatmap.Add(slider);
});
AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider));
AddStep("move mouse to controlpoint", () =>
{
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
// second click should nuke the object completely.
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
}
}
}